<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
xmlns:rawvoice="http://www.rawvoice.com/rawvoiceRssModule/"
	>
<channel>
	<title>Comments for The Jank Cast</title>
	<atom:link href="http://jankcast.com/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://jankcast.com</link>
	<description>A round table discussion podcast about gaming of all kinds.</description>
	<lastBuildDate>Fri, 18 May 2012 05:02:37 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
	<item>
		<title>Comment on Actual Play: The Mountain Witch, Session 2 by Brian</title>
		<link>http://jankcast.com/archives/1932/comment-page-1#comment-28631</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Fri, 18 May 2012 05:02:37 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1932#comment-28631</guid>
		<description>Todd - One idea would be to do a kind of In a Wicked Age type thing. I listened to the AP after posting that comment, and I was wondering how it would work if you used an element like Meagan&#039;s character in the IaWA AP. Something like 3 Cthulhu One shots (One Cthulhu 1920, then move to Delta Green, then CthulhuTech) and see how it works. Also, I just really want to play CthulhuTech, that setting is too ridiculous to not be awesome.</description>
		<content:encoded><![CDATA[<p>Todd &#8211; One idea would be to do a kind of In a Wicked Age type thing. I listened to the AP after posting that comment, and I was wondering how it would work if you used an element like Meagan&#8217;s character in the IaWA AP. Something like 3 Cthulhu One shots (One Cthulhu 1920, then move to Delta Green, then CthulhuTech) and see how it works. Also, I just really want to play CthulhuTech, that setting is too ridiculous to not be awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Actual Play: The Mountain Witch, Session 2 by Joe Beason</title>
		<link>http://jankcast.com/archives/1932/comment-page-1#comment-28514</link>
		<dc:creator>Joe Beason</dc:creator>
		<pubDate>Mon, 14 May 2012 18:50:12 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1932#comment-28514</guid>
		<description>I think it would be easier to play the three games as parallel realties, rather than trying to have a continuing narrative through them.  So start with the same setting, characters, module, whatever, and re-stat from the ground up in a way appropriate to the game.  This way you cut down on trying to manage one to one correspondences that don&#039;t really exist.

Coming up with a trio of games that could all be plausible one-shots would be challenging.  I&#039;d want to limit it to one-shots, because I wouldn&#039;t want to spend more than three sessions on the experiment.  It&#039;d be nice to find a set some or all of us already knew, so we could focus on the play rather than the learning.</description>
		<content:encoded><![CDATA[<p>I think it would be easier to play the three games as parallel realties, rather than trying to have a continuing narrative through them.  So start with the same setting, characters, module, whatever, and re-stat from the ground up in a way appropriate to the game.  This way you cut down on trying to manage one to one correspondences that don&#8217;t really exist.</p>
<p>Coming up with a trio of games that could all be plausible one-shots would be challenging.  I&#8217;d want to limit it to one-shots, because I wouldn&#8217;t want to spend more than three sessions on the experiment.  It&#8217;d be nice to find a set some or all of us already knew, so we could focus on the play rather than the learning.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Actual Play: The Mountain Witch, Session 2 by Todd</title>
		<link>http://jankcast.com/archives/1932/comment-page-1#comment-28512</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Mon, 14 May 2012 18:35:57 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1932#comment-28512</guid>
		<description>Brian- That&#039;s both what makes it interesting (you could see exactly how system affects character) but also challenging (like you said: how do you actually DO some of this stuff?). I&#039;d love to get more feedback on the idea.

Andrew: I think we have a pretty full docket of games for the next JoD but grab us  and we&#039;ll talk  Dreadamame. I&#039;m dead serious.</description>
		<content:encoded><![CDATA[<p>Brian- That&#8217;s both what makes it interesting (you could see exactly how system affects character) but also challenging (like you said: how do you actually DO some of this stuff?). I&#8217;d love to get more feedback on the idea.</p>
<p>Andrew: I think we have a pretty full docket of games for the next JoD but grab us  and we&#8217;ll talk  Dreadamame. I&#8217;m dead serious.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Actual Play: The Mountain Witch, Session 2 by Andrew</title>
		<link>http://jankcast.com/archives/1932/comment-page-1#comment-28492</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Mon, 14 May 2012 05:09:08 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1932#comment-28492</guid>
		<description>Knowing full well that you were joking on the podcast... if I brought the tools, would people be interested in running and playing a game of dreadamame at Jank-on-Demand?</description>
		<content:encoded><![CDATA[<p>Knowing full well that you were joking on the podcast&#8230; if I brought the tools, would people be interested in running and playing a game of dreadamame at Jank-on-Demand?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Actual Play: The Mountain Witch, Session 2 by Brian</title>
		<link>http://jankcast.com/archives/1932/comment-page-1#comment-28469</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Sun, 13 May 2012 11:48:24 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1932#comment-28469</guid>
		<description>The AP Medley thing would be hard to do. In some ways Mechanics influence Character. Having a high &quot;Repair Heavy Machinery&quot; in CoC translates to Nothing in Dread. That&#039;s an overly obvious example, but still.

Also, I love the APs.</description>
		<content:encoded><![CDATA[<p>The AP Medley thing would be hard to do. In some ways Mechanics influence Character. Having a high &#8220;Repair Heavy Machinery&#8221; in CoC translates to Nothing in Dread. That&#8217;s an overly obvious example, but still.</p>
<p>Also, I love the APs.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 130: Forge Midwest Recap by Forge Midwest Jankcast &#124; Forge Midwest</title>
		<link>http://jankcast.com/archives/1899/comment-page-1#comment-28452</link>
		<dc:creator>Forge Midwest Jankcast &#124; Forge Midwest</dc:creator>
		<pubDate>Sat, 12 May 2012 22:09:57 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1899#comment-28452</guid>
		<description>[...] Jankcast did a podcast about their experiences at Forge Midwest.  Check it out! Share this:TwitterFacebookLike [...]</description>
		<content:encoded><![CDATA[<p>[...] Jankcast did a podcast about their experiences at Forge Midwest.  Check it out! Share this:TwitterFacebookLike [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Actual Play: The Mountain Witch, Session 2 by Todd</title>
		<link>http://jankcast.com/archives/1932/comment-page-1#comment-28447</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Sat, 12 May 2012 20:48:36 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1932#comment-28447</guid>
		<description>That&#039;s a very cool but very ambitious idea. We&#039;ll discuss.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a very cool but very ambitious idea. We&#8217;ll discuss.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Actual Play: The Mountain Witch, Session 2 by Megan</title>
		<link>http://jankcast.com/archives/1932/comment-page-1#comment-28428</link>
		<dc:creator>Megan</dc:creator>
		<pubDate>Sat, 12 May 2012 05:01:33 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1932#comment-28428</guid>
		<description>Ooooooh.  Like a Rashoman of game design.  Neat.</description>
		<content:encoded><![CDATA[<p>Ooooooh.  Like a Rashoman of game design.  Neat.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Actual Play: The Mountain Witch, Session 2 by Charles</title>
		<link>http://jankcast.com/archives/1932/comment-page-1#comment-28381</link>
		<dc:creator>Charles</dc:creator>
		<pubDate>Fri, 11 May 2012 00:40:51 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1932#comment-28381</guid>
		<description>Loving the Mountain With AP.  If you are taking requests for future AP I&#039;d love to see something like the following:

We talk a lot about playing the right game for the type of story you want to tell. I&#039;d love to see that put to the test with an AP Medley.  Maybe play three sessions using a different game for each session, but keeping the characters and story continuous.  It would be interesting to see if the sessions were different and in what ways they are different.  Here are some proposed games/genres just to get people thinking. I tried to pick games I am fairly certain you guys have played or could pick up easily.

Supers game: 1) BASH, 2) Marvel RPG, 3) Godlike/WIld Talents
Horror game: 1) Call of Cthulhu, 2) Trail of Cthulhu, 3) Dread
Space opera game: 1) Lady Blackbird, 2) Bulldogs!, 3) Star Wars D6 
Sci-Fi game: 1) Remember tomorrow, 2) Missspent Youth, 3) Freemarket

I&#039;m sure this has been done somewhere else, but I don&#039;t know where, and I&#039;d like to see you guys pull it off.

Maybe this is a crazy thought and wouldn&#039;t work at all.  Either way, the APs have been great. Keep up the great work.</description>
		<content:encoded><![CDATA[<p>Loving the Mountain With AP.  If you are taking requests for future AP I&#8217;d love to see something like the following:</p>
<p>We talk a lot about playing the right game for the type of story you want to tell. I&#8217;d love to see that put to the test with an AP Medley.  Maybe play three sessions using a different game for each session, but keeping the characters and story continuous.  It would be interesting to see if the sessions were different and in what ways they are different.  Here are some proposed games/genres just to get people thinking. I tried to pick games I am fairly certain you guys have played or could pick up easily.</p>
<p>Supers game: 1) BASH, 2) Marvel RPG, 3) Godlike/WIld Talents<br />
Horror game: 1) Call of Cthulhu, 2) Trail of Cthulhu, 3) Dread<br />
Space opera game: 1) Lady Blackbird, 2) Bulldogs!, 3) Star Wars D6<br />
Sci-Fi game: 1) Remember tomorrow, 2) Missspent Youth, 3) Freemarket</p>
<p>I&#8217;m sure this has been done somewhere else, but I don&#8217;t know where, and I&#8217;d like to see you guys pull it off.</p>
<p>Maybe this is a crazy thought and wouldn&#8217;t work at all.  Either way, the APs have been great. Keep up the great work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 130: Forge Midwest Recap by Todd</title>
		<link>http://jankcast.com/archives/1899/comment-page-1#comment-28341</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Thu, 10 May 2012 04:14:12 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1899#comment-28341</guid>
		<description>You know we love you, Timo.</description>
		<content:encoded><![CDATA[<p>You know we love you, Timo.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 130: Forge Midwest Recap by Timo</title>
		<link>http://jankcast.com/archives/1899/comment-page-1#comment-28327</link>
		<dc:creator>Timo</dc:creator>
		<pubDate>Wed, 09 May 2012 20:53:22 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1899#comment-28327</guid>
		<description>You know, you laugh, but Tim and I talked about the Mountain Witch for most of the ride back.  But!  It was his idea, not mine, so it wasn&#039;t me forcing my views on him.

See if I give any of you a ride anywhere ever again.  Rashum Frashum.</description>
		<content:encoded><![CDATA[<p>You know, you laugh, but Tim and I talked about the Mountain Witch for most of the ride back.  But!  It was his idea, not mine, so it wasn&#8217;t me forcing my views on him.</p>
<p>See if I give any of you a ride anywhere ever again.  Rashum Frashum.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus Episode: Gamer Terminology From Forge Midwest! by Noclue</title>
		<link>http://jankcast.com/archives/1903/comment-page-1#comment-28280</link>
		<dc:creator>Noclue</dc:creator>
		<pubDate>Tue, 08 May 2012 21:11:33 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1903#comment-28280</guid>
		<description>Cool discussion. It would be nice to have generally accepted terms for things.</description>
		<content:encoded><![CDATA[<p>Cool discussion. It would be nice to have generally accepted terms for things.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus Episode: Gamer Terminology From Forge Midwest! by David</title>
		<link>http://jankcast.com/archives/1903/comment-page-1#comment-28266</link>
		<dc:creator>David</dc:creator>
		<pubDate>Tue, 08 May 2012 15:58:57 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1903#comment-28266</guid>
		<description>This post is winning The Brown Game.</description>
		<content:encoded><![CDATA[<p>This post is winning The Brown Game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 130: Forge Midwest Recap by Todd</title>
		<link>http://jankcast.com/archives/1899/comment-page-1#comment-28265</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Tue, 08 May 2012 15:52:59 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1899#comment-28265</guid>
		<description>As someone with a God&#039;s honest phobia of fish, you&#039;re right- I probably should have included that.</description>
		<content:encoded><![CDATA[<p>As someone with a God&#8217;s honest phobia of fish, you&#8217;re right- I probably should have included that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Actual Play: The Mountain Witch, Session 1 by Todd</title>
		<link>http://jankcast.com/archives/1895/comment-page-1#comment-28264</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Tue, 08 May 2012 15:50:27 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1895#comment-28264</guid>
		<description>Unfortunately, the game has already been completely played.

I did just google it, though, and we SORT OF figure that out in the next two sessions. That&#039;s definitely the way to go in this game. Thanks for the direction, there.</description>
		<content:encoded><![CDATA[<p>Unfortunately, the game has already been completely played.</p>
<p>I did just google it, though, and we SORT OF figure that out in the next two sessions. That&#8217;s definitely the way to go in this game. Thanks for the direction, there.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 130: Forge Midwest Recap by Justin Kibbe</title>
		<link>http://jankcast.com/archives/1899/comment-page-1#comment-28260</link>
		<dc:creator>Justin Kibbe</dc:creator>
		<pubDate>Tue, 08 May 2012 14:35:24 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1899#comment-28260</guid>
		<description>You forgot to add an important time note:
5:24 - Stopped talking about fish now</description>
		<content:encoded><![CDATA[<p>You forgot to add an important time note:<br />
5:24 &#8211; Stopped talking about fish now</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Actual Play: The Mountain Witch, Session 1 by noclue</title>
		<link>http://jankcast.com/archives/1895/comment-page-1#comment-28150</link>
		<dc:creator>noclue</dc:creator>
		<pubDate>Sat, 05 May 2012 22:08:07 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1895#comment-28150</guid>
		<description>I don&#039;t usually listen to AP episodes, but I like Mountain Witch. You seem to be off to a great start. One suggestion would be to google The Mountain Witch Trick before the next session.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t usually listen to AP episodes, but I like Mountain Witch. You seem to be off to a great start. One suggestion would be to google The Mountain Witch Trick before the next session.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Interview: Geek Girls Burlesque from Gorilla Tango Theatre! by MrNathann</title>
		<link>http://jankcast.com/archives/1889/comment-page-1#comment-28078</link>
		<dc:creator>MrNathann</dc:creator>
		<pubDate>Thu, 03 May 2012 19:58:03 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1889#comment-28078</guid>
		<description>Absolutely more like this!!!
Sorry guys... Megan, this is the best podcast, that I&#039;ve heard, form the Jank Cast.</description>
		<content:encoded><![CDATA[<p>Absolutely more like this!!!<br />
Sorry guys&#8230; Megan, this is the best podcast, that I&#8217;ve heard, form the Jank Cast.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 129: Drama! by DoctorD71</title>
		<link>http://jankcast.com/archives/1884/comment-page-1#comment-28044</link>
		<dc:creator>DoctorD71</dc:creator>
		<pubDate>Thu, 03 May 2012 01:37:09 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1884#comment-28044</guid>
		<description>Don&#039;t forget to save some for thugs, goons, and hoods.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t forget to save some for thugs, goons, and hoods.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Interview: Geek Girls Burlesque from Gorilla Tango Theatre! by Megan</title>
		<link>http://jankcast.com/archives/1889/comment-page-1#comment-27994</link>
		<dc:creator>Megan</dc:creator>
		<pubDate>Tue, 01 May 2012 20:37:52 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1889#comment-27994</guid>
		<description>I should also mention that members of Gorilla Tango Burlesque will be our special guests at the Glitter Guild fundraiser show on the 26th as well.  I believe we will have tidbits of the Boobs of Khan and Fellowship of the Boobs shows in the house that night.</description>
		<content:encoded><![CDATA[<p>I should also mention that members of Gorilla Tango Burlesque will be our special guests at the Glitter Guild fundraiser show on the 26th as well.  I believe we will have tidbits of the Boobs of Khan and Fellowship of the Boobs shows in the house that night.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 129: Drama! by Todd</title>
		<link>http://jankcast.com/archives/1884/comment-page-1#comment-27989</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Tue, 01 May 2012 18:19:25 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1884#comment-27989</guid>
		<description>That&#039;s what I like to hear! MOOK BASHERS UNITE!</description>
		<content:encoded><![CDATA[<p>That&#8217;s what I like to hear! MOOK BASHERS UNITE!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 129: Drama! by Joel C.</title>
		<link>http://jankcast.com/archives/1884/comment-page-1#comment-27980</link>
		<dc:creator>Joel C.</dc:creator>
		<pubDate>Tue, 01 May 2012 13:54:54 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1884#comment-27980</guid>
		<description>This was a great episode! I did want to point Megan to page OM114 and 115 in the Marvel roleplaying book. There is a rule for mobs that let&#039;s you reduce the size of their pool rather than inflict stress to the individual elements of the mob. You could also use an area attack against a mob. For instance, Captain America could take out a whole room of d6 mooks by ricocheting his shield around the room. Just like the comics!</description>
		<content:encoded><![CDATA[<p>This was a great episode! I did want to point Megan to page OM114 and 115 in the Marvel roleplaying book. There is a rule for mobs that let&#8217;s you reduce the size of their pool rather than inflict stress to the individual elements of the mob. You could also use an area attack against a mob. For instance, Captain America could take out a whole room of d6 mooks by ricocheting his shield around the room. Just like the comics!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 129: Drama! by Ryan</title>
		<link>http://jankcast.com/archives/1884/comment-page-1#comment-27787</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 26 Apr 2012 16:26:45 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1884#comment-27787</guid>
		<description>Peter was a great captain though. It would have been like hamsters to the slaughter-blender had he not taken one look at those melting human-things and decided to be totally and coldly rational about everything. Also, I don&#039;t know of anyone who wouldn&#039;t decide it was time for a different career path when the alien artifact that likely caused the whole problem to begin with started talking to one of the crew. I still like to think that we all went on to have reasonably fun jobs after he blew himself up trying to get through the debris. Haha.</description>
		<content:encoded><![CDATA[<p>Peter was a great captain though. It would have been like hamsters to the slaughter-blender had he not taken one look at those melting human-things and decided to be totally and coldly rational about everything. Also, I don&#8217;t know of anyone who wouldn&#8217;t decide it was time for a different career path when the alien artifact that likely caused the whole problem to begin with started talking to one of the crew. I still like to think that we all went on to have reasonably fun jobs after he blew himself up trying to get through the debris. Haha.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus AP: Final Apocalypse World Session by Todd</title>
		<link>http://jankcast.com/archives/1822/comment-page-1#comment-27087</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Tue, 10 Apr 2012 20:08:51 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1822#comment-27087</guid>
		<description>The music was a combination of:

Nick Cave &amp; Warren Ellis
Zoe Keating
Adam Hurst
Blackfilm
The &quot;Book of Eli&quot; Soundtrack
A Winged Victory for the Sullen
and Vieo Abiungo</description>
		<content:encoded><![CDATA[<p>The music was a combination of:</p>
<p>Nick Cave &#038; Warren Ellis<br />
Zoe Keating<br />
Adam Hurst<br />
Blackfilm<br />
The &#8220;Book of Eli&#8221; Soundtrack<br />
A Winged Victory for the Sullen<br />
and Vieo Abiungo</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus AP: Final Apocalypse World Session by Timo</title>
		<link>http://jankcast.com/archives/1822/comment-page-1#comment-27027</link>
		<dc:creator>Timo</dc:creator>
		<pubDate>Mon, 09 Apr 2012 15:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1822#comment-27027</guid>
		<description>Thanks Chris!  Todd will have to let you know about the music, that was definitely his doing.  WE had a lot of fun with that game, and it&#039;s great to hear that others enjoyed listening in.</description>
		<content:encoded><![CDATA[<p>Thanks Chris!  Todd will have to let you know about the music, that was definitely his doing.  WE had a lot of fun with that game, and it&#8217;s great to hear that others enjoyed listening in.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus AP: Final Apocalypse World Session by Chris L</title>
		<link>http://jankcast.com/archives/1822/comment-page-1#comment-26890</link>
		<dc:creator>Chris L</dc:creator>
		<pubDate>Fri, 06 Apr 2012 14:46:46 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1822#comment-26890</guid>
		<description>Just finished listening to your AW campaign - loved it! Your APs had some of the best character development I&#039;ve ever heard in an AP podcast. You guys tipped me over the edge and convinced me to buy Apocalypse World.  Just out of curiousity, what was the music you had playing in the background during your sessions? Thanks for letting me listen in!

*scampers off to read Apocalypse World and listen to more Jank Cast episodes*</description>
		<content:encoded><![CDATA[<p>Just finished listening to your AW campaign &#8211; loved it! Your APs had some of the best character development I&#8217;ve ever heard in an AP podcast. You guys tipped me over the edge and convinced me to buy Apocalypse World.  Just out of curiousity, what was the music you had playing in the background during your sessions? Thanks for letting me listen in!</p>
<p>*scampers off to read Apocalypse World and listen to more Jank Cast episodes*</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 127: Emergent Play by Timo</title>
		<link>http://jankcast.com/archives/1858/comment-page-1#comment-26415</link>
		<dc:creator>Timo</dc:creator>
		<pubDate>Tue, 27 Mar 2012 13:52:37 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1858#comment-26415</guid>
		<description>So say we all.</description>
		<content:encoded><![CDATA[<p>So say we all.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 127: Emergent Play by Scott</title>
		<link>http://jankcast.com/archives/1858/comment-page-1#comment-26285</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Sat, 24 Mar 2012 04:40:36 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1858#comment-26285</guid>
		<description>We HAVE to plan a Jank Cast field trip to the one at Water Tower Place</description>
		<content:encoded><![CDATA[<p>We HAVE to plan a Jank Cast field trip to the one at Water Tower Place</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 127: Emergent Play by Clyde L. Rhoer</title>
		<link>http://jankcast.com/archives/1858/comment-page-1#comment-26209</link>
		<dc:creator>Clyde L. Rhoer</dc:creator>
		<pubDate>Thu, 22 Mar 2012 16:30:17 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1858#comment-26209</guid>
		<description>There are several Lego stores in the Chicago area:

http://stores.lego.com/en-US/default.aspx#

Now go make with the cool robits.</description>
		<content:encoded><![CDATA[<p>There are several Lego stores in the Chicago area:</p>
<p><a href="http://stores.lego.com/en-US/default.aspx#" rel="nofollow">http://stores.lego.com/en-US/default.aspx#</a></p>
<p>Now go make with the cool robits.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 127: Emergent Play by Joe</title>
		<link>http://jankcast.com/archives/1858/comment-page-1#comment-26168</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Wed, 21 Mar 2012 20:18:17 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1858#comment-26168</guid>
		<description>I&#039;m only 11 minutes in, but I feel compelled to say: you&#039;re all very, very pretty.  Not as pretty as me, but still.</description>
		<content:encoded><![CDATA[<p>I&#8217;m only 11 minutes in, but I feel compelled to say: you&#8217;re all very, very pretty.  Not as pretty as me, but still.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 127: Emergent Play by Doctor D</title>
		<link>http://jankcast.com/archives/1858/comment-page-1#comment-26100</link>
		<dc:creator>Doctor D</dc:creator>
		<pubDate>Tue, 20 Mar 2012 13:09:09 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1858#comment-26100</guid>
		<description>I&#039;m only a horrible Jenga player if you&#039;re looking at it from the perspective of someone that wants it to remain standing.  ;)  My only regret is that Cara wasn&#039;t there to see it fall; she would have been delighted.</description>
		<content:encoded><![CDATA[<p>I&#8217;m only a horrible Jenga player if you&#8217;re looking at it from the perspective of someone that wants it to remain standing.  <img src='http://jankcast.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />   My only regret is that Cara wasn&#8217;t there to see it fall; she would have been delighted.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 119: Perspective (Narrative Techniques) by Ryan</title>
		<link>http://jankcast.com/archives/1725/comment-page-1#comment-25882</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 15 Mar 2012 15:55:43 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1725#comment-25882</guid>
		<description>I&#039;ve also read Grunts and it is kind of an interesting experiment with the whole fantasy genre. The idea that Orcs are generally just kicked around by both Good and Evil and what that&#039;s like from their perspective and what would happen if they end up having access to the resources/philosophy to hold their own. Granted, the writing isn&#039;t the greatest and there&#039;s a lot of indiscriminate boning going on, but the concept was pretty solid at least.

The game that Fuzzy was talking about that you don&#039;t interact with and stats go up is called Progress Quest and I used to be obsessed with it just because of how dumb/brilliant it was. I actually ran a guild in it for a while for some forgotten, but probably sad reason. &lt;a href=&quot;http://progressquest.com/pemptus.php?name=deliriousfish&quot; rel=&quot;nofollow&quot;&gt;Stats!&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve also read Grunts and it is kind of an interesting experiment with the whole fantasy genre. The idea that Orcs are generally just kicked around by both Good and Evil and what that&#8217;s like from their perspective and what would happen if they end up having access to the resources/philosophy to hold their own. Granted, the writing isn&#8217;t the greatest and there&#8217;s a lot of indiscriminate boning going on, but the concept was pretty solid at least.</p>
<p>The game that Fuzzy was talking about that you don&#8217;t interact with and stats go up is called Progress Quest and I used to be obsessed with it just because of how dumb/brilliant it was. I actually ran a guild in it for a while for some forgotten, but probably sad reason. <a href="http://progressquest.com/pemptus.php?name=deliriousfish" rel="nofollow">Stats!</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 126: Ensemble Casts by Timo</title>
		<link>http://jankcast.com/archives/1846/comment-page-1#comment-25839</link>
		<dc:creator>Timo</dc:creator>
		<pubDate>Wed, 14 Mar 2012 19:46:50 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1846#comment-25839</guid>
		<description>Man, that story games label.  It&#039;s really kind of meaningless, like &quot;trad:&quot; it&#039;s basically &quot;you know it when you see it.&quot;

Sounds like you&#039;ve got an awesome series going!</description>
		<content:encoded><![CDATA[<p>Man, that story games label.  It&#8217;s really kind of meaningless, like &#8220;trad:&#8221; it&#8217;s basically &#8220;you know it when you see it.&#8221;</p>
<p>Sounds like you&#8217;ve got an awesome series going!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 126: Ensemble Casts by Dave</title>
		<link>http://jankcast.com/archives/1846/comment-page-1#comment-25831</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Wed, 14 Mar 2012 16:07:12 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1846#comment-25831</guid>
		<description>Which reminds me I need to be on more social media.  Or be active on more social media.  Or something.  If I were to get a Google+, what groups do you recommend for networking in the indie games community (or gaming in general)?

In the meantime I&#039;ll edit the page so that there is location info, since there isn&#039;t any right now.  My ultimate goal is twofold: get people interested in games that aren&#039;t D&amp;D, and get together a group to play games that are not D&amp;D so I don&#039;t have to be the only one running them.</description>
		<content:encoded><![CDATA[<p>Which reminds me I need to be on more social media.  Or be active on more social media.  Or something.  If I were to get a Google+, what groups do you recommend for networking in the indie games community (or gaming in general)?</p>
<p>In the meantime I&#8217;ll edit the page so that there is location info, since there isn&#8217;t any right now.  My ultimate goal is twofold: get people interested in games that aren&#8217;t D&amp;D, and get together a group to play games that are not D&amp;D so I don&#8217;t have to be the only one running them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 126: Ensemble Casts by Todd</title>
		<link>http://jankcast.com/archives/1846/comment-page-1#comment-25828</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Wed, 14 Mar 2012 15:20:09 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1846#comment-25828</guid>
		<description>Thanks for the update. I&#039;m going to put that link on our facebook page to see if we can generate any interest for you!</description>
		<content:encoded><![CDATA[<p>Thanks for the update. I&#8217;m going to put that link on our facebook page to see if we can generate any interest for you!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 126: Ensemble Casts by Dave</title>
		<link>http://jankcast.com/archives/1846/comment-page-1#comment-25825</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Wed, 14 Mar 2012 13:52:52 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1846#comment-25825</guid>
		<description>Off topic, but since you asked about the &quot;story game&quot; series I&#039;m running in Blacksburg, VA...

TL;DR warning!

First off, I realize not all these games are strictly &quot;story&quot; games, but they&#039;re all non-traditional, which is what I wanted to expose people to.

We started with Lady Blackbird.  I actually ran it twice because we had too many people show up the first day (!)  I&#039;d never run or played it before and only listened to one AP, but the thing everyone says - that it is completely different every time - is totally true.  The first game was a bunch of action trying to escape from the Hand of Sorrow; the crew split in two, with Snargle and the women, in the Owl, rescuing the rest of the team from the bridge of the Hand of Sorrow by smashing the windows and airlifting them out.  The second game started in Haven and was them trying to get the ship fixed and take off for Nightport and the Remnants - in that one, there was no Snargle and Lady Blackbird was an insufferable, snooty jerk; just as they were taking off (under fire from Imperial troops) she learned the &quot;Fly&quot; spell and jetted off without them.

The next game was Fiasco, with the Old West theme, and fun was had by all.  I didn&#039;t play because I was anticipating a second game starting later that evening with different players, but the people who were going to play had other engagements and I never got to participate (I really want to play a game of Fiasco).  The game ended with two of the players going on an impromptu killing spree after a robbery plan to steal back some stolen money went awry (one shot the sheriff; the other shot the deputy for good measure).

After that, we pulled out Don&#039;t Rest Your Head, which was epic, though it required me to step it up to pull it off convincingly in one session.  The players were really good at giving me flags and suggestions for where they wanted their characters to end up, and I think I managed to hit them all.  And there were a few scenes I cooked up that made the players actually gasp!  Three of them survived, though one would have been better of if she hadn&#039;t :)

I was going to run On Mighty Thews this last week but it was Spring Break and a couple of students who said they&#039;d be around didn&#039;t show.  I want to play so badly that I&#039;m bumping off one of the games I had scheduled - the rest of the spring is going to go Dread - Badass - On Mighty Thews - Mist-Robed Gate, then I&#039;ll be running an Apocalypse World campaign this summer.

The web page is &lt;a href=&quot;http://leftoblique.net/storygamethursday/&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;, if any readers happen to be in southwest VA and want to swing by.</description>
		<content:encoded><![CDATA[<p>Off topic, but since you asked about the &#8220;story game&#8221; series I&#8217;m running in Blacksburg, VA&#8230;</p>
<p>TL;DR warning!</p>
<p>First off, I realize not all these games are strictly &#8220;story&#8221; games, but they&#8217;re all non-traditional, which is what I wanted to expose people to.</p>
<p>We started with Lady Blackbird.  I actually ran it twice because we had too many people show up the first day (!)  I&#8217;d never run or played it before and only listened to one AP, but the thing everyone says &#8211; that it is completely different every time &#8211; is totally true.  The first game was a bunch of action trying to escape from the Hand of Sorrow; the crew split in two, with Snargle and the women, in the Owl, rescuing the rest of the team from the bridge of the Hand of Sorrow by smashing the windows and airlifting them out.  The second game started in Haven and was them trying to get the ship fixed and take off for Nightport and the Remnants &#8211; in that one, there was no Snargle and Lady Blackbird was an insufferable, snooty jerk; just as they were taking off (under fire from Imperial troops) she learned the &#8220;Fly&#8221; spell and jetted off without them.</p>
<p>The next game was Fiasco, with the Old West theme, and fun was had by all.  I didn&#8217;t play because I was anticipating a second game starting later that evening with different players, but the people who were going to play had other engagements and I never got to participate (I really want to play a game of Fiasco).  The game ended with two of the players going on an impromptu killing spree after a robbery plan to steal back some stolen money went awry (one shot the sheriff; the other shot the deputy for good measure).</p>
<p>After that, we pulled out Don&#8217;t Rest Your Head, which was epic, though it required me to step it up to pull it off convincingly in one session.  The players were really good at giving me flags and suggestions for where they wanted their characters to end up, and I think I managed to hit them all.  And there were a few scenes I cooked up that made the players actually gasp!  Three of them survived, though one would have been better of if she hadn&#8217;t <img src='http://jankcast.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I was going to run On Mighty Thews this last week but it was Spring Break and a couple of students who said they&#8217;d be around didn&#8217;t show.  I want to play so badly that I&#8217;m bumping off one of the games I had scheduled &#8211; the rest of the spring is going to go Dread &#8211; Badass &#8211; On Mighty Thews &#8211; Mist-Robed Gate, then I&#8217;ll be running an Apocalypse World campaign this summer.</p>
<p>The web page is <a href="http://leftoblique.net/storygamethursday/" rel="nofollow">here</a>, if any readers happen to be in southwest VA and want to swing by.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 125: Co-operative Boardgames by Megan</title>
		<link>http://jankcast.com/archives/1828/comment-page-1#comment-25570</link>
		<dc:creator>Megan</dc:creator>
		<pubDate>Thu, 08 Mar 2012 15:21:10 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1828#comment-25570</guid>
		<description>I get that.  I have a feeling there are more folks like me out there who are incredibly thankful that they don&#039;t have to run a game, but just get to play it.  I know I think that every time I sit down to play D&amp;D - there&#039;s so much stuff that the GM has to keep track of to make sure the game is running smoothly and succesfully.  You could not pay me enough to take the helm of a 4E game.  Even with the indie games we play, my brain isn&#039;t designed to see the big picture and maintain that for the group.  It&#039;s not that I can&#039;t do it, but god knows, I prefer not to do it.  So I&#039;m down with recognizing that being a GM is a more work intensive thing to do and also a thing I really prefer not to do.  For that, I say thanks.

On F-List Internet Radio Host Appreciation Day, I am totally okay with being lavished with gifts and praise, even though being a F-List radio host is something I do anyway.

I&#039;m not kidding about liking tulips, people.</description>
		<content:encoded><![CDATA[<p>I get that.  I have a feeling there are more folks like me out there who are incredibly thankful that they don&#8217;t have to run a game, but just get to play it.  I know I think that every time I sit down to play D&amp;D &#8211; there&#8217;s so much stuff that the GM has to keep track of to make sure the game is running smoothly and succesfully.  You could not pay me enough to take the helm of a 4E game.  Even with the indie games we play, my brain isn&#8217;t designed to see the big picture and maintain that for the group.  It&#8217;s not that I can&#8217;t do it, but god knows, I prefer not to do it.  So I&#8217;m down with recognizing that being a GM is a more work intensive thing to do and also a thing I really prefer not to do.  For that, I say thanks.</p>
<p>On F-List Internet Radio Host Appreciation Day, I am totally okay with being lavished with gifts and praise, even though being a F-List radio host is something I do anyway.</p>
<p>I&#8217;m not kidding about liking tulips, people.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 125: Co-operative Boardgames by Todd</title>
		<link>http://jankcast.com/archives/1828/comment-page-1#comment-25562</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Thu, 08 Mar 2012 14:16:53 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1828#comment-25562</guid>
		<description>That makes sense, but my problem with it is the same problem I have with Valentine&#039;s Day, then, which is that it imposes a &quot;this is what it&#039;s supposed to be like&quot; on your experiences. I LIKE Valentine&#039;s Day (I like the idea of a day set aside to make sure you and your partner have fun, or whatever) but I&#039;ve very rarely been in a relationship where I felt like the way to express that was through flowers and hearts and chocolate and teddy bears. It imposes a top-down sort of &quot;here is what people in love do for each other&quot; kind of thing as opposed to saying &quot;so you&#039;re in love. What does honoring that mean to you?&quot; I actually think GM&#039;s day is a totally cool idea, in a lot of ways, and I could see how it could be really relevant to some people, but since the first I heard about it was &quot;this is when we honor the GM for their hard work in putting dungeons together and stuff like that,&quot; it felt like I didn&#039;t really count in that because that&#039;s not how I GM, nor is that the kind of gaming I do. For the kind of gaming I do, something more like &quot;honor your fellow players&quot; day would make more sense and make me feel less like the way I game was being marginalized or seen as &quot;not GMing&quot; or something.</description>
		<content:encoded><![CDATA[<p>That makes sense, but my problem with it is the same problem I have with Valentine&#8217;s Day, then, which is that it imposes a &#8220;this is what it&#8217;s supposed to be like&#8221; on your experiences. I LIKE Valentine&#8217;s Day (I like the idea of a day set aside to make sure you and your partner have fun, or whatever) but I&#8217;ve very rarely been in a relationship where I felt like the way to express that was through flowers and hearts and chocolate and teddy bears. It imposes a top-down sort of &#8220;here is what people in love do for each other&#8221; kind of thing as opposed to saying &#8220;so you&#8217;re in love. What does honoring that mean to you?&#8221; I actually think GM&#8217;s day is a totally cool idea, in a lot of ways, and I could see how it could be really relevant to some people, but since the first I heard about it was &#8220;this is when we honor the GM for their hard work in putting dungeons together and stuff like that,&#8221; it felt like I didn&#8217;t really count in that because that&#8217;s not how I GM, nor is that the kind of gaming I do. For the kind of gaming I do, something more like &#8220;honor your fellow players&#8221; day would make more sense and make me feel less like the way I game was being marginalized or seen as &#8220;not GMing&#8221; or something.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 125: Co-operative Boardgames by Megan</title>
		<link>http://jankcast.com/archives/1828/comment-page-1#comment-25543</link>
		<dc:creator>Megan</dc:creator>
		<pubDate>Thu, 08 Mar 2012 03:49:47 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1828#comment-25543</guid>
		<description>So it sounds like GM Appreciation Day is kind of like Valentine&#039;s Day.  Singling out only one day to express your squishy lovey feelings is kind of jank, but there are folks out there that need to remember to do that from time to time.  I&#039;m a lady that kind of hates V-Day, but I super enjoy getting flowers on it anyway.  I think GM Day is kind of like that.  

Also, my favorite flowers are tulips.


Just saying.</description>
		<content:encoded><![CDATA[<p>So it sounds like GM Appreciation Day is kind of like Valentine&#8217;s Day.  Singling out only one day to express your squishy lovey feelings is kind of jank, but there are folks out there that need to remember to do that from time to time.  I&#8217;m a lady that kind of hates V-Day, but I super enjoy getting flowers on it anyway.  I think GM Day is kind of like that.  </p>
<p>Also, my favorite flowers are tulips.</p>
<p>Just saying.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 124: Triggering the Mechanics by Joe</title>
		<link>http://jankcast.com/archives/1814/comment-page-1#comment-25313</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Thu, 01 Mar 2012 16:19:53 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1814#comment-25313</guid>
		<description>If I had game designer genes, I&#039;d rip out the core conflict mechanic of IAWA and replace it with something simpler.  Love the setting and character generation, love the stats, love the owe list, love the separate but interconnected stories.  It&#039;s just that annoying mechanic in the middle...

The dark side of just playing your characters until they naturally get to the conflict is that you may never get there.  The flatness of conflict-too-soon gets replaced with the flatness of conflict-never.  In Zombie Cinema, the pressure of the zombie escalation can only lead to conflict if there&#039;s a conflict to be had.</description>
		<content:encoded><![CDATA[<p>If I had game designer genes, I&#8217;d rip out the core conflict mechanic of IAWA and replace it with something simpler.  Love the setting and character generation, love the stats, love the owe list, love the separate but interconnected stories.  It&#8217;s just that annoying mechanic in the middle&#8230;</p>
<p>The dark side of just playing your characters until they naturally get to the conflict is that you may never get there.  The flatness of conflict-too-soon gets replaced with the flatness of conflict-never.  In Zombie Cinema, the pressure of the zombie escalation can only lead to conflict if there&#8217;s a conflict to be had.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 124: Triggering the Mechanics by Todd</title>
		<link>http://jankcast.com/archives/1814/comment-page-1#comment-25275</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Wed, 29 Feb 2012 23:31:45 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1814#comment-25275</guid>
		<description>I should also add that the story game series you&#039;re doing sounds awesome, Dave, and is kind of in the spirit of what we&#039;re trying to do with Jank on Demand. You should keep us posted on how that&#039;s going!</description>
		<content:encoded><![CDATA[<p>I should also add that the story game series you&#8217;re doing sounds awesome, Dave, and is kind of in the spirit of what we&#8217;re trying to do with Jank on Demand. You should keep us posted on how that&#8217;s going!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 124: Triggering the Mechanics by Timo</title>
		<link>http://jankcast.com/archives/1814/comment-page-1#comment-25265</link>
		<dc:creator>Timo</dc:creator>
		<pubDate>Wed, 29 Feb 2012 19:30:02 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1814#comment-25265</guid>
		<description>In a Wicked Age is a tricky, vicious beast.  Don&#039;t worry if you think you got it wrong, I played it wrong right up to this last go around.  And we still might be messing EVERYTHING up.

That said,  if there&#039;s a need for a judgement call on when to engage the mechanics, I&#039;m still trying to figure that out.  Lately I&#039;ve been reading some advice along the lines of &quot;Don&#039;t play towards the conflict, just play your characters.&quot;  So even if the game demands that PC&#039;s be in conflict with each other to move forward, what the players should really be doing is just playing out their characters desires and urges and when those naturally come to a conflict, throwing down.  The suggestion seems to be that other systems than the direct conflict one will ramp up the tension in such a way as to force a reaction.  For instance:  in zombie cinema, it&#039;s perfectly fine to have conflictless scenes, it just makes it more likely that everyone will be eaten.  Eventually the stress that you might be eaten by zombies and nothing you are doing is stopping it from happening will get to the characters, and they&#039;re likely to turn on each other.

Just a thought.</description>
		<content:encoded><![CDATA[<p>In a Wicked Age is a tricky, vicious beast.  Don&#8217;t worry if you think you got it wrong, I played it wrong right up to this last go around.  And we still might be messing EVERYTHING up.</p>
<p>That said,  if there&#8217;s a need for a judgement call on when to engage the mechanics, I&#8217;m still trying to figure that out.  Lately I&#8217;ve been reading some advice along the lines of &#8220;Don&#8217;t play towards the conflict, just play your characters.&#8221;  So even if the game demands that PC&#8217;s be in conflict with each other to move forward, what the players should really be doing is just playing out their characters desires and urges and when those naturally come to a conflict, throwing down.  The suggestion seems to be that other systems than the direct conflict one will ramp up the tension in such a way as to force a reaction.  For instance:  in zombie cinema, it&#8217;s perfectly fine to have conflictless scenes, it just makes it more likely that everyone will be eaten.  Eventually the stress that you might be eaten by zombies and nothing you are doing is stopping it from happening will get to the characters, and they&#8217;re likely to turn on each other.</p>
<p>Just a thought.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 124: Triggering the Mechanics by Todd</title>
		<link>http://jankcast.com/archives/1814/comment-page-1#comment-25251</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Wed, 29 Feb 2012 15:48:56 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1814#comment-25251</guid>
		<description>Good question! For me, and I think we sort of talked about this in a roundabout way, the most important thing is THINKING before I call for a roll (especially as a GM) and avoiding saying &quot;roll the dice now!&quot; if there&#039;s not REALLY a reason to. Heck, even if there IS a reason to, but it&#039;s not interesting or necessary, then maybe don&#039;t. 

It&#039;s a totally hard thing, though. It&#039;s like the episode of Itchy and Scratchy where they bring in Poochie and Milhouse is going &quot;WHEN ARE THEY GOING TO GET TO THE FIREWORKS FACTORY?!&quot; Engaging the mechanic is the fireworks factory and all WANT to get there, so when we don&#039;t, like Timo said, sometimes it doesn&#039;t feel like we&#039;re &quot;playing the game.&quot;</description>
		<content:encoded><![CDATA[<p>Good question! For me, and I think we sort of talked about this in a roundabout way, the most important thing is THINKING before I call for a roll (especially as a GM) and avoiding saying &#8220;roll the dice now!&#8221; if there&#8217;s not REALLY a reason to. Heck, even if there IS a reason to, but it&#8217;s not interesting or necessary, then maybe don&#8217;t. </p>
<p>It&#8217;s a totally hard thing, though. It&#8217;s like the episode of Itchy and Scratchy where they bring in Poochie and Milhouse is going &#8220;WHEN ARE THEY GOING TO GET TO THE FIREWORKS FACTORY?!&#8221; Engaging the mechanic is the fireworks factory and all WANT to get there, so when we don&#8217;t, like Timo said, sometimes it doesn&#8217;t feel like we&#8217;re &#8220;playing the game.&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 123: What game for this context? by Todd</title>
		<link>http://jankcast.com/archives/1802/comment-page-1#comment-25250</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Wed, 29 Feb 2012 15:43:47 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1802#comment-25250</guid>
		<description>&quot;Are you spam?&quot; is the pick-up line of the 21st century.</description>
		<content:encoded><![CDATA[<p>&#8220;Are you spam?&#8221; is the pick-up line of the 21st century.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 124: Triggering the Mechanics by Dave</title>
		<link>http://jankcast.com/archives/1814/comment-page-1#comment-25249</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Wed, 29 Feb 2012 15:42:05 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1814#comment-25249</guid>
		<description>I think I&#039;ve got some of the same issues as a GM as you guys talked about, especially coming from a trad gaming background.  I&#039;ve been trying to expose people at my local FNGS to different stuff by running a &quot;story game&quot; series (different game every other week) - so far it&#039;s been pretty awesome, but I have the sneaking suspicion we&#039;re still sort of doing it wrong.  The whole &quot;when do you trigger the mechanics&quot; thing is probably a big part of that.

How do you suggest trying to get out of the trad mindset of &quot;fiat&quot; engagement?  Or getting people not to rush to the conflict?  Do you have any tips or tricks?

(Also, y&#039;all made me realize that the one time we tried to play In a Wicked Age we were doing it completely wrong.  Maybe we should get Zombie Cinema and practice on that a bit before I try it again.)</description>
		<content:encoded><![CDATA[<p>I think I&#8217;ve got some of the same issues as a GM as you guys talked about, especially coming from a trad gaming background.  I&#8217;ve been trying to expose people at my local FNGS to different stuff by running a &#8220;story game&#8221; series (different game every other week) &#8211; so far it&#8217;s been pretty awesome, but I have the sneaking suspicion we&#8217;re still sort of doing it wrong.  The whole &#8220;when do you trigger the mechanics&#8221; thing is probably a big part of that.</p>
<p>How do you suggest trying to get out of the trad mindset of &#8220;fiat&#8221; engagement?  Or getting people not to rush to the conflict?  Do you have any tips or tricks?</p>
<p>(Also, y&#8217;all made me realize that the one time we tried to play In a Wicked Age we were doing it completely wrong.  Maybe we should get Zombie Cinema and practice on that a bit before I try it again.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 123: What game for this context? by Timo</title>
		<link>http://jankcast.com/archives/1802/comment-page-1#comment-25247</link>
		<dc:creator>Timo</dc:creator>
		<pubDate>Wed, 29 Feb 2012 14:35:45 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1802#comment-25247</guid>
		<description>...I honestly can&#039;t tell if you are spam.  You could be trying to say something meaningful, and just because you&#039;re linking to a commercial site doesn&#039;t mean that you are spam. So... are you spam?</description>
		<content:encoded><![CDATA[<p>&#8230;I honestly can&#8217;t tell if you are spam.  You could be trying to say something meaningful, and just because you&#8217;re linking to a commercial site doesn&#8217;t mean that you are spam. So&#8230; are you spam?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 123: What game for this context? by Zombie games</title>
		<link>http://jankcast.com/archives/1802/comment-page-1#comment-25243</link>
		<dc:creator>Zombie games</dc:creator>
		<pubDate>Wed, 29 Feb 2012 11:46:22 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1802#comment-25243</guid>
		<description>Cooperative games emphasize participation, challenge and fun rather than defeating someone. Focus on fun and interaction rather than competition and alienation. Cooperative games are not new. Some of the classic we participated in as children are classic because of the play emphasis.</description>
		<content:encoded><![CDATA[<p>Cooperative games emphasize participation, challenge and fun rather than defeating someone. Focus on fun and interaction rather than competition and alienation. Cooperative games are not new. Some of the classic we participated in as children are classic because of the play emphasis.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 122: Scott and Timo Talk by Phil</title>
		<link>http://jankcast.com/archives/1778/comment-page-1#comment-25234</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Wed, 29 Feb 2012 05:28:27 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1778#comment-25234</guid>
		<description>Scott, I really hope you just mean a potato chip.</description>
		<content:encoded><![CDATA[<p>Scott, I really hope you just mean a potato chip.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 123: What game for this context? by Todd</title>
		<link>http://jankcast.com/archives/1802/comment-page-1#comment-25160</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Mon, 27 Feb 2012 20:44:07 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1802#comment-25160</guid>
		<description>To me, it depends on what you mean by &quot;it&#039;s more about the players than the game.&quot; I tend to agree that if you have a group of players you click with, this is true the majority of the time. I also think, though, that part of why people click is because they&#039;re playing the right games for the right people (does that distinction make sense?). In other words, it&#039;s a sort of chicken and egg thing: we don&#039;t know how much playing the &quot;right&quot; game with a particular group matters because we haven&#039;t found the &quot;wrong&quot; game yet, that would make everyone stop and go &quot;huh?&quot;

Kevin made a good point, I thought, when he said that a lot of gaming groups that worked for years are suddenly thrown into flux when someone discovers the new game that does what they want but not what someone else in the group wants. 

The group I play with clicks very well, but we have had games which have thrown us off our rhythm, or thrown one or two of us off our rhythm.</description>
		<content:encoded><![CDATA[<p>To me, it depends on what you mean by &#8220;it&#8217;s more about the players than the game.&#8221; I tend to agree that if you have a group of players you click with, this is true the majority of the time. I also think, though, that part of why people click is because they&#8217;re playing the right games for the right people (does that distinction make sense?). In other words, it&#8217;s a sort of chicken and egg thing: we don&#8217;t know how much playing the &#8220;right&#8221; game with a particular group matters because we haven&#8217;t found the &#8220;wrong&#8221; game yet, that would make everyone stop and go &#8220;huh?&#8221;</p>
<p>Kevin made a good point, I thought, when he said that a lot of gaming groups that worked for years are suddenly thrown into flux when someone discovers the new game that does what they want but not what someone else in the group wants. </p>
<p>The group I play with clicks very well, but we have had games which have thrown us off our rhythm, or thrown one or two of us off our rhythm.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 123: What game for this context? by Timo</title>
		<link>http://jankcast.com/archives/1802/comment-page-1#comment-25150</link>
		<dc:creator>Timo</dc:creator>
		<pubDate>Mon, 27 Feb 2012 16:47:43 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1802#comment-25150</guid>
		<description>HI Critical Geek,

Thanks for responding!  The players are definitely important, but I definitely disagree about &quot;The game stays the same.&quot;  Different games cater to different experiences, especially now that we&#039;re seeing games that involve thoughtful design.  As such, choosing the right game can make a huge difference.  And especially when you&#039;re talking about landmark experiences, either first game ever or first game with this group of players, choosing the right game can be a very important decision.</description>
		<content:encoded><![CDATA[<p>HI Critical Geek,</p>
<p>Thanks for responding!  The players are definitely important, but I definitely disagree about &#8220;The game stays the same.&#8221;  Different games cater to different experiences, especially now that we&#8217;re seeing games that involve thoughtful design.  As such, choosing the right game can make a huge difference.  And especially when you&#8217;re talking about landmark experiences, either first game ever or first game with this group of players, choosing the right game can be a very important decision.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus AP: Apocalypse World Part 7 by Todd</title>
		<link>http://jankcast.com/archives/1800/comment-page-1#comment-25129</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Mon, 27 Feb 2012 04:51:11 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1800#comment-25129</guid>
		<description>Thanks for the compliment. We&#039;re going to keep putting them out. We&#039;ve gotten some good feedback on them and they&#039;re not super hard to do, so we&#039;ll probably keep them coming. All we have to do is hit record when we game, like you said!</description>
		<content:encoded><![CDATA[<p>Thanks for the compliment. We&#8217;re going to keep putting them out. We&#8217;ve gotten some good feedback on them and they&#8217;re not super hard to do, so we&#8217;ll probably keep them coming. All we have to do is hit record when we game, like you said!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 123: What game for this context? by Critical Geek</title>
		<link>http://jankcast.com/archives/1802/comment-page-1#comment-25119</link>
		<dc:creator>Critical Geek</dc:creator>
		<pubDate>Mon, 27 Feb 2012 00:48:36 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1802#comment-25119</guid>
		<description>in my gaming circles we have a saying: &quot;The rules may change, but the game stays the same&quot;. When you play enough games, you recognize that it&#039;s more about the players than the game.</description>
		<content:encoded><![CDATA[<p>in my gaming circles we have a saying: &#8220;The rules may change, but the game stays the same&#8221;. When you play enough games, you recognize that it&#8217;s more about the players than the game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus AP: Apocalypse World Part 7 by David</title>
		<link>http://jankcast.com/archives/1800/comment-page-1#comment-24986</link>
		<dc:creator>David</dc:creator>
		<pubDate>Fri, 24 Feb 2012 05:13:38 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1800#comment-24986</guid>
		<description>These APs are great.  I wouldn&#039;t mind them becoming a regular companion to the main cast.  Maybe you could hit record when In A Wicked Age starts up?  Just sayin&#039;.
--DJS</description>
		<content:encoded><![CDATA[<p>These APs are great.  I wouldn&#8217;t mind them becoming a regular companion to the main cast.  Maybe you could hit record when In A Wicked Age starts up?  Just sayin&#8217;.<br />
&#8211;DJS</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus AP: Apocalypse World Part 7 by Scott</title>
		<link>http://jankcast.com/archives/1800/comment-page-1#comment-24865</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Tue, 21 Feb 2012 12:09:50 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1800#comment-24865</guid>
		<description>T-Bag is a Southern D-bag that likes to violate people.</description>
		<content:encoded><![CDATA[<p>T-Bag is a Southern D-bag that likes to violate people.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus AP: Apocalypse World Part 7 by Todd</title>
		<link>http://jankcast.com/archives/1800/comment-page-1#comment-24787</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Sun, 19 Feb 2012 22:55:17 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1800#comment-24787</guid>
		<description>Never seen Prison Break and don&#039;t know anything about it. 

So yes.</description>
		<content:encoded><![CDATA[<p>Never seen Prison Break and don&#8217;t know anything about it. </p>
<p>So yes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus AP: Apocalypse World Part 7 by Scott</title>
		<link>http://jankcast.com/archives/1800/comment-page-1#comment-24777</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Sun, 19 Feb 2012 15:06:41 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1800#comment-24777</guid>
		<description>Todd, were you channeling T-bag from Prison Break for Jax&#039;s voice?</description>
		<content:encoded><![CDATA[<p>Todd, were you channeling T-bag from Prison Break for Jax&#8217;s voice?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 122: Scott and Timo Talk by Scott</title>
		<link>http://jankcast.com/archives/1778/comment-page-1#comment-24776</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Sun, 19 Feb 2012 13:22:02 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1778#comment-24776</guid>
		<description>Battletech clix makes me sad. 

Well said, Chris. 

Phil, I gave Timo a ruffie before the cast.</description>
		<content:encoded><![CDATA[<p>Battletech clix makes me sad. </p>
<p>Well said, Chris. </p>
<p>Phil, I gave Timo a ruffie before the cast.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Female Fronted, Nerd-Oriented, Power Metal! Strap In. by Phil</title>
		<link>http://jankcast.com/archives/1758/comment-page-1#comment-24698</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Fri, 17 Feb 2012 23:10:45 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1758#comment-24698</guid>
		<description>Sweet. Thanks, Todd. I wil give them all a listen to this weekend.</description>
		<content:encoded><![CDATA[<p>Sweet. Thanks, Todd. I wil give them all a listen to this weekend.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 122: Scott and Timo Talk by Chris Hodge</title>
		<link>http://jankcast.com/archives/1778/comment-page-1#comment-24697</link>
		<dc:creator>Chris Hodge</dc:creator>
		<pubDate>Fri, 17 Feb 2012 22:33:32 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1778#comment-24697</guid>
		<description>I think the differences are:
Trad games are more about discovery and accomplishment. You use exploration, which infers intent. Learning detastorils and acting on the is key to the story.
Trad games are also based more pn accomplishment. It&#039;s about overcoming difficulties that are presented.
Story games are more focused on collaborative storytelling. There is also a strong degee of the exploration of self and the development of your character. 
Both are excellent in their respective games. And one isn&#039;t better than the other. My favorite games often combine both, like Dresden Files.
As to the complexity of L5R: in the original, the combat section was one page. One page! And other than character specific rules, that was pretty much it. Subsequent editions have expanded this, but it&#039;s still a simple formula of rolling 
attribute + skill.
my favorite games are ones or the rules do not get in the way and actually add to the feel of the game. Two do this better than any: Deadlands (with the use of cards) &amp; L5R (with the use of the rings and their associated attributes &amp; importance of social interaction).
 Take those away and it&#039;s a different game, and somewhat lesser. Much like clix battletech.</description>
		<content:encoded><![CDATA[<p>I think the differences are:<br />
Trad games are more about discovery and accomplishment. You use exploration, which infers intent. Learning detastorils and acting on the is key to the story.<br />
Trad games are also based more pn accomplishment. It&#8217;s about overcoming difficulties that are presented.<br />
Story games are more focused on collaborative storytelling. There is also a strong degee of the exploration of self and the development of your character.<br />
Both are excellent in their respective games. And one isn&#8217;t better than the other. My favorite games often combine both, like Dresden Files.<br />
As to the complexity of L5R: in the original, the combat section was one page. One page! And other than character specific rules, that was pretty much it. Subsequent editions have expanded this, but it&#8217;s still a simple formula of rolling<br />
attribute + skill.<br />
my favorite games are ones or the rules do not get in the way and actually add to the feel of the game. Two do this better than any: Deadlands (with the use of cards) &amp; L5R (with the use of the rings and their associated attributes &amp; importance of social interaction).<br />
 Take those away and it&#8217;s a different game, and somewhat lesser. Much like clix battletech.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on This Week&#8217;s Episode: TURDUCKEN! by Todd</title>
		<link>http://jankcast.com/archives/1770/comment-page-1#comment-24694</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Fri, 17 Feb 2012 22:02:46 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1770#comment-24694</guid>
		<description>Just saw this. Actually we are NOT slipping. We are up 7 spots (we made the third biggest jump!) and our listeners listen to more podcasts than any other cast by a fair margin (which I thought was an interesting little factoid). It LOOKS like we&#039;re slipping because we&#039;re 20th out of 20, but that&#039;s just because previously we hadn&#039;t even ranked on that (at least according to the data I have here).

We are also the 8th most listened to podcast by women. I attribute that mostly to me and my beautiful man-voice. 

Having said that, I think we&#039;re all just pretty psyched that we made that top 20 list at all, even at the very bottom. We tend to think of ourselves as fairly niche (how about &quot;boutique?&quot; Is there such a thing as a boutique podcast?)  so to actually have ANYONE care about what we do is very cool and humbling to us.

I would also add that one thing the survey found is that podcasters have a large influence on what games people play and buy. As we say in our (new and shiny!) intro, we play a lot of games and we want other people to play them too. I really think of us as a delivery mechanism for getting games, including some under the radar games that deserve people&#039;s attention, to people. If we help with that, I&#039;m happy.</description>
		<content:encoded><![CDATA[<p>Just saw this. Actually we are NOT slipping. We are up 7 spots (we made the third biggest jump!) and our listeners listen to more podcasts than any other cast by a fair margin (which I thought was an interesting little factoid). It LOOKS like we&#8217;re slipping because we&#8217;re 20th out of 20, but that&#8217;s just because previously we hadn&#8217;t even ranked on that (at least according to the data I have here).</p>
<p>We are also the 8th most listened to podcast by women. I attribute that mostly to me and my beautiful man-voice. </p>
<p>Having said that, I think we&#8217;re all just pretty psyched that we made that top 20 list at all, even at the very bottom. We tend to think of ourselves as fairly niche (how about &#8220;boutique?&#8221; Is there such a thing as a boutique podcast?)  so to actually have ANYONE care about what we do is very cool and humbling to us.</p>
<p>I would also add that one thing the survey found is that podcasters have a large influence on what games people play and buy. As we say in our (new and shiny!) intro, we play a lot of games and we want other people to play them too. I really think of us as a delivery mechanism for getting games, including some under the radar games that deserve people&#8217;s attention, to people. If we help with that, I&#8217;m happy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 122: Scott and Timo Talk by Timo</title>
		<link>http://jankcast.com/archives/1778/comment-page-1#comment-24690</link>
		<dc:creator>Timo</dc:creator>
		<pubDate>Fri, 17 Feb 2012 19:37:56 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1778#comment-24690</guid>
		<description>Hey, I&#039;m mellow!  I&#039;m mellow as shit!  I&#039;m so mellow I&#039;m like a goddamned iceberg of mellowness slamming in to the titanic of anxiety!  I&#039;m the goddamned luftwaffa of mellowness, so don&#039;t make me make you France!

I mean... thanks man!</description>
		<content:encoded><![CDATA[<p>Hey, I&#8217;m mellow!  I&#8217;m mellow as shit!  I&#8217;m so mellow I&#8217;m like a goddamned iceberg of mellowness slamming in to the titanic of anxiety!  I&#8217;m the goddamned luftwaffa of mellowness, so don&#8217;t make me make you France!</p>
<p>I mean&#8230; thanks man!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 122: Scott and Timo Talk by Phil</title>
		<link>http://jankcast.com/archives/1778/comment-page-1#comment-24624</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Thu, 16 Feb 2012 02:30:08 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1778#comment-24624</guid>
		<description>I really enjoyed this episode. It was nice to see Timo mellow out a little bit and for Scott to get some solid mic time. Jank Cast has grown into my gold standard for good discussion about RPGs. Other podcasts don&#039;t delve nearly as deep into the topics like this. Two thumbs up, guys.  See you Saturday at Jank on Demand.</description>
		<content:encoded><![CDATA[<p>I really enjoyed this episode. It was nice to see Timo mellow out a little bit and for Scott to get some solid mic time. Jank Cast has grown into my gold standard for good discussion about RPGs. Other podcasts don&#8217;t delve nearly as deep into the topics like this. Two thumbs up, guys.  See you Saturday at Jank on Demand.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus AP: Apocalypse World Part 4 by Graeme</title>
		<link>http://jankcast.com/archives/1747/comment-page-1#comment-24616</link>
		<dc:creator>Graeme</dc:creator>
		<pubDate>Wed, 15 Feb 2012 23:14:47 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1747#comment-24616</guid>
		<description>Such a great story and such great characters!  One of my favourite parts, though, was the chatting after the scenes were over.  So revealing.</description>
		<content:encoded><![CDATA[<p>Such a great story and such great characters!  One of my favourite parts, though, was the chatting after the scenes were over.  So revealing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Have a Post Apocalyptic Valentine&#8217;s Day by Scott</title>
		<link>http://jankcast.com/archives/1776/comment-page-1#comment-24584</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 15 Feb 2012 04:42:04 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1776#comment-24584</guid>
		<description>That&#039;s the most bestest thing I&#039;ve ever seen.</description>
		<content:encoded><![CDATA[<p>That&#8217;s the most bestest thing I&#8217;ve ever seen.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Have a Post Apocalyptic Valentine&#8217;s Day by Joe</title>
		<link>http://jankcast.com/archives/1776/comment-page-1#comment-24580</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Wed, 15 Feb 2012 02:51:55 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1776#comment-24580</guid>
		<description>We need more gas masks and dead swans in the game.  Thanks, Graeme!</description>
		<content:encoded><![CDATA[<p>We need more gas masks and dead swans in the game.  Thanks, Graeme!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Female Fronted, Nerd-Oriented, Power Metal! Strap In. by Tristansaurus-Rex</title>
		<link>http://jankcast.com/archives/1758/comment-page-1#comment-24571</link>
		<dc:creator>Tristansaurus-Rex</dc:creator>
		<pubDate>Tue, 14 Feb 2012 21:13:03 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1758#comment-24571</guid>
		<description>Hah! X Japan. I heard about them and some of the Chinese metal I&#039;ve listened to from &quot;Global Metal&quot; which was down by Sam Dunn.</description>
		<content:encoded><![CDATA[<p>Hah! X Japan. I heard about them and some of the Chinese metal I&#8217;ve listened to from &#8220;Global Metal&#8221; which was down by Sam Dunn.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Female Fronted, Nerd-Oriented, Power Metal! Strap In. by Todd</title>
		<link>http://jankcast.com/archives/1758/comment-page-1#comment-24569</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Tue, 14 Feb 2012 19:47:10 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1758#comment-24569</guid>
		<description>Forgot, one more:

Onmyouza
http://youtu.be/PyF7tCzuSwo</description>
		<content:encoded><![CDATA[<p>Forgot, one more:</p>
<p>Onmyouza<br />
<span style="text-align:center; display: block;"><a href="http://jankcast.com/archives/1758"><img src="http://img.youtube.com/vi/PyF7tCzuSwo/2.jpg" alt="" /></a></span></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Female Fronted, Nerd-Oriented, Power Metal! Strap In. by Todd</title>
		<link>http://jankcast.com/archives/1758/comment-page-1#comment-24568</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Tue, 14 Feb 2012 19:45:17 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1758#comment-24568</guid>
		<description>No prob, Phil. Here&#039;s a list of a bunch of bands I&#039;ve enjoyed from Japan of all different genres of metal. Some of these bands I absolutely love, some I gave one or two listens to and then moved on cause they didn&#039;t grab me too much. Hopefully you&#039;ll like at least a few of them:


Area51
http://youtu.be/hLuidYvXTow

Boris
http://youtu.be/emJmRpLRLdg

Blood Stain Child
http://youtu.be/2oi-8xl7uZs

Corrupted
http://youtu.be/zWJw7tsInY4

Dragon Guardian
http://youtu.be/BaKhYIWiNkY

Gaia Prelude
http://youtu.be/gtyyTaCwC_E

Gallhammer
http://youtu.be/Hnxu9x-k_eI

Knights of Round
http://youtu.be/GN3M3pPODaY

Hizaki Grace Project
http://youtu.be/BW1lfMGTbtA

Iron Attack!
http://youtu.be/b-Pj5SzcyYc

Sword of Justice
http://youtu.be/zj5vOR_t4JI

X Japan
http://youtu.be/_ovAk5avdzE

Versailles
http://youtu.be/FCJfhEWpoeM

Azrael
http://youtu.be/ogJB2dFO_9E

Greenmachine
http://youtu.be/b5NhiYzC7_o

Church of Misery
http://youtu.be/05uI1tjBlHU</description>
		<content:encoded><![CDATA[<p>No prob, Phil. Here&#8217;s a list of a bunch of bands I&#8217;ve enjoyed from Japan of all different genres of metal. Some of these bands I absolutely love, some I gave one or two listens to and then moved on cause they didn&#8217;t grab me too much. Hopefully you&#8217;ll like at least a few of them:</p>
<p>Area51<br />
<a href="http://youtu.be/hLuidYvXTow" rel="nofollow">http://youtu.be/hLuidYvXTow</a></p>
<p>Boris<br />
<a href="http://youtu.be/emJmRpLRLdg" rel="nofollow">http://youtu.be/emJmRpLRLdg</a></p>
<p>Blood Stain Child<br />
<a href="http://youtu.be/2oi-8xl7uZs" rel="nofollow">http://youtu.be/2oi-8xl7uZs</a></p>
<p>Corrupted<br />
<a href="http://youtu.be/zWJw7tsInY4" rel="nofollow">http://youtu.be/zWJw7tsInY4</a></p>
<p>Dragon Guardian<br />
<a href="http://youtu.be/BaKhYIWiNkY" rel="nofollow">http://youtu.be/BaKhYIWiNkY</a></p>
<p>Gaia Prelude<br />
<a href="http://youtu.be/gtyyTaCwC_E" rel="nofollow">http://youtu.be/gtyyTaCwC_E</a></p>
<p>Gallhammer<br />
<a href="http://youtu.be/Hnxu9x-k_eI" rel="nofollow">http://youtu.be/Hnxu9x-k_eI</a></p>
<p>Knights of Round<br />
<a href="http://youtu.be/GN3M3pPODaY" rel="nofollow">http://youtu.be/GN3M3pPODaY</a></p>
<p>Hizaki Grace Project<br />
<a href="http://youtu.be/BW1lfMGTbtA" rel="nofollow">http://youtu.be/BW1lfMGTbtA</a></p>
<p>Iron Attack!<br />
<a href="http://youtu.be/b-Pj5SzcyYc" rel="nofollow">http://youtu.be/b-Pj5SzcyYc</a></p>
<p>Sword of Justice<br />
<a href="http://youtu.be/zj5vOR_t4JI" rel="nofollow">http://youtu.be/zj5vOR_t4JI</a></p>
<p>X Japan<br />
<a href="http://youtu.be/_ovAk5avdzE" rel="nofollow">http://youtu.be/_ovAk5avdzE</a></p>
<p>Versailles<br />
<a href="http://youtu.be/FCJfhEWpoeM" rel="nofollow">http://youtu.be/FCJfhEWpoeM</a></p>
<p>Azrael<br />
<a href="http://youtu.be/ogJB2dFO_9E" rel="nofollow">http://youtu.be/ogJB2dFO_9E</a></p>
<p>Greenmachine<br />
<a href="http://youtu.be/b5NhiYzC7_o" rel="nofollow">http://youtu.be/b5NhiYzC7_o</a></p>
<p>Church of Misery<br />
<span style="text-align:center; display: block;"><a href="http://jankcast.com/archives/1758"><img src="http://img.youtube.com/vi/05uI1tjBlHU/2.jpg" alt="" /></a></span></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Female Fronted, Nerd-Oriented, Power Metal! Strap In. by Phil</title>
		<link>http://jankcast.com/archives/1758/comment-page-1#comment-24469</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Sat, 11 Feb 2012 17:34:51 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1758#comment-24469</guid>
		<description>Could you link some of the Japanese metal you listen to? I&#039;m big fan of Galneryus but I don&#039;t know what else is out there.</description>
		<content:encoded><![CDATA[<p>Could you link some of the Japanese metal you listen to? I&#8217;m big fan of Galneryus but I don&#8217;t know what else is out there.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Female Fronted, Nerd-Oriented, Power Metal! Strap In. by Todd</title>
		<link>http://jankcast.com/archives/1758/comment-page-1#comment-24429</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Fri, 10 Feb 2012 18:56:23 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1758#comment-24429</guid>
		<description>Yeah, they&#039;re really great. Their first album is okay, but they really knocked it out of the park with the second one.</description>
		<content:encoded><![CDATA[<p>Yeah, they&#8217;re really great. Their first album is okay, but they really knocked it out of the park with the second one.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on This Week&#8217;s Episode: TURDUCKEN! by Dave</title>
		<link>http://jankcast.com/archives/1770/comment-page-1#comment-24390</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Thu, 09 Feb 2012 14:54:54 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1770#comment-24390</guid>
		<description>FYI - just caught the results of the great RPG Podcast Survey of 2011 (took &#039;em long enough to release it!) and it looks like you guys are slipping in the rankings.

Jank is probably the best RPG podcast right now - as informative as the BGs &lt;i&gt;plus&lt;/i&gt; a regular release schedule and awesome APs.

What I&#039;m getting at is this: More people should be listening to the Jank Cast.  Is there anything I can do to help evangelize?  We gotta get the word out!</description>
		<content:encoded><![CDATA[<p>FYI &#8211; just caught the results of the great RPG Podcast Survey of 2011 (took &#8216;em long enough to release it!) and it looks like you guys are slipping in the rankings.</p>
<p>Jank is probably the best RPG podcast right now &#8211; as informative as the BGs <i>plus</i> a regular release schedule and awesome APs.</p>
<p>What I&#8217;m getting at is this: More people should be listening to the Jank Cast.  Is there anything I can do to help evangelize?  We gotta get the word out!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Female Fronted, Nerd-Oriented, Power Metal! Strap In. by Tristansaurus-Rex</title>
		<link>http://jankcast.com/archives/1758/comment-page-1#comment-24198</link>
		<dc:creator>Tristansaurus-Rex</dc:creator>
		<pubDate>Sat, 04 Feb 2012 11:57:09 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1758#comment-24198</guid>
		<description>Damn Todd, I really like Unleash the Archers. I picked up the album that has the song you shared. I have to say I&#039;m really impressed with what I have heard so far. And she has a serious set of pipes on her.</description>
		<content:encoded><![CDATA[<p>Damn Todd, I really like Unleash the Archers. I picked up the album that has the song you shared. I have to say I&#8217;m really impressed with what I have heard so far. And she has a serious set of pipes on her.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 121: Character Arcs (Narrative Techniques) by Todd</title>
		<link>http://jankcast.com/archives/1749/comment-page-1#comment-24150</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Fri, 03 Feb 2012 03:53:05 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1749#comment-24150</guid>
		<description>I wish my teacher knew that.</description>
		<content:encoded><![CDATA[<p>I wish my teacher knew that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 121: Character Arcs (Narrative Techniques) by Chris Hodge</title>
		<link>http://jankcast.com/archives/1749/comment-page-1#comment-24133</link>
		<dc:creator>Chris Hodge</dc:creator>
		<pubDate>Thu, 02 Feb 2012 15:48:30 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1749#comment-24133</guid>
		<description>For reference: rip-snorting is actually a Yankee term, originating in the 1846 Yale Literary Magazine. 
New topic: using negative stereotypes in games based on race, sex, sexuality and ...region?
Seriously, y&#039;all talked real purty as usual. And y&#039;all even done right by our Scotty. I hear he&#039;s even got a 2nd pair of shoes all to himself. 
Well, thanks again for another fine cast. Gotta run. Dinner won&#039;t shoot itself!</description>
		<content:encoded><![CDATA[<p>For reference: rip-snorting is actually a Yankee term, originating in the 1846 Yale Literary Magazine.<br />
New topic: using negative stereotypes in games based on race, sex, sexuality and &#8230;region?<br />
Seriously, y&#8217;all talked real purty as usual. And y&#8217;all even done right by our Scotty. I hear he&#8217;s even got a 2nd pair of shoes all to himself.<br />
Well, thanks again for another fine cast. Gotta run. Dinner won&#8217;t shoot itself!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 120: The 3 act structure (Narrative Techniques) by Todd</title>
		<link>http://jankcast.com/archives/1736/comment-page-1#comment-24061</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Wed, 01 Feb 2012 02:51:55 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1736#comment-24061</guid>
		<description>I did. It said the pronunciations were &quot;keen-wah&quot; and &quot;kee-noa.&quot; It seems there&#039;s no consensus on how to pronounce the word. 

Either way, as I said, her pronunciation was the least of her problems. 

But fine. If it means that much to you, I retract my condemnation of her alternate pronunciation. You have bested me, valiant defender. I yield.</description>
		<content:encoded><![CDATA[<p>I did. It said the pronunciations were &#8220;keen-wah&#8221; and &#8220;kee-noa.&#8221; It seems there&#8217;s no consensus on how to pronounce the word. </p>
<p>Either way, as I said, her pronunciation was the least of her problems. </p>
<p>But fine. If it means that much to you, I retract my condemnation of her alternate pronunciation. You have bested me, valiant defender. I yield.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus AP: Apocalypse World Part 4 by David Jay</title>
		<link>http://jankcast.com/archives/1747/comment-page-1#comment-24034</link>
		<dc:creator>David Jay</dc:creator>
		<pubDate>Tue, 31 Jan 2012 17:33:14 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1747#comment-24034</guid>
		<description>Wow, Timo&#039;s funeral speech was amazing.  The &quot;how dare you&quot; part gave me chills.  I really need to convince my group to play this game.  
Great job, janks!</description>
		<content:encoded><![CDATA[<p>Wow, Timo&#8217;s funeral speech was amazing.  The &#8220;how dare you&#8221; part gave me chills.  I really need to convince my group to play this game.<br />
Great job, janks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 120: The 3 act structure (Narrative Techniques) by Insanodag</title>
		<link>http://jankcast.com/archives/1736/comment-page-1#comment-23992</link>
		<dc:creator>Insanodag</dc:creator>
		<pubDate>Mon, 30 Jan 2012 20:13:46 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1736#comment-23992</guid>
		<description>From the online Oxford Dictionary:

Quinoa
Pronunciation: /ˈkiːnəʊə, kwɪˈnəʊə/

Maybe check a dictionary for alternate pronunciations before condemning people based on how they say certain words...</description>
		<content:encoded><![CDATA[<p>From the online Oxford Dictionary:</p>
<p>Quinoa<br />
Pronunciation: /ˈkiːnəʊə, kwɪˈnəʊə/</p>
<p>Maybe check a dictionary for alternate pronunciations before condemning people based on how they say certain words&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus AP: Apocalypse World Part 3 by Todd</title>
		<link>http://jankcast.com/archives/1733/comment-page-1#comment-23805</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Wed, 25 Jan 2012 18:10:05 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1733#comment-23805</guid>
		<description>Thanks Ryan. We&#039;ll keep them coming. In general, I think we&#039;re going to do some more APs going forward. We might as well. We game, right?</description>
		<content:encoded><![CDATA[<p>Thanks Ryan. We&#8217;ll keep them coming. In general, I think we&#8217;re going to do some more APs going forward. We might as well. We game, right?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus AP: Apocalypse World Part 3 by Ryan</title>
		<link>http://jankcast.com/archives/1733/comment-page-1#comment-23734</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Mon, 23 Jan 2012 19:21:29 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1733#comment-23734</guid>
		<description>Holy hell. I am loving these things. You guys had me pacing my living room during the scene at Rose&#039;s. Every one of the characters is intense and &quot;real&quot; and you all own it. Keep it up!</description>
		<content:encoded><![CDATA[<p>Holy hell. I am loving these things. You guys had me pacing my living room during the scene at Rose&#8217;s. Every one of the characters is intense and &#8220;real&#8221; and you all own it. Keep it up!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus AP: Next AW Session by Timo</title>
		<link>http://jankcast.com/archives/1722/comment-page-1#comment-23733</link>
		<dc:creator>Timo</dc:creator>
		<pubDate>Mon, 23 Jan 2012 17:30:57 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1722#comment-23733</guid>
		<description>Sweet, thanks dude.  We&#039;re doing very little editing on these, since our main thing isn&#039;t AP, and just letting it play out.  Glad people are enjoying!</description>
		<content:encoded><![CDATA[<p>Sweet, thanks dude.  We&#8217;re doing very little editing on these, since our main thing isn&#8217;t AP, and just letting it play out.  Glad people are enjoying!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 119: Perspective (Narrative Techniques) by danmaruschak.com &#124; Viewpoint and RPGs</title>
		<link>http://jankcast.com/archives/1725/comment-page-1#comment-23594</link>
		<dc:creator>danmaruschak.com &#124; Viewpoint and RPGs</dc:creator>
		<pubDate>Thu, 19 Jan 2012 19:03:16 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1725#comment-23594</guid>
		<description>[...] recently started a series of podcasts along these lines that I&#8217;ve been very interested in. In episode 119 they discussed “perspective”, although I think I&#8217;d be more likely to use the term [...]</description>
		<content:encoded><![CDATA[<p>[...] recently started a series of podcasts along these lines that I&#8217;ve been very interested in. In episode 119 they discussed “perspective”, although I think I&#8217;d be more likely to use the term [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus AP: Next AW Session by Adam</title>
		<link>http://jankcast.com/archives/1722/comment-page-1#comment-23543</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Wed, 18 Jan 2012 19:12:44 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1722#comment-23543</guid>
		<description>Just listened to both of the AW plays, i swear i was listening to an audiobook.  You guys are so fun to listen to.  I&#039;d love to hear more APs.</description>
		<content:encoded><![CDATA[<p>Just listened to both of the AW plays, i swear i was listening to an audiobook.  You guys are so fun to listen to.  I&#8217;d love to hear more APs.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Interview 8: Robert Bohl and Joshua AC Newman by Interview with Robert Bohl &#124; Take On Rules</title>
		<link>http://jankcast.com/archives/962/comment-page-1#comment-23414</link>
		<dc:creator>Interview with Robert Bohl &#124; Take On Rules</dc:creator>
		<pubDate>Sun, 15 Jan 2012 13:04:29 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=962#comment-23414</guid>
		<description>[...] The Jank Cast [...]</description>
		<content:encoded><![CDATA[<p>[...] The Jank Cast [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 118: Chekov&#8217;s Gun (Narrative Techniques) by Todd</title>
		<link>http://jankcast.com/archives/1712/comment-page-1#comment-23218</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Thu, 12 Jan 2012 00:27:54 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1712#comment-23218</guid>
		<description>Oh, we&#039;ll be covering that exact thing, Joe, very soon.</description>
		<content:encoded><![CDATA[<p>Oh, we&#8217;ll be covering that exact thing, Joe, very soon.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 118: Chekov&#8217;s Gun (Narrative Techniques) by Joe</title>
		<link>http://jankcast.com/archives/1712/comment-page-1#comment-23217</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Thu, 12 Jan 2012 00:22:40 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1712#comment-23217</guid>
		<description>As we learned last session, Goldie is Rose&#039;s role model.  &quot;Get outta my bar!&quot;  *stabstabstab*

The biggest problem with foreshadowing, Chekhov&#039;s gun, etc. is that they&#039;re techniques for an artist to use on an audience.  We want to feel that delight or dread when the details snap into focus and we suddenly know where the story is taking us.  But in gaming, I want to be both artist and audience.  I can&#039;t purposefully surprise myself.  All I can do is contribute to a creative foment that will allow me to accidently surprise myself, and be surprised by the other players.</description>
		<content:encoded><![CDATA[<p>As we learned last session, Goldie is Rose&#8217;s role model.  &#8220;Get outta my bar!&#8221;  *stabstabstab*</p>
<p>The biggest problem with foreshadowing, Chekhov&#8217;s gun, etc. is that they&#8217;re techniques for an artist to use on an audience.  We want to feel that delight or dread when the details snap into focus and we suddenly know where the story is taking us.  But in gaming, I want to be both artist and audience.  I can&#8217;t purposefully surprise myself.  All I can do is contribute to a creative foment that will allow me to accidently surprise myself, and be surprised by the other players.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 118: Chekov&#8217;s Gun (Narrative Techniques) by Megan</title>
		<link>http://jankcast.com/archives/1712/comment-page-1#comment-23212</link>
		<dc:creator>Megan</dc:creator>
		<pubDate>Wed, 11 Jan 2012 22:35:55 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1712#comment-23212</guid>
		<description>Yeah, Goldie totally bites a dude&#039;s finger off and then manages to score a date with her super crush Roflball in the same night.  Goldie&#039;s a baller.</description>
		<content:encoded><![CDATA[<p>Yeah, Goldie totally bites a dude&#8217;s finger off and then manages to score a date with her super crush Roflball in the same night.  Goldie&#8217;s a baller.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 118: Chekov&#8217;s Gun (Narrative Techniques) by Timo</title>
		<link>http://jankcast.com/archives/1712/comment-page-1#comment-23196</link>
		<dc:creator>Timo</dc:creator>
		<pubDate>Wed, 11 Jan 2012 16:04:45 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1712#comment-23196</guid>
		<description>Hey, why am I the one getting thrown under the bus here?  I&#039;m the one that said that Chekov&#039;s gun has no place at the table.  I would feel offended, if I actually cared about other human beings.</description>
		<content:encoded><![CDATA[<p>Hey, why am I the one getting thrown under the bus here?  I&#8217;m the one that said that Chekov&#8217;s gun has no place at the table.  I would feel offended, if I actually cared about other human beings.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 118: Chekov&#8217;s Gun (Narrative Techniques) by Rob</title>
		<link>http://jankcast.com/archives/1712/comment-page-1#comment-23184</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Wed, 11 Jan 2012 11:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1712#comment-23184</guid>
		<description>Great cast, as always. Looking forward to the next AP of APOWO. Need to hear about Goldie biting off someone&#039;s fingers!

I had a thought about Chekhov&#039;s Gun: what about props? In a sense, Chekhov&#039;s gun is precisely that: a prop on the stage. Being, as you know, a prop kinda guy, and having brought a gun as a prop the last time we gamed Dogs -- and NOT firing it! -- I was wondering to what extent bringing real objects to the table have an impact on your discussion. I guess I would say that my gun, at least in the service of Dogs and specifically that last session with Brother Joshua, did sort of act for me at least as a kind of &quot;character magnet.&quot; What I think I mean by that is that the object itself had something fundamental to do with the character, allegorically speaking. So the gun might have represented Joshua&#039;s potential for internal combustibility, for instance. The object itself, when turned either on someone -- whether an enemy or oneself -- also offers up more dimensions to Joshua: I found myself asking, &quot;is he the kind of character to shoot himself in the head?&quot; Dogs in general is a good game to bring up in terms of Chekhov&#039;s guns for obvious reasons. We all carry our own very special gun, but also hat, coat, etc. But when I brought my real gun to the table, how did its physical presence make it more like Chekhov&#039;s gun?</description>
		<content:encoded><![CDATA[<p>Great cast, as always. Looking forward to the next AP of APOWO. Need to hear about Goldie biting off someone&#8217;s fingers!</p>
<p>I had a thought about Chekhov&#8217;s Gun: what about props? In a sense, Chekhov&#8217;s gun is precisely that: a prop on the stage. Being, as you know, a prop kinda guy, and having brought a gun as a prop the last time we gamed Dogs &#8212; and NOT firing it! &#8212; I was wondering to what extent bringing real objects to the table have an impact on your discussion. I guess I would say that my gun, at least in the service of Dogs and specifically that last session with Brother Joshua, did sort of act for me at least as a kind of &#8220;character magnet.&#8221; What I think I mean by that is that the object itself had something fundamental to do with the character, allegorically speaking. So the gun might have represented Joshua&#8217;s potential for internal combustibility, for instance. The object itself, when turned either on someone &#8212; whether an enemy or oneself &#8212; also offers up more dimensions to Joshua: I found myself asking, &#8220;is he the kind of character to shoot himself in the head?&#8221; Dogs in general is a good game to bring up in terms of Chekhov&#8217;s guns for obvious reasons. We all carry our own very special gun, but also hat, coat, etc. But when I brought my real gun to the table, how did its physical presence make it more like Chekhov&#8217;s gun?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 118: Chekov&#8217;s Gun (Narrative Techniques) by Chris Hodge</title>
		<link>http://jankcast.com/archives/1712/comment-page-1#comment-23161</link>
		<dc:creator>Chris Hodge</dc:creator>
		<pubDate>Wed, 11 Jan 2012 00:42:29 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1712#comment-23161</guid>
		<description>Another excellent cast. 
Chekhov&#039;s Gun is an excellent tool...
...especially if you&#039;re running a game for masochistic sheep. Chekhov&#039;s Gun eliminates on of the most enjoyable aspects of gaming, that of problem solving. What&#039;s better than the party coming up with an outside-the-box idea and using it to overcome an adversary/obstacle. Dresden Files does this better tnan any game.
Using Chekhov&#039;s Gun takes away the party&#039;s incentive for creativity and replaces it with an incentive to collect trivial items mentioned in descriptive text. It takes away any sense of accomplishment, because the gm provides the Deus ex Machina. 
It&#039;s basically the GM saying to his group &quot;Since I know you&#039;re too stupid to come up with an interesting way of surviving the game, I&#039;ve provided something for you.  But you were too dumb to realize that the antique fireplace iron was what you needed to beat what was obviously a fae troll.&quot;
I&#039;m guessing Timo&#039;s used this in a game or two. Any examples of it being used without sadistic glee? 
Damn Swedes :-)</description>
		<content:encoded><![CDATA[<p>Another excellent cast.<br />
Chekhov&#8217;s Gun is an excellent tool&#8230;<br />
&#8230;especially if you&#8217;re running a game for masochistic sheep. Chekhov&#8217;s Gun eliminates on of the most enjoyable aspects of gaming, that of problem solving. What&#8217;s better than the party coming up with an outside-the-box idea and using it to overcome an adversary/obstacle. Dresden Files does this better tnan any game.<br />
Using Chekhov&#8217;s Gun takes away the party&#8217;s incentive for creativity and replaces it with an incentive to collect trivial items mentioned in descriptive text. It takes away any sense of accomplishment, because the gm provides the Deus ex Machina.<br />
It&#8217;s basically the GM saying to his group &#8220;Since I know you&#8217;re too stupid to come up with an interesting way of surviving the game, I&#8217;ve provided something for you.  But you were too dumb to realize that the antique fireplace iron was what you needed to beat what was obviously a fae troll.&#8221;<br />
I&#8217;m guessing Timo&#8217;s used this in a game or two. Any examples of it being used without sadistic glee?<br />
Damn Swedes <img src='http://jankcast.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 117: Flashbacks (Narrative Techniques) by The things I do for you people&#8230; &#171; A Pinboard for the Mind</title>
		<link>http://jankcast.com/archives/1704/comment-page-1#comment-23156</link>
		<dc:creator>The things I do for you people&#8230; &#171; A Pinboard for the Mind</dc:creator>
		<pubDate>Tue, 10 Jan 2012 22:13:48 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1704#comment-23156</guid>
		<description>[...] (for a bit of context) Share this:TwitterFacebookLike this:LikeBe the first to like this post. [...]</description>
		<content:encoded><![CDATA[<p>[...] (for a bit of context) Share this:TwitterFacebookLike this:LikeBe the first to like this post. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 117: Flashbacks (Narrative Techniques) by Charles</title>
		<link>http://jankcast.com/archives/1704/comment-page-1#comment-22922</link>
		<dc:creator>Charles</dc:creator>
		<pubDate>Fri, 06 Jan 2012 00:24:02 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1704#comment-22922</guid>
		<description>Leverage has a cool flashback mechanic.  It  has two types of flashbacks, establishment flashbacks and wrap-up flashbacks. These are mechanics ingrained into the game.</description>
		<content:encoded><![CDATA[<p>Leverage has a cool flashback mechanic.  It  has two types of flashbacks, establishment flashbacks and wrap-up flashbacks. These are mechanics ingrained into the game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 117: Flashbacks (Narrative Techniques) by Joe</title>
		<link>http://jankcast.com/archives/1704/comment-page-1#comment-22811</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Tue, 03 Jan 2012 17:58:10 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1704#comment-22811</guid>
		<description>Twenty seconds in, and &quot;Jenny WOOOO!&quot; has me laughing helplessly, albeit as quietly as possible since I&#039;m at work.  I blame the shock of returning to the grind.</description>
		<content:encoded><![CDATA[<p>Twenty seconds in, and &#8220;Jenny WOOOO!&#8221; has me laughing helplessly, albeit as quietly as possible since I&#8217;m at work.  I blame the shock of returning to the grind.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 116: Year in review by Joe</title>
		<link>http://jankcast.com/archives/1685/comment-page-1#comment-22155</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Thu, 22 Dec 2011 16:51:43 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1685#comment-22155</guid>
		<description>I will not click the link while at work, I will not click the link while at work, I will not...</description>
		<content:encoded><![CDATA[<p>I will not click the link while at work, I will not click the link while at work, I will not&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 116: Year in review by Kevin Weiser</title>
		<link>http://jankcast.com/archives/1685/comment-page-1#comment-21862</link>
		<dc:creator>Kevin Weiser</dc:creator>
		<pubDate>Sat, 17 Dec 2011 00:58:07 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1685#comment-21862</guid>
		<description>THAT&quot;S NOT A POLE WHAT IS THIS SORCERY?!</description>
		<content:encoded><![CDATA[<p>THAT&#8221;S NOT A POLE WHAT IS THIS SORCERY?!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 116: Year in review by Megan</title>
		<link>http://jankcast.com/archives/1685/comment-page-1#comment-21738</link>
		<dc:creator>Megan</dc:creator>
		<pubDate>Wed, 14 Dec 2011 16:35:45 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1685#comment-21738</guid>
		<description>This is actually a far more recent performance by Ricky Phoenix than the one linked to in the show notes, in case people want to check him out:  http://youtu.be/LP_WWdlAjP0</description>
		<content:encoded><![CDATA[<p>This is actually a far more recent performance by Ricky Phoenix than the one linked to in the show notes, in case people want to check him out:  <a href="http://youtu.be/LP_WWdlAjP0" rel="nofollow">http://youtu.be/LP_WWdlAjP0</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 116: Year in review by Travis</title>
		<link>http://jankcast.com/archives/1685/comment-page-1#comment-21713</link>
		<dc:creator>Travis</dc:creator>
		<pubDate>Wed, 14 Dec 2011 06:03:28 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1685#comment-21713</guid>
		<description>Don&#039;t feel bad about not understanding Google+, Megan -- I can&#039;t figure it out either. And Facebook is terrible and everybody knows it now. Just terrible. So these people who think that Google+ has failed... I will bet cashmoney that they all own iPhones and iPads and MacBooks.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t feel bad about not understanding Google+, Megan &#8212; I can&#8217;t figure it out either. And Facebook is terrible and everybody knows it now. Just terrible. So these people who think that Google+ has failed&#8230; I will bet cashmoney that they all own iPhones and iPads and MacBooks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 116: Year in review by Matt Sheridan</title>
		<link>http://jankcast.com/archives/1685/comment-page-1#comment-21706</link>
		<dc:creator>Matt Sheridan</dc:creator>
		<pubDate>Wed, 14 Dec 2011 00:46:52 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1685#comment-21706</guid>
		<description>Man, that is just weird.  I guess that&#039;s the experience of people who tried it out &lt;em&gt;without&lt;/em&gt; their whole set of friends coming with them.  Of whose friends drifted back to Facebook or wherever.</description>
		<content:encoded><![CDATA[<p>Man, that is just weird.  I guess that&#8217;s the experience of people who tried it out <em>without</em> their whole set of friends coming with them.  Of whose friends drifted back to Facebook or wherever.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 116: Year in review by Todd</title>
		<link>http://jankcast.com/archives/1685/comment-page-1#comment-21705</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Wed, 14 Dec 2011 00:37:05 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1685#comment-21705</guid>
		<description>Seriously. Do a google image search for &quot;meanwhile on google plus.&quot; People think that.</description>
		<content:encoded><![CDATA[<p>Seriously. Do a google image search for &#8220;meanwhile on google plus.&#8221; People think that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 116: Year in review by Matt Sheridan</title>
		<link>http://jankcast.com/archives/1685/comment-page-1#comment-21694</link>
		<dc:creator>Matt Sheridan</dc:creator>
		<pubDate>Tue, 13 Dec 2011 19:49:05 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1685#comment-21694</guid>
		<description>Oh, man, people are discussing Google+ as a failed project?  That&#039;s amazing to me.  For my whole circle of friends (geeks all, mind you--of comics and gaming varieties) took to it with a &lt;em&gt;passion&lt;/em&gt;.  It immediately all but killed Twitter for us, and now we have some kind of hangout going on every night.

Circles, as Todd pointed out, really make it a better place to talk about specific (and quasi-private) subjects than similar venues.  I&#039;ve got my Gamers circle, of course.  And circles for all the various RPGs I&#039;m involved in, too.  I&#039;ve got a circle for the people who tend to come to our nightly hangouts, and one for Chicago people, and one for all the people I play Team Fortress 2 and other Steam games with.  I&#039;ve got and Atrocity Tourists circle for when I want to share horrible Internet treasures with the kind of people who appreciate such things.  I&#039;ve got a circle for folks who enjoy bad movies.  Inevitably, there&#039;s a &lt;em&gt;huge&lt;/em&gt; amount of overlap in these groups (Oh, man, wouldn&#039;t it be rad if G+ could generate a Venn diagram of your circles?), but the distinctions are extremely useful.

But, yeah, almost my whole range of friends is extremely Internet, so it&#039;s a perfect fit for me.</description>
		<content:encoded><![CDATA[<p>Oh, man, people are discussing Google+ as a failed project?  That&#8217;s amazing to me.  For my whole circle of friends (geeks all, mind you&#8211;of comics and gaming varieties) took to it with a <em>passion</em>.  It immediately all but killed Twitter for us, and now we have some kind of hangout going on every night.</p>
<p>Circles, as Todd pointed out, really make it a better place to talk about specific (and quasi-private) subjects than similar venues.  I&#8217;ve got my Gamers circle, of course.  And circles for all the various RPGs I&#8217;m involved in, too.  I&#8217;ve got a circle for the people who tend to come to our nightly hangouts, and one for Chicago people, and one for all the people I play Team Fortress 2 and other Steam games with.  I&#8217;ve got and Atrocity Tourists circle for when I want to share horrible Internet treasures with the kind of people who appreciate such things.  I&#8217;ve got a circle for folks who enjoy bad movies.  Inevitably, there&#8217;s a <em>huge</em> amount of overlap in these groups (Oh, man, wouldn&#8217;t it be rad if G+ could generate a Venn diagram of your circles?), but the distinctions are extremely useful.</p>
<p>But, yeah, almost my whole range of friends is extremely Internet, so it&#8217;s a perfect fit for me.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

