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	<title>Comments for The Jank Cast</title>
	<atom:link href="http://jankcast.com/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://jankcast.com</link>
	<description>A round table discussion podcast about gaming of all kinds.</description>
	<lastBuildDate>Tue, 21 Feb 2012 12:09:50 +0000</lastBuildDate>
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	<item>
		<title>Comment on Bonus AP: Apocalypse World Part 7 by Scott</title>
		<link>http://jankcast.com/archives/1800/comment-page-1#comment-24865</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Tue, 21 Feb 2012 12:09:50 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1800#comment-24865</guid>
		<description>T-Bag is a Southern D-bag that likes to violate people.</description>
		<content:encoded><![CDATA[<p>T-Bag is a Southern D-bag that likes to violate people.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus AP: Apocalypse World Part 7 by Todd</title>
		<link>http://jankcast.com/archives/1800/comment-page-1#comment-24787</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Sun, 19 Feb 2012 22:55:17 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1800#comment-24787</guid>
		<description>Never seen Prison Break and don&#039;t know anything about it. 

So yes.</description>
		<content:encoded><![CDATA[<p>Never seen Prison Break and don&#8217;t know anything about it. </p>
<p>So yes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus AP: Apocalypse World Part 7 by Scott</title>
		<link>http://jankcast.com/archives/1800/comment-page-1#comment-24777</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Sun, 19 Feb 2012 15:06:41 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1800#comment-24777</guid>
		<description>Todd, were you channeling T-bag from Prison Break for Jax&#039;s voice?</description>
		<content:encoded><![CDATA[<p>Todd, were you channeling T-bag from Prison Break for Jax&#8217;s voice?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 122: Scott and Timo Talk by Scott</title>
		<link>http://jankcast.com/archives/1778/comment-page-1#comment-24776</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Sun, 19 Feb 2012 13:22:02 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1778#comment-24776</guid>
		<description>Battletech clix makes me sad. 

Well said, Chris. 

Phil, I gave Timo a ruffie before the cast.</description>
		<content:encoded><![CDATA[<p>Battletech clix makes me sad. </p>
<p>Well said, Chris. </p>
<p>Phil, I gave Timo a ruffie before the cast.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Female Fronted, Nerd-Oriented, Power Metal! Strap In. by Phil</title>
		<link>http://jankcast.com/archives/1758/comment-page-1#comment-24698</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Fri, 17 Feb 2012 23:10:45 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1758#comment-24698</guid>
		<description>Sweet. Thanks, Todd. I wil give them all a listen to this weekend.</description>
		<content:encoded><![CDATA[<p>Sweet. Thanks, Todd. I wil give them all a listen to this weekend.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 122: Scott and Timo Talk by Chris Hodge</title>
		<link>http://jankcast.com/archives/1778/comment-page-1#comment-24697</link>
		<dc:creator>Chris Hodge</dc:creator>
		<pubDate>Fri, 17 Feb 2012 22:33:32 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1778#comment-24697</guid>
		<description>I think the differences are:
Trad games are more about discovery and accomplishment. You use exploration, which infers intent. Learning detastorils and acting on the is key to the story.
Trad games are also based more pn accomplishment. It&#039;s about overcoming difficulties that are presented.
Story games are more focused on collaborative storytelling. There is also a strong degee of the exploration of self and the development of your character. 
Both are excellent in their respective games. And one isn&#039;t better than the other. My favorite games often combine both, like Dresden Files.
As to the complexity of L5R: in the original, the combat section was one page. One page! And other than character specific rules, that was pretty much it. Subsequent editions have expanded this, but it&#039;s still a simple formula of rolling 
attribute + skill.
my favorite games are ones or the rules do not get in the way and actually add to the feel of the game. Two do this better than any: Deadlands (with the use of cards) &amp; L5R (with the use of the rings and their associated attributes &amp; importance of social interaction).
 Take those away and it&#039;s a different game, and somewhat lesser. Much like clix battletech.</description>
		<content:encoded><![CDATA[<p>I think the differences are:<br />
Trad games are more about discovery and accomplishment. You use exploration, which infers intent. Learning detastorils and acting on the is key to the story.<br />
Trad games are also based more pn accomplishment. It&#8217;s about overcoming difficulties that are presented.<br />
Story games are more focused on collaborative storytelling. There is also a strong degee of the exploration of self and the development of your character.<br />
Both are excellent in their respective games. And one isn&#8217;t better than the other. My favorite games often combine both, like Dresden Files.<br />
As to the complexity of L5R: in the original, the combat section was one page. One page! And other than character specific rules, that was pretty much it. Subsequent editions have expanded this, but it&#8217;s still a simple formula of rolling<br />
attribute + skill.<br />
my favorite games are ones or the rules do not get in the way and actually add to the feel of the game. Two do this better than any: Deadlands (with the use of cards) &amp; L5R (with the use of the rings and their associated attributes &amp; importance of social interaction).<br />
 Take those away and it&#8217;s a different game, and somewhat lesser. Much like clix battletech.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on This Week&#8217;s Episode: TURDUCKEN! by Todd</title>
		<link>http://jankcast.com/archives/1770/comment-page-1#comment-24694</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Fri, 17 Feb 2012 22:02:46 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1770#comment-24694</guid>
		<description>Just saw this. Actually we are NOT slipping. We are up 7 spots (we made the third biggest jump!) and our listeners listen to more podcasts than any other cast by a fair margin (which I thought was an interesting little factoid). It LOOKS like we&#039;re slipping because we&#039;re 20th out of 20, but that&#039;s just because previously we hadn&#039;t even ranked on that (at least according to the data I have here).

We are also the 8th most listened to podcast by women. I attribute that mostly to me and my beautiful man-voice. 

Having said that, I think we&#039;re all just pretty psyched that we made that top 20 list at all, even at the very bottom. We tend to think of ourselves as fairly niche (how about &quot;boutique?&quot; Is there such a thing as a boutique podcast?)  so to actually have ANYONE care about what we do is very cool and humbling to us.

I would also add that one thing the survey found is that podcasters have a large influence on what games people play and buy. As we say in our (new and shiny!) intro, we play a lot of games and we want other people to play them too. I really think of us as a delivery mechanism for getting games, including some under the radar games that deserve people&#039;s attention, to people. If we help with that, I&#039;m happy.</description>
		<content:encoded><![CDATA[<p>Just saw this. Actually we are NOT slipping. We are up 7 spots (we made the third biggest jump!) and our listeners listen to more podcasts than any other cast by a fair margin (which I thought was an interesting little factoid). It LOOKS like we&#8217;re slipping because we&#8217;re 20th out of 20, but that&#8217;s just because previously we hadn&#8217;t even ranked on that (at least according to the data I have here).</p>
<p>We are also the 8th most listened to podcast by women. I attribute that mostly to me and my beautiful man-voice. </p>
<p>Having said that, I think we&#8217;re all just pretty psyched that we made that top 20 list at all, even at the very bottom. We tend to think of ourselves as fairly niche (how about &#8220;boutique?&#8221; Is there such a thing as a boutique podcast?)  so to actually have ANYONE care about what we do is very cool and humbling to us.</p>
<p>I would also add that one thing the survey found is that podcasters have a large influence on what games people play and buy. As we say in our (new and shiny!) intro, we play a lot of games and we want other people to play them too. I really think of us as a delivery mechanism for getting games, including some under the radar games that deserve people&#8217;s attention, to people. If we help with that, I&#8217;m happy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 122: Scott and Timo Talk by Timo</title>
		<link>http://jankcast.com/archives/1778/comment-page-1#comment-24690</link>
		<dc:creator>Timo</dc:creator>
		<pubDate>Fri, 17 Feb 2012 19:37:56 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1778#comment-24690</guid>
		<description>Hey, I&#039;m mellow!  I&#039;m mellow as shit!  I&#039;m so mellow I&#039;m like a goddamned iceberg of mellowness slamming in to the titanic of anxiety!  I&#039;m the goddamned luftwaffa of mellowness, so don&#039;t make me make you France!

I mean... thanks man!</description>
		<content:encoded><![CDATA[<p>Hey, I&#8217;m mellow!  I&#8217;m mellow as shit!  I&#8217;m so mellow I&#8217;m like a goddamned iceberg of mellowness slamming in to the titanic of anxiety!  I&#8217;m the goddamned luftwaffa of mellowness, so don&#8217;t make me make you France!</p>
<p>I mean&#8230; thanks man!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 122: Scott and Timo Talk by Phil</title>
		<link>http://jankcast.com/archives/1778/comment-page-1#comment-24624</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Thu, 16 Feb 2012 02:30:08 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1778#comment-24624</guid>
		<description>I really enjoyed this episode. It was nice to see Timo mellow out a little bit and for Scott to get some solid mic time. Jank Cast has grown into my gold standard for good discussion about RPGs. Other podcasts don&#039;t delve nearly as deep into the topics like this. Two thumbs up, guys.  See you Saturday at Jank on Demand.</description>
		<content:encoded><![CDATA[<p>I really enjoyed this episode. It was nice to see Timo mellow out a little bit and for Scott to get some solid mic time. Jank Cast has grown into my gold standard for good discussion about RPGs. Other podcasts don&#8217;t delve nearly as deep into the topics like this. Two thumbs up, guys.  See you Saturday at Jank on Demand.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bonus AP: Apocalypse World Part 4 by Graeme</title>
		<link>http://jankcast.com/archives/1747/comment-page-1#comment-24616</link>
		<dc:creator>Graeme</dc:creator>
		<pubDate>Wed, 15 Feb 2012 23:14:47 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1747#comment-24616</guid>
		<description>Such a great story and such great characters!  One of my favourite parts, though, was the chatting after the scenes were over.  So revealing.</description>
		<content:encoded><![CDATA[<p>Such a great story and such great characters!  One of my favourite parts, though, was the chatting after the scenes were over.  So revealing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Have a Post Apocalyptic Valentine&#8217;s Day by Scott</title>
		<link>http://jankcast.com/archives/1776/comment-page-1#comment-24584</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 15 Feb 2012 04:42:04 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1776#comment-24584</guid>
		<description>That&#039;s the most bestest thing I&#039;ve ever seen.</description>
		<content:encoded><![CDATA[<p>That&#8217;s the most bestest thing I&#8217;ve ever seen.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Have a Post Apocalyptic Valentine&#8217;s Day by Joe</title>
		<link>http://jankcast.com/archives/1776/comment-page-1#comment-24580</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Wed, 15 Feb 2012 02:51:55 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1776#comment-24580</guid>
		<description>We need more gas masks and dead swans in the game.  Thanks, Graeme!</description>
		<content:encoded><![CDATA[<p>We need more gas masks and dead swans in the game.  Thanks, Graeme!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Female Fronted, Nerd-Oriented, Power Metal! Strap In. by Tristansaurus-Rex</title>
		<link>http://jankcast.com/archives/1758/comment-page-1#comment-24571</link>
		<dc:creator>Tristansaurus-Rex</dc:creator>
		<pubDate>Tue, 14 Feb 2012 21:13:03 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1758#comment-24571</guid>
		<description>Hah! X Japan. I heard about them and some of the Chinese metal I&#039;ve listened to from &quot;Global Metal&quot; which was down by Sam Dunn.</description>
		<content:encoded><![CDATA[<p>Hah! X Japan. I heard about them and some of the Chinese metal I&#8217;ve listened to from &#8220;Global Metal&#8221; which was down by Sam Dunn.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Female Fronted, Nerd-Oriented, Power Metal! Strap In. by Todd</title>
		<link>http://jankcast.com/archives/1758/comment-page-1#comment-24569</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Tue, 14 Feb 2012 19:47:10 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1758#comment-24569</guid>
		<description>Forgot, one more:

Onmyouza
http://youtu.be/PyF7tCzuSwo</description>
		<content:encoded><![CDATA[<p>Forgot, one more:</p>
<p>Onmyouza<br />
<a href="http://youtu.be/PyF7tCzuSwo" rel="nofollow">http://youtu.be/PyF7tCzuSwo</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Female Fronted, Nerd-Oriented, Power Metal! Strap In. by Todd</title>
		<link>http://jankcast.com/archives/1758/comment-page-1#comment-24568</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Tue, 14 Feb 2012 19:45:17 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1758#comment-24568</guid>
		<description>No prob, Phil. Here&#039;s a list of a bunch of bands I&#039;ve enjoyed from Japan of all different genres of metal. Some of these bands I absolutely love, some I gave one or two listens to and then moved on cause they didn&#039;t grab me too much. Hopefully you&#039;ll like at least a few of them:


Area51
http://youtu.be/hLuidYvXTow

Boris
http://youtu.be/emJmRpLRLdg

Blood Stain Child
http://youtu.be/2oi-8xl7uZs

Corrupted
http://youtu.be/zWJw7tsInY4

Dragon Guardian
http://youtu.be/BaKhYIWiNkY

Gaia Prelude
http://youtu.be/gtyyTaCwC_E

Gallhammer
http://youtu.be/Hnxu9x-k_eI

Knights of Round
http://youtu.be/GN3M3pPODaY

Hizaki Grace Project
http://youtu.be/BW1lfMGTbtA

Iron Attack!
http://youtu.be/b-Pj5SzcyYc

Sword of Justice
http://youtu.be/zj5vOR_t4JI

X Japan
http://youtu.be/_ovAk5avdzE

Versailles
http://youtu.be/FCJfhEWpoeM

Azrael
http://youtu.be/ogJB2dFO_9E

Greenmachine
http://youtu.be/b5NhiYzC7_o

Church of Misery
http://youtu.be/05uI1tjBlHU</description>
		<content:encoded><![CDATA[<p>No prob, Phil. Here&#8217;s a list of a bunch of bands I&#8217;ve enjoyed from Japan of all different genres of metal. Some of these bands I absolutely love, some I gave one or two listens to and then moved on cause they didn&#8217;t grab me too much. Hopefully you&#8217;ll like at least a few of them:</p>
<p>Area51<br />
<a href="http://youtu.be/hLuidYvXTow" rel="nofollow">http://youtu.be/hLuidYvXTow</a></p>
<p>Boris<br />
<a href="http://youtu.be/emJmRpLRLdg" rel="nofollow">http://youtu.be/emJmRpLRLdg</a></p>
<p>Blood Stain Child<br />
<a href="http://youtu.be/2oi-8xl7uZs" rel="nofollow">http://youtu.be/2oi-8xl7uZs</a></p>
<p>Corrupted<br />
<a href="http://youtu.be/zWJw7tsInY4" rel="nofollow">http://youtu.be/zWJw7tsInY4</a></p>
<p>Dragon Guardian<br />
<a href="http://youtu.be/BaKhYIWiNkY" rel="nofollow">http://youtu.be/BaKhYIWiNkY</a></p>
<p>Gaia Prelude<br />
<a href="http://youtu.be/gtyyTaCwC_E" rel="nofollow">http://youtu.be/gtyyTaCwC_E</a></p>
<p>Gallhammer<br />
<a href="http://youtu.be/Hnxu9x-k_eI" rel="nofollow">http://youtu.be/Hnxu9x-k_eI</a></p>
<p>Knights of Round<br />
<a href="http://youtu.be/GN3M3pPODaY" rel="nofollow">http://youtu.be/GN3M3pPODaY</a></p>
<p>Hizaki Grace Project<br />
<a href="http://youtu.be/BW1lfMGTbtA" rel="nofollow">http://youtu.be/BW1lfMGTbtA</a></p>
<p>Iron Attack!<br />
<a href="http://youtu.be/b-Pj5SzcyYc" rel="nofollow">http://youtu.be/b-Pj5SzcyYc</a></p>
<p>Sword of Justice<br />
<a href="http://youtu.be/zj5vOR_t4JI" rel="nofollow">http://youtu.be/zj5vOR_t4JI</a></p>
<p>X Japan<br />
<a href="http://youtu.be/_ovAk5avdzE" rel="nofollow">http://youtu.be/_ovAk5avdzE</a></p>
<p>Versailles<br />
<a href="http://youtu.be/FCJfhEWpoeM" rel="nofollow">http://youtu.be/FCJfhEWpoeM</a></p>
<p>Azrael<br />
<a href="http://youtu.be/ogJB2dFO_9E" rel="nofollow">http://youtu.be/ogJB2dFO_9E</a></p>
<p>Greenmachine<br />
<a href="http://youtu.be/b5NhiYzC7_o" rel="nofollow">http://youtu.be/b5NhiYzC7_o</a></p>
<p>Church of Misery<br />
<a href="http://youtu.be/05uI1tjBlHU" rel="nofollow">http://youtu.be/05uI1tjBlHU</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Female Fronted, Nerd-Oriented, Power Metal! Strap In. by Phil</title>
		<link>http://jankcast.com/archives/1758/comment-page-1#comment-24469</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Sat, 11 Feb 2012 17:34:51 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1758#comment-24469</guid>
		<description>Could you link some of the Japanese metal you listen to? I&#039;m big fan of Galneryus but I don&#039;t know what else is out there.</description>
		<content:encoded><![CDATA[<p>Could you link some of the Japanese metal you listen to? I&#8217;m big fan of Galneryus but I don&#8217;t know what else is out there.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Female Fronted, Nerd-Oriented, Power Metal! Strap In. by Todd</title>
		<link>http://jankcast.com/archives/1758/comment-page-1#comment-24429</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Fri, 10 Feb 2012 18:56:23 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1758#comment-24429</guid>
		<description>Yeah, they&#039;re really great. Their first album is okay, but they really knocked it out of the park with the second one.</description>
		<content:encoded><![CDATA[<p>Yeah, they&#8217;re really great. Their first album is okay, but they really knocked it out of the park with the second one.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on This Week&#8217;s Episode: TURDUCKEN! by Dave</title>
		<link>http://jankcast.com/archives/1770/comment-page-1#comment-24390</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Thu, 09 Feb 2012 14:54:54 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1770#comment-24390</guid>
		<description>FYI - just caught the results of the great RPG Podcast Survey of 2011 (took &#039;em long enough to release it!) and it looks like you guys are slipping in the rankings.

Jank is probably the best RPG podcast right now - as informative as the BGs &lt;i&gt;plus&lt;/i&gt; a regular release schedule and awesome APs.

What I&#039;m getting at is this: More people should be listening to the Jank Cast.  Is there anything I can do to help evangelize?  We gotta get the word out!</description>
		<content:encoded><![CDATA[<p>FYI &#8211; just caught the results of the great RPG Podcast Survey of 2011 (took &#8216;em long enough to release it!) and it looks like you guys are slipping in the rankings.</p>
<p>Jank is probably the best RPG podcast right now &#8211; as informative as the BGs <i>plus</i> a regular release schedule and awesome APs.</p>
<p>What I&#8217;m getting at is this: More people should be listening to the Jank Cast.  Is there anything I can do to help evangelize?  We gotta get the word out!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Female Fronted, Nerd-Oriented, Power Metal! Strap In. by Tristansaurus-Rex</title>
		<link>http://jankcast.com/archives/1758/comment-page-1#comment-24198</link>
		<dc:creator>Tristansaurus-Rex</dc:creator>
		<pubDate>Sat, 04 Feb 2012 11:57:09 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1758#comment-24198</guid>
		<description>Damn Todd, I really like Unleash the Archers. I picked up the album that has the song you shared. I have to say I&#039;m really impressed with what I have heard so far. And she has a serious set of pipes on her.</description>
		<content:encoded><![CDATA[<p>Damn Todd, I really like Unleash the Archers. I picked up the album that has the song you shared. I have to say I&#8217;m really impressed with what I have heard so far. And she has a serious set of pipes on her.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Episode 121: Character Arcs (Narrative Techniques) by Todd</title>
		<link>http://jankcast.com/archives/1749/comment-page-1#comment-24150</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Fri, 03 Feb 2012 03:53:05 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1749#comment-24150</guid>
		<description>I wish my teacher knew that.</description>
		<content:encoded><![CDATA[<p>I wish my teacher knew that.</p>
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		<title>Comment on Episode 121: Character Arcs (Narrative Techniques) by Chris Hodge</title>
		<link>http://jankcast.com/archives/1749/comment-page-1#comment-24133</link>
		<dc:creator>Chris Hodge</dc:creator>
		<pubDate>Thu, 02 Feb 2012 15:48:30 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1749#comment-24133</guid>
		<description>For reference: rip-snorting is actually a Yankee term, originating in the 1846 Yale Literary Magazine. 
New topic: using negative stereotypes in games based on race, sex, sexuality and ...region?
Seriously, y&#039;all talked real purty as usual. And y&#039;all even done right by our Scotty. I hear he&#039;s even got a 2nd pair of shoes all to himself. 
Well, thanks again for another fine cast. Gotta run. Dinner won&#039;t shoot itself!</description>
		<content:encoded><![CDATA[<p>For reference: rip-snorting is actually a Yankee term, originating in the 1846 Yale Literary Magazine.<br />
New topic: using negative stereotypes in games based on race, sex, sexuality and &#8230;region?<br />
Seriously, y&#8217;all talked real purty as usual. And y&#8217;all even done right by our Scotty. I hear he&#8217;s even got a 2nd pair of shoes all to himself.<br />
Well, thanks again for another fine cast. Gotta run. Dinner won&#8217;t shoot itself!</p>
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		<title>Comment on Episode 120: The 3 act structure (Narrative Techniques) by Todd</title>
		<link>http://jankcast.com/archives/1736/comment-page-1#comment-24061</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Wed, 01 Feb 2012 02:51:55 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1736#comment-24061</guid>
		<description>I did. It said the pronunciations were &quot;keen-wah&quot; and &quot;kee-noa.&quot; It seems there&#039;s no consensus on how to pronounce the word. 

Either way, as I said, her pronunciation was the least of her problems. 

But fine. If it means that much to you, I retract my condemnation of her alternate pronunciation. You have bested me, valiant defender. I yield.</description>
		<content:encoded><![CDATA[<p>I did. It said the pronunciations were &#8220;keen-wah&#8221; and &#8220;kee-noa.&#8221; It seems there&#8217;s no consensus on how to pronounce the word. </p>
<p>Either way, as I said, her pronunciation was the least of her problems. </p>
<p>But fine. If it means that much to you, I retract my condemnation of her alternate pronunciation. You have bested me, valiant defender. I yield.</p>
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		<title>Comment on Bonus AP: Apocalypse World Part 4 by David Jay</title>
		<link>http://jankcast.com/archives/1747/comment-page-1#comment-24034</link>
		<dc:creator>David Jay</dc:creator>
		<pubDate>Tue, 31 Jan 2012 17:33:14 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1747#comment-24034</guid>
		<description>Wow, Timo&#039;s funeral speech was amazing.  The &quot;how dare you&quot; part gave me chills.  I really need to convince my group to play this game.  
Great job, janks!</description>
		<content:encoded><![CDATA[<p>Wow, Timo&#8217;s funeral speech was amazing.  The &#8220;how dare you&#8221; part gave me chills.  I really need to convince my group to play this game.<br />
Great job, janks!</p>
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		<title>Comment on Episode 120: The 3 act structure (Narrative Techniques) by Insanodag</title>
		<link>http://jankcast.com/archives/1736/comment-page-1#comment-23992</link>
		<dc:creator>Insanodag</dc:creator>
		<pubDate>Mon, 30 Jan 2012 20:13:46 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1736#comment-23992</guid>
		<description>From the online Oxford Dictionary:

Quinoa
Pronunciation: /ˈkiːnəʊə, kwɪˈnəʊə/

Maybe check a dictionary for alternate pronunciations before condemning people based on how they say certain words...</description>
		<content:encoded><![CDATA[<p>From the online Oxford Dictionary:</p>
<p>Quinoa<br />
Pronunciation: /ˈkiːnəʊə, kwɪˈnəʊə/</p>
<p>Maybe check a dictionary for alternate pronunciations before condemning people based on how they say certain words&#8230;</p>
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		<title>Comment on Bonus AP: Apocalypse World Part 3 by Todd</title>
		<link>http://jankcast.com/archives/1733/comment-page-1#comment-23805</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Wed, 25 Jan 2012 18:10:05 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1733#comment-23805</guid>
		<description>Thanks Ryan. We&#039;ll keep them coming. In general, I think we&#039;re going to do some more APs going forward. We might as well. We game, right?</description>
		<content:encoded><![CDATA[<p>Thanks Ryan. We&#8217;ll keep them coming. In general, I think we&#8217;re going to do some more APs going forward. We might as well. We game, right?</p>
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		<title>Comment on Bonus AP: Apocalypse World Part 3 by Ryan</title>
		<link>http://jankcast.com/archives/1733/comment-page-1#comment-23734</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Mon, 23 Jan 2012 19:21:29 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1733#comment-23734</guid>
		<description>Holy hell. I am loving these things. You guys had me pacing my living room during the scene at Rose&#039;s. Every one of the characters is intense and &quot;real&quot; and you all own it. Keep it up!</description>
		<content:encoded><![CDATA[<p>Holy hell. I am loving these things. You guys had me pacing my living room during the scene at Rose&#8217;s. Every one of the characters is intense and &#8220;real&#8221; and you all own it. Keep it up!</p>
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		<title>Comment on Bonus AP: Next AW Session by Timo</title>
		<link>http://jankcast.com/archives/1722/comment-page-1#comment-23733</link>
		<dc:creator>Timo</dc:creator>
		<pubDate>Mon, 23 Jan 2012 17:30:57 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1722#comment-23733</guid>
		<description>Sweet, thanks dude.  We&#039;re doing very little editing on these, since our main thing isn&#039;t AP, and just letting it play out.  Glad people are enjoying!</description>
		<content:encoded><![CDATA[<p>Sweet, thanks dude.  We&#8217;re doing very little editing on these, since our main thing isn&#8217;t AP, and just letting it play out.  Glad people are enjoying!</p>
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		<title>Comment on Episode 119: Perspective (Narrative Techniques) by danmaruschak.com &#124; Viewpoint and RPGs</title>
		<link>http://jankcast.com/archives/1725/comment-page-1#comment-23594</link>
		<dc:creator>danmaruschak.com &#124; Viewpoint and RPGs</dc:creator>
		<pubDate>Thu, 19 Jan 2012 19:03:16 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1725#comment-23594</guid>
		<description>[...] recently started a series of podcasts along these lines that I&#8217;ve been very interested in. In episode 119 they discussed “perspective”, although I think I&#8217;d be more likely to use the term [...]</description>
		<content:encoded><![CDATA[<p>[...] recently started a series of podcasts along these lines that I&#8217;ve been very interested in. In episode 119 they discussed “perspective”, although I think I&#8217;d be more likely to use the term [...]</p>
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		<title>Comment on Bonus AP: Next AW Session by Adam</title>
		<link>http://jankcast.com/archives/1722/comment-page-1#comment-23543</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Wed, 18 Jan 2012 19:12:44 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1722#comment-23543</guid>
		<description>Just listened to both of the AW plays, i swear i was listening to an audiobook.  You guys are so fun to listen to.  I&#039;d love to hear more APs.</description>
		<content:encoded><![CDATA[<p>Just listened to both of the AW plays, i swear i was listening to an audiobook.  You guys are so fun to listen to.  I&#8217;d love to hear more APs.</p>
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		<title>Comment on Interview 8: Robert Bohl and Joshua AC Newman by Interview with Robert Bohl &#124; Take On Rules</title>
		<link>http://jankcast.com/archives/962/comment-page-1#comment-23414</link>
		<dc:creator>Interview with Robert Bohl &#124; Take On Rules</dc:creator>
		<pubDate>Sun, 15 Jan 2012 13:04:29 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=962#comment-23414</guid>
		<description>[...] The Jank Cast [...]</description>
		<content:encoded><![CDATA[<p>[...] The Jank Cast [...]</p>
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		<title>Comment on Episode 118: Chekov&#8217;s Gun (Narrative Techniques) by Todd</title>
		<link>http://jankcast.com/archives/1712/comment-page-1#comment-23218</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Thu, 12 Jan 2012 00:27:54 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1712#comment-23218</guid>
		<description>Oh, we&#039;ll be covering that exact thing, Joe, very soon.</description>
		<content:encoded><![CDATA[<p>Oh, we&#8217;ll be covering that exact thing, Joe, very soon.</p>
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		<title>Comment on Episode 118: Chekov&#8217;s Gun (Narrative Techniques) by Joe</title>
		<link>http://jankcast.com/archives/1712/comment-page-1#comment-23217</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Thu, 12 Jan 2012 00:22:40 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1712#comment-23217</guid>
		<description>As we learned last session, Goldie is Rose&#039;s role model.  &quot;Get outta my bar!&quot;  *stabstabstab*

The biggest problem with foreshadowing, Chekhov&#039;s gun, etc. is that they&#039;re techniques for an artist to use on an audience.  We want to feel that delight or dread when the details snap into focus and we suddenly know where the story is taking us.  But in gaming, I want to be both artist and audience.  I can&#039;t purposefully surprise myself.  All I can do is contribute to a creative foment that will allow me to accidently surprise myself, and be surprised by the other players.</description>
		<content:encoded><![CDATA[<p>As we learned last session, Goldie is Rose&#8217;s role model.  &#8220;Get outta my bar!&#8221;  *stabstabstab*</p>
<p>The biggest problem with foreshadowing, Chekhov&#8217;s gun, etc. is that they&#8217;re techniques for an artist to use on an audience.  We want to feel that delight or dread when the details snap into focus and we suddenly know where the story is taking us.  But in gaming, I want to be both artist and audience.  I can&#8217;t purposefully surprise myself.  All I can do is contribute to a creative foment that will allow me to accidently surprise myself, and be surprised by the other players.</p>
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		<title>Comment on Episode 118: Chekov&#8217;s Gun (Narrative Techniques) by Megan</title>
		<link>http://jankcast.com/archives/1712/comment-page-1#comment-23212</link>
		<dc:creator>Megan</dc:creator>
		<pubDate>Wed, 11 Jan 2012 22:35:55 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1712#comment-23212</guid>
		<description>Yeah, Goldie totally bites a dude&#039;s finger off and then manages to score a date with her super crush Roflball in the same night.  Goldie&#039;s a baller.</description>
		<content:encoded><![CDATA[<p>Yeah, Goldie totally bites a dude&#8217;s finger off and then manages to score a date with her super crush Roflball in the same night.  Goldie&#8217;s a baller.</p>
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		<title>Comment on Episode 118: Chekov&#8217;s Gun (Narrative Techniques) by Timo</title>
		<link>http://jankcast.com/archives/1712/comment-page-1#comment-23196</link>
		<dc:creator>Timo</dc:creator>
		<pubDate>Wed, 11 Jan 2012 16:04:45 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1712#comment-23196</guid>
		<description>Hey, why am I the one getting thrown under the bus here?  I&#039;m the one that said that Chekov&#039;s gun has no place at the table.  I would feel offended, if I actually cared about other human beings.</description>
		<content:encoded><![CDATA[<p>Hey, why am I the one getting thrown under the bus here?  I&#8217;m the one that said that Chekov&#8217;s gun has no place at the table.  I would feel offended, if I actually cared about other human beings.</p>
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		<title>Comment on Episode 118: Chekov&#8217;s Gun (Narrative Techniques) by Rob</title>
		<link>http://jankcast.com/archives/1712/comment-page-1#comment-23184</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Wed, 11 Jan 2012 11:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1712#comment-23184</guid>
		<description>Great cast, as always. Looking forward to the next AP of APOWO. Need to hear about Goldie biting off someone&#039;s fingers!

I had a thought about Chekhov&#039;s Gun: what about props? In a sense, Chekhov&#039;s gun is precisely that: a prop on the stage. Being, as you know, a prop kinda guy, and having brought a gun as a prop the last time we gamed Dogs -- and NOT firing it! -- I was wondering to what extent bringing real objects to the table have an impact on your discussion. I guess I would say that my gun, at least in the service of Dogs and specifically that last session with Brother Joshua, did sort of act for me at least as a kind of &quot;character magnet.&quot; What I think I mean by that is that the object itself had something fundamental to do with the character, allegorically speaking. So the gun might have represented Joshua&#039;s potential for internal combustibility, for instance. The object itself, when turned either on someone -- whether an enemy or oneself -- also offers up more dimensions to Joshua: I found myself asking, &quot;is he the kind of character to shoot himself in the head?&quot; Dogs in general is a good game to bring up in terms of Chekhov&#039;s guns for obvious reasons. We all carry our own very special gun, but also hat, coat, etc. But when I brought my real gun to the table, how did its physical presence make it more like Chekhov&#039;s gun?</description>
		<content:encoded><![CDATA[<p>Great cast, as always. Looking forward to the next AP of APOWO. Need to hear about Goldie biting off someone&#8217;s fingers!</p>
<p>I had a thought about Chekhov&#8217;s Gun: what about props? In a sense, Chekhov&#8217;s gun is precisely that: a prop on the stage. Being, as you know, a prop kinda guy, and having brought a gun as a prop the last time we gamed Dogs &#8212; and NOT firing it! &#8212; I was wondering to what extent bringing real objects to the table have an impact on your discussion. I guess I would say that my gun, at least in the service of Dogs and specifically that last session with Brother Joshua, did sort of act for me at least as a kind of &#8220;character magnet.&#8221; What I think I mean by that is that the object itself had something fundamental to do with the character, allegorically speaking. So the gun might have represented Joshua&#8217;s potential for internal combustibility, for instance. The object itself, when turned either on someone &#8212; whether an enemy or oneself &#8212; also offers up more dimensions to Joshua: I found myself asking, &#8220;is he the kind of character to shoot himself in the head?&#8221; Dogs in general is a good game to bring up in terms of Chekhov&#8217;s guns for obvious reasons. We all carry our own very special gun, but also hat, coat, etc. But when I brought my real gun to the table, how did its physical presence make it more like Chekhov&#8217;s gun?</p>
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		<title>Comment on Episode 118: Chekov&#8217;s Gun (Narrative Techniques) by Chris Hodge</title>
		<link>http://jankcast.com/archives/1712/comment-page-1#comment-23161</link>
		<dc:creator>Chris Hodge</dc:creator>
		<pubDate>Wed, 11 Jan 2012 00:42:29 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1712#comment-23161</guid>
		<description>Another excellent cast. 
Chekhov&#039;s Gun is an excellent tool...
...especially if you&#039;re running a game for masochistic sheep. Chekhov&#039;s Gun eliminates on of the most enjoyable aspects of gaming, that of problem solving. What&#039;s better than the party coming up with an outside-the-box idea and using it to overcome an adversary/obstacle. Dresden Files does this better tnan any game.
Using Chekhov&#039;s Gun takes away the party&#039;s incentive for creativity and replaces it with an incentive to collect trivial items mentioned in descriptive text. It takes away any sense of accomplishment, because the gm provides the Deus ex Machina. 
It&#039;s basically the GM saying to his group &quot;Since I know you&#039;re too stupid to come up with an interesting way of surviving the game, I&#039;ve provided something for you.  But you were too dumb to realize that the antique fireplace iron was what you needed to beat what was obviously a fae troll.&quot;
I&#039;m guessing Timo&#039;s used this in a game or two. Any examples of it being used without sadistic glee? 
Damn Swedes :-)</description>
		<content:encoded><![CDATA[<p>Another excellent cast.<br />
Chekhov&#8217;s Gun is an excellent tool&#8230;<br />
&#8230;especially if you&#8217;re running a game for masochistic sheep. Chekhov&#8217;s Gun eliminates on of the most enjoyable aspects of gaming, that of problem solving. What&#8217;s better than the party coming up with an outside-the-box idea and using it to overcome an adversary/obstacle. Dresden Files does this better tnan any game.<br />
Using Chekhov&#8217;s Gun takes away the party&#8217;s incentive for creativity and replaces it with an incentive to collect trivial items mentioned in descriptive text. It takes away any sense of accomplishment, because the gm provides the Deus ex Machina.<br />
It&#8217;s basically the GM saying to his group &#8220;Since I know you&#8217;re too stupid to come up with an interesting way of surviving the game, I&#8217;ve provided something for you.  But you were too dumb to realize that the antique fireplace iron was what you needed to beat what was obviously a fae troll.&#8221;<br />
I&#8217;m guessing Timo&#8217;s used this in a game or two. Any examples of it being used without sadistic glee?<br />
Damn Swedes <img src='http://jankcast.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>Comment on Episode 117: Flashbacks (Narrative Techniques) by The things I do for you people&#8230; &#171; A Pinboard for the Mind</title>
		<link>http://jankcast.com/archives/1704/comment-page-1#comment-23156</link>
		<dc:creator>The things I do for you people&#8230; &#171; A Pinboard for the Mind</dc:creator>
		<pubDate>Tue, 10 Jan 2012 22:13:48 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1704#comment-23156</guid>
		<description>[...] (for a bit of context) Share this:TwitterFacebookLike this:LikeBe the first to like this post. [...]</description>
		<content:encoded><![CDATA[<p>[...] (for a bit of context) Share this:TwitterFacebookLike this:LikeBe the first to like this post. [...]</p>
]]></content:encoded>
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		<title>Comment on Episode 117: Flashbacks (Narrative Techniques) by Charles</title>
		<link>http://jankcast.com/archives/1704/comment-page-1#comment-22922</link>
		<dc:creator>Charles</dc:creator>
		<pubDate>Fri, 06 Jan 2012 00:24:02 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1704#comment-22922</guid>
		<description>Leverage has a cool flashback mechanic.  It  has two types of flashbacks, establishment flashbacks and wrap-up flashbacks. These are mechanics ingrained into the game.</description>
		<content:encoded><![CDATA[<p>Leverage has a cool flashback mechanic.  It  has two types of flashbacks, establishment flashbacks and wrap-up flashbacks. These are mechanics ingrained into the game.</p>
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		<title>Comment on Episode 117: Flashbacks (Narrative Techniques) by Joe</title>
		<link>http://jankcast.com/archives/1704/comment-page-1#comment-22811</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Tue, 03 Jan 2012 17:58:10 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1704#comment-22811</guid>
		<description>Twenty seconds in, and &quot;Jenny WOOOO!&quot; has me laughing helplessly, albeit as quietly as possible since I&#039;m at work.  I blame the shock of returning to the grind.</description>
		<content:encoded><![CDATA[<p>Twenty seconds in, and &#8220;Jenny WOOOO!&#8221; has me laughing helplessly, albeit as quietly as possible since I&#8217;m at work.  I blame the shock of returning to the grind.</p>
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		<title>Comment on Episode 116: Year in review by Joe</title>
		<link>http://jankcast.com/archives/1685/comment-page-1#comment-22155</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Thu, 22 Dec 2011 16:51:43 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1685#comment-22155</guid>
		<description>I will not click the link while at work, I will not click the link while at work, I will not...</description>
		<content:encoded><![CDATA[<p>I will not click the link while at work, I will not click the link while at work, I will not&#8230;</p>
]]></content:encoded>
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		<title>Comment on Episode 116: Year in review by Kevin Weiser</title>
		<link>http://jankcast.com/archives/1685/comment-page-1#comment-21862</link>
		<dc:creator>Kevin Weiser</dc:creator>
		<pubDate>Sat, 17 Dec 2011 00:58:07 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1685#comment-21862</guid>
		<description>THAT&quot;S NOT A POLE WHAT IS THIS SORCERY?!</description>
		<content:encoded><![CDATA[<p>THAT&#8221;S NOT A POLE WHAT IS THIS SORCERY?!</p>
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		<title>Comment on Episode 116: Year in review by Megan</title>
		<link>http://jankcast.com/archives/1685/comment-page-1#comment-21738</link>
		<dc:creator>Megan</dc:creator>
		<pubDate>Wed, 14 Dec 2011 16:35:45 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1685#comment-21738</guid>
		<description>This is actually a far more recent performance by Ricky Phoenix than the one linked to in the show notes, in case people want to check him out:  http://youtu.be/LP_WWdlAjP0</description>
		<content:encoded><![CDATA[<p>This is actually a far more recent performance by Ricky Phoenix than the one linked to in the show notes, in case people want to check him out:  <a href="http://youtu.be/LP_WWdlAjP0" rel="nofollow">http://youtu.be/LP_WWdlAjP0</a></p>
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		<title>Comment on Episode 116: Year in review by Travis</title>
		<link>http://jankcast.com/archives/1685/comment-page-1#comment-21713</link>
		<dc:creator>Travis</dc:creator>
		<pubDate>Wed, 14 Dec 2011 06:03:28 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1685#comment-21713</guid>
		<description>Don&#039;t feel bad about not understanding Google+, Megan -- I can&#039;t figure it out either. And Facebook is terrible and everybody knows it now. Just terrible. So these people who think that Google+ has failed... I will bet cashmoney that they all own iPhones and iPads and MacBooks.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t feel bad about not understanding Google+, Megan &#8212; I can&#8217;t figure it out either. And Facebook is terrible and everybody knows it now. Just terrible. So these people who think that Google+ has failed&#8230; I will bet cashmoney that they all own iPhones and iPads and MacBooks.</p>
]]></content:encoded>
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		<title>Comment on Episode 116: Year in review by Matt Sheridan</title>
		<link>http://jankcast.com/archives/1685/comment-page-1#comment-21706</link>
		<dc:creator>Matt Sheridan</dc:creator>
		<pubDate>Wed, 14 Dec 2011 00:46:52 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1685#comment-21706</guid>
		<description>Man, that is just weird.  I guess that&#039;s the experience of people who tried it out &lt;em&gt;without&lt;/em&gt; their whole set of friends coming with them.  Of whose friends drifted back to Facebook or wherever.</description>
		<content:encoded><![CDATA[<p>Man, that is just weird.  I guess that&#8217;s the experience of people who tried it out <em>without</em> their whole set of friends coming with them.  Of whose friends drifted back to Facebook or wherever.</p>
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		<title>Comment on Episode 116: Year in review by Todd</title>
		<link>http://jankcast.com/archives/1685/comment-page-1#comment-21705</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Wed, 14 Dec 2011 00:37:05 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1685#comment-21705</guid>
		<description>Seriously. Do a google image search for &quot;meanwhile on google plus.&quot; People think that.</description>
		<content:encoded><![CDATA[<p>Seriously. Do a google image search for &#8220;meanwhile on google plus.&#8221; People think that.</p>
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		<title>Comment on Episode 116: Year in review by Matt Sheridan</title>
		<link>http://jankcast.com/archives/1685/comment-page-1#comment-21694</link>
		<dc:creator>Matt Sheridan</dc:creator>
		<pubDate>Tue, 13 Dec 2011 19:49:05 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1685#comment-21694</guid>
		<description>Oh, man, people are discussing Google+ as a failed project?  That&#039;s amazing to me.  For my whole circle of friends (geeks all, mind you--of comics and gaming varieties) took to it with a &lt;em&gt;passion&lt;/em&gt;.  It immediately all but killed Twitter for us, and now we have some kind of hangout going on every night.

Circles, as Todd pointed out, really make it a better place to talk about specific (and quasi-private) subjects than similar venues.  I&#039;ve got my Gamers circle, of course.  And circles for all the various RPGs I&#039;m involved in, too.  I&#039;ve got a circle for the people who tend to come to our nightly hangouts, and one for Chicago people, and one for all the people I play Team Fortress 2 and other Steam games with.  I&#039;ve got and Atrocity Tourists circle for when I want to share horrible Internet treasures with the kind of people who appreciate such things.  I&#039;ve got a circle for folks who enjoy bad movies.  Inevitably, there&#039;s a &lt;em&gt;huge&lt;/em&gt; amount of overlap in these groups (Oh, man, wouldn&#039;t it be rad if G+ could generate a Venn diagram of your circles?), but the distinctions are extremely useful.

But, yeah, almost my whole range of friends is extremely Internet, so it&#039;s a perfect fit for me.</description>
		<content:encoded><![CDATA[<p>Oh, man, people are discussing Google+ as a failed project?  That&#8217;s amazing to me.  For my whole circle of friends (geeks all, mind you&#8211;of comics and gaming varieties) took to it with a <em>passion</em>.  It immediately all but killed Twitter for us, and now we have some kind of hangout going on every night.</p>
<p>Circles, as Todd pointed out, really make it a better place to talk about specific (and quasi-private) subjects than similar venues.  I&#8217;ve got my Gamers circle, of course.  And circles for all the various RPGs I&#8217;m involved in, too.  I&#8217;ve got a circle for the people who tend to come to our nightly hangouts, and one for Chicago people, and one for all the people I play Team Fortress 2 and other Steam games with.  I&#8217;ve got and Atrocity Tourists circle for when I want to share horrible Internet treasures with the kind of people who appreciate such things.  I&#8217;ve got a circle for folks who enjoy bad movies.  Inevitably, there&#8217;s a <em>huge</em> amount of overlap in these groups (Oh, man, wouldn&#8217;t it be rad if G+ could generate a Venn diagram of your circles?), but the distinctions are extremely useful.</p>
<p>But, yeah, almost my whole range of friends is extremely Internet, so it&#8217;s a perfect fit for me.</p>
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	<item>
		<title>Comment on Episode 115: Respecting stories. by Megan</title>
		<link>http://jankcast.com/archives/1674/comment-page-1#comment-21517</link>
		<dc:creator>Megan</dc:creator>
		<pubDate>Sat, 10 Dec 2011 02:26:19 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1674#comment-21517</guid>
		<description>I have not heard of this Gold Rush you speak of.  I cannot wait to uncover it.</description>
		<content:encoded><![CDATA[<p>I have not heard of this Gold Rush you speak of.  I cannot wait to uncover it.</p>
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		<title>Comment on Episode 115: Respecting stories. by Matt Sheridan</title>
		<link>http://jankcast.com/archives/1674/comment-page-1#comment-21436</link>
		<dc:creator>Matt Sheridan</dc:creator>
		<pubDate>Thu, 08 Dec 2011 19:10:03 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1674#comment-21436</guid>
		<description>Oh damn, Megan.  You seriously have exactly the same TV tastes as my wife and me.  We watch &lt;em&gt;all&lt;/em&gt; the True Trash.  Have you seen the non-stop failurepalooza that is &lt;em&gt;Gold Rush&lt;/em&gt;?  So good.

I should probably talk at you via Google+, instead.</description>
		<content:encoded><![CDATA[<p>Oh damn, Megan.  You seriously have exactly the same TV tastes as my wife and me.  We watch <em>all</em> the True Trash.  Have you seen the non-stop failurepalooza that is <em>Gold Rush</em>?  So good.</p>
<p>I should probably talk at you via Google+, instead.</p>
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		<title>Comment on Episode 114:  Janksgivinger by Ork&#8217;s Podium &#8211; Some Quick Hits : Canon Puncture</title>
		<link>http://jankcast.com/archives/1671/comment-page-1#comment-21253</link>
		<dc:creator>Ork&#8217;s Podium &#8211; Some Quick Hits : Canon Puncture</dc:creator>
		<pubDate>Mon, 05 Dec 2011 15:12:40 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1671#comment-21253</guid>
		<description>[...] Jank Cast 114 – Janksgivinger [...]</description>
		<content:encoded><![CDATA[<p>[...] Jank Cast 114 – Janksgivinger [...]</p>
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		<title>Comment on Episode 113:  Pass the Paper by Todd</title>
		<link>http://jankcast.com/archives/1662/comment-page-1#comment-20874</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Mon, 28 Nov 2011 18:21:37 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1662#comment-20874</guid>
		<description>Technically, the healing mechanic DOES do that, since it gives you a -2 to a roll, but treating that as a fact that has to be added would be a fun narrative way to do it.</description>
		<content:encoded><![CDATA[<p>Technically, the healing mechanic DOES do that, since it gives you a -2 to a roll, but treating that as a fact that has to be added would be a fun narrative way to do it.</p>
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		<title>Comment on Episode 113:  Pass the Paper by Tristansaurus-Rex</title>
		<link>http://jankcast.com/archives/1662/comment-page-1#comment-20600</link>
		<dc:creator>Tristansaurus-Rex</dc:creator>
		<pubDate>Tue, 22 Nov 2011 02:05:40 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1662#comment-20600</guid>
		<description>Ooooh, I like the shiny new intro.

Also, in regards to On Mighty Thews and the facts, I was running a one shot and the people I was playing with were adding their facts like crazy, but they were adding actually more bad fact than good. And like Todd said, it made their lives more interesting.</description>
		<content:encoded><![CDATA[<p>Ooooh, I like the shiny new intro.</p>
<p>Also, in regards to On Mighty Thews and the facts, I was running a one shot and the people I was playing with were adding their facts like crazy, but they were adding actually more bad fact than good. And like Todd said, it made their lives more interesting.</p>
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		<title>Comment on Episode 113:  Pass the Paper by DoctorD71</title>
		<link>http://jankcast.com/archives/1662/comment-page-1#comment-20598</link>
		<dc:creator>DoctorD71</dc:creator>
		<pubDate>Tue, 22 Nov 2011 00:05:30 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1662#comment-20598</guid>
		<description>Well, how often do you get a chance to stab a god in the ear anyway? Besides, I believe the adage is that if someone tells you that you can destroy a god&#039;s avatar in one shot, you say &quot;yes!&quot;

Seriously, thank-yous to Timo for bringing up incentives in the discussion. My comment on Thews was that the one thing it lacked was an incentive for the players to invent those &quot;facts&quot; that make things more challenging for the characters. Our group&#039;s dynamic was that there were about half of us creating more challenges and half of us solving them, so it came out well, but I wouldn&#039;t want to be pigeonholed into either role over the course of a whole campaign. It could be made easier for the GM to present harder challenges, as Dave suggested, but I think you&#039;d want to keep the creativity of the players involved instead of putting it all on the GM.

How about this: Change the healing mechanic slightly so that in order to heal a point of damage, a player has to invent something that sufficiently makes life more complicated for the PC&#039;s.

However you choose to run it, I think it&#039;s going to take the players and GM all knowing each other&#039;s playing styles and a good deal of trust as Todd mentioned, since  creative abuse of &quot;facts&quot; could theoretically make the PC&#039;s invincible, or lead them all to ruin.</description>
		<content:encoded><![CDATA[<p>Well, how often do you get a chance to stab a god in the ear anyway? Besides, I believe the adage is that if someone tells you that you can destroy a god&#8217;s avatar in one shot, you say &#8220;yes!&#8221;</p>
<p>Seriously, thank-yous to Timo for bringing up incentives in the discussion. My comment on Thews was that the one thing it lacked was an incentive for the players to invent those &#8220;facts&#8221; that make things more challenging for the characters. Our group&#8217;s dynamic was that there were about half of us creating more challenges and half of us solving them, so it came out well, but I wouldn&#8217;t want to be pigeonholed into either role over the course of a whole campaign. It could be made easier for the GM to present harder challenges, as Dave suggested, but I think you&#8217;d want to keep the creativity of the players involved instead of putting it all on the GM.</p>
<p>How about this: Change the healing mechanic slightly so that in order to heal a point of damage, a player has to invent something that sufficiently makes life more complicated for the PC&#8217;s.</p>
<p>However you choose to run it, I think it&#8217;s going to take the players and GM all knowing each other&#8217;s playing styles and a good deal of trust as Todd mentioned, since  creative abuse of &#8220;facts&#8221; could theoretically make the PC&#8217;s invincible, or lead them all to ruin.</p>
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		<title>Comment on Episode 111: Gaming as Social Commentary by Todd</title>
		<link>http://jankcast.com/archives/1642/comment-page-1#comment-20166</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Thu, 10 Nov 2011 20:14:58 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1642#comment-20166</guid>
		<description>Thanks for the compliment!

And a Celtic themed D&amp;D game influenced by Slaine sounds totally awesome.</description>
		<content:encoded><![CDATA[<p>Thanks for the compliment!</p>
<p>And a Celtic themed D&#038;D game influenced by Slaine sounds totally awesome.</p>
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		<title>Comment on Episode 111: Gaming as Social Commentary by Eodrid</title>
		<link>http://jankcast.com/archives/1642/comment-page-1#comment-20127</link>
		<dc:creator>Eodrid</dc:creator>
		<pubDate>Wed, 09 Nov 2011 18:13:15 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1642#comment-20127</guid>
		<description>1) Great episode. 
2) Sorry Megan, I thought you were a dude the first time a listened to a &#039;cast. Now, a few episodes in, you don&#039;t sound like a dude at all. 
3) I love Devil&#039;s Rejects and Starship Troopers, both good genre films with deeper messages below the obvious. I understand how some people can&#039;t watch Rejects, though.
4) I ran a Celtic themed D&amp;D game heavily influenced by the Slaine comics, and without really intending some themes slipped in. The PCs were from the Tribes of the Earth Goddess, so naturally that leads to some pro-matriarchy and pro-environment stuff, but it wasn&#039;t themes I had really intended to explore. It was interesting.</description>
		<content:encoded><![CDATA[<p>1) Great episode.<br />
2) Sorry Megan, I thought you were a dude the first time a listened to a &#8216;cast. Now, a few episodes in, you don&#8217;t sound like a dude at all.<br />
3) I love Devil&#8217;s Rejects and Starship Troopers, both good genre films with deeper messages below the obvious. I understand how some people can&#8217;t watch Rejects, though.<br />
4) I ran a Celtic themed D&amp;D game heavily influenced by the Slaine comics, and without really intending some themes slipped in. The PCs were from the Tribes of the Earth Goddess, so naturally that leads to some pro-matriarchy and pro-environment stuff, but it wasn&#8217;t themes I had really intended to explore. It was interesting.</p>
]]></content:encoded>
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		<title>Comment on Episode 111: Gaming as Social Commentary by Great Old One</title>
		<link>http://jankcast.com/archives/1642/comment-page-1#comment-20101</link>
		<dc:creator>Great Old One</dc:creator>
		<pubDate>Wed, 09 Nov 2011 01:27:44 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1642#comment-20101</guid>
		<description>So, I guess I need to try Malort (umlaut over the &quot;o&quot;).</description>
		<content:encoded><![CDATA[<p>So, I guess I need to try Malort (umlaut over the &#8220;o&#8221;).</p>
]]></content:encoded>
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		<title>Comment on Episode 110: Gaming as Socialising by Timo</title>
		<link>http://jankcast.com/archives/1623/comment-page-1#comment-20099</link>
		<dc:creator>Timo</dc:creator>
		<pubDate>Tue, 08 Nov 2011 22:28:01 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1623#comment-20099</guid>
		<description>oooooooooooooooooooooooooooh yeah.  that.  Yeah, that was pretty amusing.  Can&#039;t say I blame him though.</description>
		<content:encoded><![CDATA[<p>oooooooooooooooooooooooooooh yeah.  that.  Yeah, that was pretty amusing.  Can&#8217;t say I blame him though.</p>
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		<title>Comment on Episode 110: Gaming as Socialising by Megan</title>
		<link>http://jankcast.com/archives/1623/comment-page-1#comment-20095</link>
		<dc:creator>Megan</dc:creator>
		<pubDate>Tue, 08 Nov 2011 20:25:32 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1623#comment-20095</guid>
		<description>You told us about how the person handing the food to you at the restaurant set it on the counter as to avoid touching your leprosy.</description>
		<content:encoded><![CDATA[<p>You told us about how the person handing the food to you at the restaurant set it on the counter as to avoid touching your leprosy.</p>
]]></content:encoded>
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		<title>Comment on Episode 110: Gaming as Socialising by Timo</title>
		<link>http://jankcast.com/archives/1623/comment-page-1#comment-20086</link>
		<dc:creator>Timo</dc:creator>
		<pubDate>Tue, 08 Nov 2011 16:40:55 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1623#comment-20086</guid>
		<description>Restaurant Snub?  I have a shitty memory, what did I say?</description>
		<content:encoded><![CDATA[<p>Restaurant Snub?  I have a shitty memory, what did I say?</p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 110: Gaming as Socialising by Matt Sheridan</title>
		<link>http://jankcast.com/archives/1623/comment-page-1#comment-20057</link>
		<dc:creator>Matt Sheridan</dc:creator>
		<pubDate>Mon, 07 Nov 2011 18:07:05 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1623#comment-20057</guid>
		<description>Timo: Man, what the fuck.  That restaurant snub was un-fucking-warranted.  At Jank on Demand, I just assumed you were sunburned.  No worries, man; you do not look diseased.</description>
		<content:encoded><![CDATA[<p>Timo: Man, what the fuck.  That restaurant snub was un-fucking-warranted.  At Jank on Demand, I just assumed you were sunburned.  No worries, man; you do not look diseased.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Episode 110: Gaming as Socialising by Great Old One</title>
		<link>http://jankcast.com/archives/1623/comment-page-1#comment-19702</link>
		<dc:creator>Great Old One</dc:creator>
		<pubDate>Thu, 27 Oct 2011 03:20:31 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1623#comment-19702</guid>
		<description>1) The drink that I brought back was huangjiu (yellow wine). It&#039;s made from rice, and has an aftertaste like burned rice. Todd and Reek are correct: it&#039;s not good. 

2) Humans in the Star Trek universe are Luddites for anything over the accepted technological level. (Nerd alert) When they developed metaphasic sheilds, the technology was shelved. Later,  when fleeing the borg, Dr. Crusher had two no-name engineers apply the technology to the Enterprise to hide inside a star. They had complete immunity to all know weapons, but didn&#039;t do anything with it.</description>
		<content:encoded><![CDATA[<p>1) The drink that I brought back was huangjiu (yellow wine). It&#8217;s made from rice, and has an aftertaste like burned rice. Todd and Reek are correct: it&#8217;s not good. </p>
<p>2) Humans in the Star Trek universe are Luddites for anything over the accepted technological level. (Nerd alert) When they developed metaphasic sheilds, the technology was shelved. Later,  when fleeing the borg, Dr. Crusher had two no-name engineers apply the technology to the Enterprise to hide inside a star. They had complete immunity to all know weapons, but didn&#8217;t do anything with it.</p>
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		<title>Comment on Episode 109: Playing for Exploration by Joe</title>
		<link>http://jankcast.com/archives/1617/comment-page-1#comment-19688</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Wed, 26 Oct 2011 15:57:20 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1617#comment-19688</guid>
		<description>I loooooove Dungeon World.  Megan, if you want to give it a test run as a player, let me know.</description>
		<content:encoded><![CDATA[<p>I loooooove Dungeon World.  Megan, if you want to give it a test run as a player, let me know.</p>
]]></content:encoded>
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		<title>Comment on Episode 110: Gaming as Socialising by Rob</title>
		<link>http://jankcast.com/archives/1623/comment-page-1#comment-19651</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Tue, 25 Oct 2011 19:59:05 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1623#comment-19651</guid>
		<description>Hey guys! I just listened to the cast. It was awesome! It&#039;s my second night in Germany, and I listened to the cast while out shopping for groceries and German beer. I was very happy and a bit stunned by how much I was used as an example. Timo said it best: I like to explore that border on the edge of trust in game. I think I do so partly because I feel like, in life, I make too much of an effort to stay within that boundary of trust, making sure it&#039;s solid. In game, I tend to want to strip it down, whether that&#039;s between characters or within my own character, as if he doesn&#039;t trust himself. But I also want to emphasize how this explanation is only &quot;partly&quot; right, because I am often not even aware of how I am breaking down that boundary in game. It&#039;s like the way I started stripping at my own reception (a phrase I bet is rarely used by most): I look back now and can&#039;t believe I did what I did, but there was something inspirational and almost unavoidable about it at the time for me, so I just went with it. I think those are the moments in game I seek: unexpected inspirational moments that need to be played out, especially if it hits buttons. Correction: I don&#039;t seek them, they seek me.
I miss you guys, and am looking forward to the DitV AP!
Viele Grüße aus Giessen, Rob</description>
		<content:encoded><![CDATA[<p>Hey guys! I just listened to the cast. It was awesome! It&#8217;s my second night in Germany, and I listened to the cast while out shopping for groceries and German beer. I was very happy and a bit stunned by how much I was used as an example. Timo said it best: I like to explore that border on the edge of trust in game. I think I do so partly because I feel like, in life, I make too much of an effort to stay within that boundary of trust, making sure it&#8217;s solid. In game, I tend to want to strip it down, whether that&#8217;s between characters or within my own character, as if he doesn&#8217;t trust himself. But I also want to emphasize how this explanation is only &#8220;partly&#8221; right, because I am often not even aware of how I am breaking down that boundary in game. It&#8217;s like the way I started stripping at my own reception (a phrase I bet is rarely used by most): I look back now and can&#8217;t believe I did what I did, but there was something inspirational and almost unavoidable about it at the time for me, so I just went with it. I think those are the moments in game I seek: unexpected inspirational moments that need to be played out, especially if it hits buttons. Correction: I don&#8217;t seek them, they seek me.<br />
I miss you guys, and am looking forward to the DitV AP!<br />
Viele Grüße aus Giessen, Rob</p>
]]></content:encoded>
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		<title>Comment on Episode 110: Gaming as Socialising by DoctorD71</title>
		<link>http://jankcast.com/archives/1623/comment-page-1#comment-19606</link>
		<dc:creator>DoctorD71</dc:creator>
		<pubDate>Tue, 25 Oct 2011 04:49:38 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1623#comment-19606</guid>
		<description>Ok, need to regulate a bit here:

1) Disney is evil, clearly. I don&#039;t know why you folks can&#039;t see that. They&#039;re gobbling up every good kids&#039; entertainment in sight; Pixar, the Muppets, Marvel, where will it end? The princesses are a clue as to how the new &#039;royalty&#039; will rule over us after their fiendish plot to take over the world is hatched: from behind cute, smiling faces with perfect politeness.

2) A labor dispute in Shadowrun? No, you see, in the future of Shadowrun, the corporations have won and the unions have lost, period. That&#039;s why the term &quot;MegaCorp&quot; and &quot;Wage Slave&quot; are common in the setting. Any problem that the MegaCorps can&#039;t squash legally, they hire someone (often called &quot;shadowrunners&quot;) to squash illegally. In fact, one of the main draws of becoming a runner is that you get to live outside the system that the megacorporations control. I guess I have to give the GM credit though, for bravery in getting presented an idea that goes against the grain of the setting and running with it.

3) You left out an example of productive fun that I think applies to both the listener and recorder side: The Jank Cast.</description>
		<content:encoded><![CDATA[<p>Ok, need to regulate a bit here:</p>
<p>1) Disney is evil, clearly. I don&#8217;t know why you folks can&#8217;t see that. They&#8217;re gobbling up every good kids&#8217; entertainment in sight; Pixar, the Muppets, Marvel, where will it end? The princesses are a clue as to how the new &#8216;royalty&#8217; will rule over us after their fiendish plot to take over the world is hatched: from behind cute, smiling faces with perfect politeness.</p>
<p>2) A labor dispute in Shadowrun? No, you see, in the future of Shadowrun, the corporations have won and the unions have lost, period. That&#8217;s why the term &#8220;MegaCorp&#8221; and &#8220;Wage Slave&#8221; are common in the setting. Any problem that the MegaCorps can&#8217;t squash legally, they hire someone (often called &#8220;shadowrunners&#8221;) to squash illegally. In fact, one of the main draws of becoming a runner is that you get to live outside the system that the megacorporations control. I guess I have to give the GM credit though, for bravery in getting presented an idea that goes against the grain of the setting and running with it.</p>
<p>3) You left out an example of productive fun that I think applies to both the listener and recorder side: The Jank Cast.</p>
]]></content:encoded>
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		<title>Comment on Episode 110: Gaming as Socialising by Todd</title>
		<link>http://jankcast.com/archives/1623/comment-page-1#comment-19536</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Mon, 24 Oct 2011 20:41:56 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1623#comment-19536</guid>
		<description>&lt;i&gt;http://www.jankcast.com/wp-content/uploads/funchart.jpg&lt;/i&gt;

The chart of fun!

Let&#039;s look at the quadrants, shall we?

Unstrcutred/unproductive = Just hanging out with your friends.
Structured/unproductive = Playing a sport, for example.
Structured/Productive = Playing in a band, playing an RPG, perhaps.
Unstructured/productive = This one is hard. I would say something like brainstorming goes here.

Ta-da! I&#039;m a dork.</description>
		<content:encoded><![CDATA[<p><i><a href="http://www.jankcast.com/wp-content/uploads/funchart.jpg" rel="nofollow">http://www.jankcast.com/wp-content/uploads/funchart.jpg</a></i></p>
<p>The chart of fun!</p>
<p>Let&#8217;s look at the quadrants, shall we?</p>
<p>Unstrcutred/unproductive = Just hanging out with your friends.<br />
Structured/unproductive = Playing a sport, for example.<br />
Structured/Productive = Playing in a band, playing an RPG, perhaps.<br />
Unstructured/productive = This one is hard. I would say something like brainstorming goes here.</p>
<p>Ta-da! I&#8217;m a dork.</p>
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		<title>Comment on Episode 109: Playing for Exploration by Tristansaurus-Rex</title>
		<link>http://jankcast.com/archives/1617/comment-page-1#comment-19393</link>
		<dc:creator>Tristansaurus-Rex</dc:creator>
		<pubDate>Fri, 21 Oct 2011 01:05:29 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1617#comment-19393</guid>
		<description>Hey Todd, is that a book you are writing? Or is it an article that will be appearing in an academic journal?</description>
		<content:encoded><![CDATA[<p>Hey Todd, is that a book you are writing? Or is it an article that will be appearing in an academic journal?</p>
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		<title>Comment on Ep 107: Long form and short form games by DoctorD71</title>
		<link>http://jankcast.com/archives/1600/comment-page-1#comment-18933</link>
		<dc:creator>DoctorD71</dc:creator>
		<pubDate>Fri, 07 Oct 2011 03:30:49 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1600#comment-18933</guid>
		<description>I lean a bit towards Sandy and tend to prefer long term games, but I have to say that some of the most memorable moments I&#039;ve had in gaming happened in one-offs. For the record, the longest campaign I&#039;ve been in started as a 2nd ed. D.C. Heroes game back in &#039;92, and the last time we played, about a year and a half ago, we were playing the children of our original characters and using Mutants and Masterminds.

I *love* the idea of playing long-term campaigns in &quot;seasons&quot;. One of the drawbacks of long-running games is that the pressure builds on the GM to create the conditions for situations to arise that the PC&#039;s haven&#039;t been in before, and the characters themselves become so familiar that everyone would be able to predict what they would do in almost any scenario. With seasons, the GM would be encouraged to set up a long story arc with an &quot;episode&quot; that would be a natural ending point. The downtime between seasons would give the GM a chance to recharge, and a chance for the players to reflect on how the last season&#039;s events might have changed their characters.

On a side note, I need to reassure Megan: I thought it was cool to have my daughter&#039;s first birthday party at Chicagoland Games, but *only* her first. At that age, the party was more for the adults that we invited (many of them gamers) than it was for her, and I&#039;m fairly certain she won&#039;t remember any of it, especially since she slept through half of it. I promise you, when she&#039;s old enough to have a party with her future little friends of a type that would turn the Dice Dojo into a Chuck E. Cheese, I&#039;ll be taking her to... well, Chuck E. Cheese.

-Doc</description>
		<content:encoded><![CDATA[<p>I lean a bit towards Sandy and tend to prefer long term games, but I have to say that some of the most memorable moments I&#8217;ve had in gaming happened in one-offs. For the record, the longest campaign I&#8217;ve been in started as a 2nd ed. D.C. Heroes game back in &#8217;92, and the last time we played, about a year and a half ago, we were playing the children of our original characters and using Mutants and Masterminds.</p>
<p>I *love* the idea of playing long-term campaigns in &#8220;seasons&#8221;. One of the drawbacks of long-running games is that the pressure builds on the GM to create the conditions for situations to arise that the PC&#8217;s haven&#8217;t been in before, and the characters themselves become so familiar that everyone would be able to predict what they would do in almost any scenario. With seasons, the GM would be encouraged to set up a long story arc with an &#8220;episode&#8221; that would be a natural ending point. The downtime between seasons would give the GM a chance to recharge, and a chance for the players to reflect on how the last season&#8217;s events might have changed their characters.</p>
<p>On a side note, I need to reassure Megan: I thought it was cool to have my daughter&#8217;s first birthday party at Chicagoland Games, but *only* her first. At that age, the party was more for the adults that we invited (many of them gamers) than it was for her, and I&#8217;m fairly certain she won&#8217;t remember any of it, especially since she slept through half of it. I promise you, when she&#8217;s old enough to have a party with her future little friends of a type that would turn the Dice Dojo into a Chuck E. Cheese, I&#8217;ll be taking her to&#8230; well, Chuck E. Cheese.</p>
<p>-Doc</p>
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		<title>Comment on Ep 107: Long form and short form games by Sandy</title>
		<link>http://jankcast.com/archives/1600/comment-page-1#comment-18925</link>
		<dc:creator>Sandy</dc:creator>
		<pubDate>Thu, 06 Oct 2011 20:21:15 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1600#comment-18925</guid>
		<description>A lot that I would have said was covered by one person or another. I guess the only thing was about &quot;special moments&quot; in long term games. The special moments occur much more naturally in long term games (or so I believe)

For example, in my Deadlands campaign early on I the players deal with a train load of vampires, a rather famous canned adventure which killed a lot of PCs. I don&#039;t think the party ever forgave me, or forgot. Two years (real time) later while the crew was in Tombstone and they heard the whistle from an unscheduled train. Now normally they kept a low profile as they were being actively hunted by one of the reckoners. an inbred magical family, and a persistent a &quot;wife&quot; (guess who scared the party more ;) ) But they heard those words unscheduled train and out came the heavy artillery. The best line came from the normally calm Priest who always tried to talk his way out of a problem (at least while humans were involved) which was to the &#039;can I shoot it yet&#039; riflemen. &quot;Get the dynamite&quot;.

The whole point being that the entire line HAD been just a throw away line on my part. A way to set the mood before the next adventure. When they started to gear up and acting as if I said &quot;the forces of hell and damnation are descending upon you&quot; I was gobsmacked. Until they pointed out that they last &quot;unscheduled&quot; train they had to deal with was full of vampires. 

So there the party was  carrying enough firepower magical and otherwise to level a state, infront of townsfolk who really didn&#039;t know what was going on and off of this train comes a British Noble who just wanted to bring &quot;the wonders and enlightenment of art and culture to his unwashed American cousins. &quot;

I still have one players who honestly feels that the train load of vampires was the lesser of those two evils. 

Sandy</description>
		<content:encoded><![CDATA[<p>A lot that I would have said was covered by one person or another. I guess the only thing was about &#8220;special moments&#8221; in long term games. The special moments occur much more naturally in long term games (or so I believe)</p>
<p>For example, in my Deadlands campaign early on I the players deal with a train load of vampires, a rather famous canned adventure which killed a lot of PCs. I don&#8217;t think the party ever forgave me, or forgot. Two years (real time) later while the crew was in Tombstone and they heard the whistle from an unscheduled train. Now normally they kept a low profile as they were being actively hunted by one of the reckoners. an inbred magical family, and a persistent a &#8220;wife&#8221; (guess who scared the party more <img src='http://jankcast.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ) But they heard those words unscheduled train and out came the heavy artillery. The best line came from the normally calm Priest who always tried to talk his way out of a problem (at least while humans were involved) which was to the &#8216;can I shoot it yet&#8217; riflemen. &#8220;Get the dynamite&#8221;.</p>
<p>The whole point being that the entire line HAD been just a throw away line on my part. A way to set the mood before the next adventure. When they started to gear up and acting as if I said &#8220;the forces of hell and damnation are descending upon you&#8221; I was gobsmacked. Until they pointed out that they last &#8220;unscheduled&#8221; train they had to deal with was full of vampires. </p>
<p>So there the party was  carrying enough firepower magical and otherwise to level a state, infront of townsfolk who really didn&#8217;t know what was going on and off of this train comes a British Noble who just wanted to bring &#8220;the wonders and enlightenment of art and culture to his unwashed American cousins. &#8221;</p>
<p>I still have one players who honestly feels that the train load of vampires was the lesser of those two evils. </p>
<p>Sandy</p>
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		<title>Comment on Players as audience, and why we shouldn&#8217;t forgive by Timo</title>
		<link>http://jankcast.com/archives/1606/comment-page-1#comment-18923</link>
		<dc:creator>Timo</dc:creator>
		<pubDate>Thu, 06 Oct 2011 19:44:43 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1606#comment-18923</guid>
		<description>oh yeah, I know the term.  Just didn&#039;t use it for some reason.  I could have said &quot;we shouldn&#039;t be forgiving of things that challenge our suspension of disbelief.&quot;  Though that is not the entirety of what I&#039;m saying.</description>
		<content:encoded><![CDATA[<p>oh yeah, I know the term.  Just didn&#8217;t use it for some reason.  I could have said &#8220;we shouldn&#8217;t be forgiving of things that challenge our suspension of disbelief.&#8221;  Though that is not the entirety of what I&#8217;m saying.</p>
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		<title>Comment on Players as audience, and why we shouldn&#8217;t forgive by Megan</title>
		<link>http://jankcast.com/archives/1606/comment-page-1#comment-18917</link>
		<dc:creator>Megan</dc:creator>
		<pubDate>Thu, 06 Oct 2011 18:23:05 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1606#comment-18917</guid>
		<description>There is actually already a term for what you&#039;ve just written about.  It&#039;s called &quot;suspension of disbelief&quot; and is the key element in bringing an audience along on whatever journey you happen to be taking onstage, on camera or on the page.  It has been studied and debated and re-defined oodles of times over the years.  Here&#039;s more info, in case you&#039;d like to see how Samuel Coleridge and his contemporaries put their ideas together.  http://en.wikipedia.org/wiki/Suspension_of_disbelief</description>
		<content:encoded><![CDATA[<p>There is actually already a term for what you&#8217;ve just written about.  It&#8217;s called &#8220;suspension of disbelief&#8221; and is the key element in bringing an audience along on whatever journey you happen to be taking onstage, on camera or on the page.  It has been studied and debated and re-defined oodles of times over the years.  Here&#8217;s more info, in case you&#8217;d like to see how Samuel Coleridge and his contemporaries put their ideas together.  <a href="http://en.wikipedia.org/wiki/Suspension_of_disbelief" rel="nofollow">http://en.wikipedia.org/wiki/Suspension_of_disbelief</a></p>
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		<title>Comment on Players as audience, and why we shouldn&#8217;t forgive by Timo</title>
		<link>http://jankcast.com/archives/1606/comment-page-1#comment-18915</link>
		<dc:creator>Timo</dc:creator>
		<pubDate>Thu, 06 Oct 2011 17:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1606#comment-18915</guid>
		<description>I don&#039;t think it matters.  For long or short games, the matter is all in the moment:  can you work with what is right in front of you?  Just be critical about what you&#039;re doing right here right now.

Though, honestly?  I&#039;d probably be more demanding in a long term game, because whatever is created now is possibly part of the session not only next week, but 3 months down the line.  If something is going to bother me every time it comes up, better to nip it in the bud earlier rather than later.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think it matters.  For long or short games, the matter is all in the moment:  can you work with what is right in front of you?  Just be critical about what you&#8217;re doing right here right now.</p>
<p>Though, honestly?  I&#8217;d probably be more demanding in a long term game, because whatever is created now is possibly part of the session not only next week, but 3 months down the line.  If something is going to bother me every time it comes up, better to nip it in the bud earlier rather than later.</p>
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		<title>Comment on Players as audience, and why we shouldn&#8217;t forgive by Ryan</title>
		<link>http://jankcast.com/archives/1606/comment-page-1#comment-18912</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 06 Oct 2011 15:49:16 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1606#comment-18912</guid>
		<description>Cool article. In relation to your most recent episode, do you think the dynamic to be more or less forgiving changes between longer and shorter games?</description>
		<content:encoded><![CDATA[<p>Cool article. In relation to your most recent episode, do you think the dynamic to be more or less forgiving changes between longer and shorter games?</p>
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		<title>Comment on Ep 107: Long form and short form games by Timo</title>
		<link>http://jankcast.com/archives/1600/comment-page-1#comment-18910</link>
		<dc:creator>Timo</dc:creator>
		<pubDate>Thu, 06 Oct 2011 15:26:53 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1600#comment-18910</guid>
		<description>Thanks Sandy.  I&#039;ve never had a game last as long as your average game length, so it&#039;s good to hear that we had something to say that was informative to you.   Out of curiosity, did anything in particular stand out?  Anything you strongly agree with, strongly disagree with, that was new and comment-worthy?</description>
		<content:encoded><![CDATA[<p>Thanks Sandy.  I&#8217;ve never had a game last as long as your average game length, so it&#8217;s good to hear that we had something to say that was informative to you.   Out of curiosity, did anything in particular stand out?  Anything you strongly agree with, strongly disagree with, that was new and comment-worthy?</p>
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		<title>Comment on Ep 107: Long form and short form games by Sandy</title>
		<link>http://jankcast.com/archives/1600/comment-page-1#comment-18876</link>
		<dc:creator>Sandy</dc:creator>
		<pubDate>Wed, 05 Oct 2011 21:32:09 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1600#comment-18876</guid>
		<description>I really glad to see you dealing with the topic. For someone like me who considers anything under a year a short campaign (average game length of a campaign is 3 to 5 years). I admit that for a long time I thought that role playing meant long campaigns and had trouble wrapping my mind around a Short campaign. 

It was interesting to hear the other side.

Sandy</description>
		<content:encoded><![CDATA[<p>I really glad to see you dealing with the topic. For someone like me who considers anything under a year a short campaign (average game length of a campaign is 3 to 5 years). I admit that for a long time I thought that role playing meant long campaigns and had trouble wrapping my mind around a Short campaign. </p>
<p>It was interesting to hear the other side.</p>
<p>Sandy</p>
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		<title>Comment on Episode 103: RP in a non-RP Land by Clyde L. Rhoer</title>
		<link>http://jankcast.com/archives/1579/comment-page-1#comment-18720</link>
		<dc:creator>Clyde L. Rhoer</dc:creator>
		<pubDate>Fri, 30 Sep 2011 06:06:47 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1579#comment-18720</guid>
		<description>I fell a couple years ago and herniated my back which gave me Sciatica, until I had an operation. I have to do back extensions now to keep my back pain under control. Some simple exercises may ease your pain tremendously. My physical therapist recommended the book, &quot;Treat Your Own Back Pain.&quot; I now also recommend it. It&#039;s got simple simple exercises in it, and it only costs ten bucks. You&#039;ll thank me later.

http://www.amazon.com/Treat-Your-Own-Back-9th/dp/0987650408</description>
		<content:encoded><![CDATA[<p>I fell a couple years ago and herniated my back which gave me Sciatica, until I had an operation. I have to do back extensions now to keep my back pain under control. Some simple exercises may ease your pain tremendously. My physical therapist recommended the book, &#8220;Treat Your Own Back Pain.&#8221; I now also recommend it. It&#8217;s got simple simple exercises in it, and it only costs ten bucks. You&#8217;ll thank me later.</p>
<p><a href="http://www.amazon.com/Treat-Your-Own-Back-9th/dp/0987650408" rel="nofollow">http://www.amazon.com/Treat-Your-Own-Back-9th/dp/0987650408</a></p>
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		<title>Comment on Episode 106: Getting Into Gaming by Tristansaurus-Rex</title>
		<link>http://jankcast.com/archives/1597/comment-page-1#comment-18590</link>
		<dc:creator>Tristansaurus-Rex</dc:creator>
		<pubDate>Wed, 28 Sep 2011 05:18:25 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1597#comment-18590</guid>
		<description>Great cast guys. It was cool to hear about the experiences you guys have had in your group. It&#039;s really cool to hear about people starting into the hobby from later than high school or college. I was particularly interested in the way that what are commonly held a norms for &quot;high school&quot; gamers are more universally something which happens with new gamers. Todd mentioned earlier in the cast that some of the ApoWo game might be showing up as an AP. I&#039;d be interested in hearing some of it, sounds like the game has been one that your group is having.</description>
		<content:encoded><![CDATA[<p>Great cast guys. It was cool to hear about the experiences you guys have had in your group. It&#8217;s really cool to hear about people starting into the hobby from later than high school or college. I was particularly interested in the way that what are commonly held a norms for &#8220;high school&#8221; gamers are more universally something which happens with new gamers. Todd mentioned earlier in the cast that some of the ApoWo game might be showing up as an AP. I&#8217;d be interested in hearing some of it, sounds like the game has been one that your group is having.</p>
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		<title>Comment on Episode 104: We&#8217;re So Excited and We Just Can&#8217;t Hide It by Pinkys.Brain</title>
		<link>http://jankcast.com/archives/1587/comment-page-1#comment-18397</link>
		<dc:creator>Pinkys.Brain</dc:creator>
		<pubDate>Thu, 22 Sep 2011 15:37:34 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1587#comment-18397</guid>
		<description>@Degenesis: The setting is interesting, but the system is not the greatest. As Flo already said starting characters are rather weak. It&#039;s a bit like playing a percentile system: You have to  specialize heavily to get anything done.
You also cannot freely choose cults/cultures in a group: Most of the cultures hate each other, even more than the clans in WoD.

I&#039;d grab the setting and ditch the system, because it actually brings nothing new or special to the table. It has attributes, skills, and that is it. The only additional system are the actions points (AP) based on two of your attributes. They mainly come into play during fights and serve as you hitpoint for trauma damage (like the stun monitor in Shadowrun, but without negative modifiers). But you can also use them to boost your initiative, to reduce target numbers, etc.)...so nothing special.

Even the developers admitted in an interview some years ago that the rule system is lacking and full of flaws. So (some) people are still waiting for a revised (or rather redone) version...

Pinkys.Brain

p.s.: You can get the free German pdf from the German Degenesis page...</description>
		<content:encoded><![CDATA[<p>@Degenesis: The setting is interesting, but the system is not the greatest. As Flo already said starting characters are rather weak. It&#8217;s a bit like playing a percentile system: You have to  specialize heavily to get anything done.<br />
You also cannot freely choose cults/cultures in a group: Most of the cultures hate each other, even more than the clans in WoD.</p>
<p>I&#8217;d grab the setting and ditch the system, because it actually brings nothing new or special to the table. It has attributes, skills, and that is it. The only additional system are the actions points (AP) based on two of your attributes. They mainly come into play during fights and serve as you hitpoint for trauma damage (like the stun monitor in Shadowrun, but without negative modifiers). But you can also use them to boost your initiative, to reduce target numbers, etc.)&#8230;so nothing special.</p>
<p>Even the developers admitted in an interview some years ago that the rule system is lacking and full of flaws. So (some) people are still waiting for a revised (or rather redone) version&#8230;</p>
<p>Pinkys.Brain</p>
<p>p.s.: You can get the free German pdf from the German Degenesis page&#8230;</p>
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		<title>Comment on Episode 105: The Relationship Between GMs and Players/Players and Players by Todd</title>
		<link>http://jankcast.com/archives/1595/comment-page-1#comment-18308</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Tue, 20 Sep 2011 22:55:08 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1595#comment-18308</guid>
		<description>Yo. Someone else recommended that EXACT game to us as the game that does what I was wondering if any game did. I&#039;d heard of it but had no idea that was what it was. We will definitely give it a try and report back as soon as we can. Thanks for the recommendation and the compliment!</description>
		<content:encoded><![CDATA[<p>Yo. Someone else recommended that EXACT game to us as the game that does what I was wondering if any game did. I&#8217;d heard of it but had no idea that was what it was. We will definitely give it a try and report back as soon as we can. Thanks for the recommendation and the compliment!</p>
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		<title>Comment on Episode 104: We&#8217;re So Excited and We Just Can&#8217;t Hide It by Flo</title>
		<link>http://jankcast.com/archives/1587/comment-page-1#comment-18301</link>
		<dc:creator>Flo</dc:creator>
		<pubDate>Tue, 20 Sep 2011 18:45:22 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1587#comment-18301</guid>
		<description>Hey Jank Casters! I loved the part about A Flower for Mara, that sounded really cool and intense. Rob, I´m from Germany, but I only know some LARPer from the Frankfurt-area. Thoughts on DeGenesis, hm... it can be a little bit complicated at first, it also can be very deadly. A character will most likely be good in a few things and suck everywhere else. It´s hard to build a well-rounded character. And the different cults aren´t balanced, which is appropriate to the fiction, you just have to know it when making characters. This also makes it very easy for the GM to build lots of tension. The characters will really have to fight for their lives in the midst of ash stormes, slave raiders and telepathic psychos.</description>
		<content:encoded><![CDATA[<p>Hey Jank Casters! I loved the part about A Flower for Mara, that sounded really cool and intense. Rob, I´m from Germany, but I only know some LARPer from the Frankfurt-area. Thoughts on DeGenesis, hm&#8230; it can be a little bit complicated at first, it also can be very deadly. A character will most likely be good in a few things and suck everywhere else. It´s hard to build a well-rounded character. And the different cults aren´t balanced, which is appropriate to the fiction, you just have to know it when making characters. This also makes it very easy for the GM to build lots of tension. The characters will really have to fight for their lives in the midst of ash stormes, slave raiders and telepathic psychos.</p>
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		<title>Comment on Episode 105: The Relationship Between GMs and Players/Players and Players by Flo</title>
		<link>http://jankcast.com/archives/1595/comment-page-1#comment-18299</link>
		<dc:creator>Flo</dc:creator>
		<pubDate>Tue, 20 Sep 2011 18:07:27 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1595#comment-18299</guid>
		<description>Hey Jank Casters! Its been a great show again! Have you played Seth Ben-Ezra´s Dirty Secrets? It is a Noir-crime game where the actual perpetrators of the crimes are determined semi-randomly as the story goes on. It´s also very improv heavy and the traditional roles of one GM vs many players are switched. There is one player playing the investigator, the other players act as the GMs.</description>
		<content:encoded><![CDATA[<p>Hey Jank Casters! Its been a great show again! Have you played Seth Ben-Ezra´s Dirty Secrets? It is a Noir-crime game where the actual perpetrators of the crimes are determined semi-randomly as the story goes on. It´s also very improv heavy and the traditional roles of one GM vs many players are switched. There is one player playing the investigator, the other players act as the GMs.</p>
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		<title>Comment on Episode 102:  Gaming advice and the Conversation on Gaming by Timo</title>
		<link>http://jankcast.com/archives/1567/comment-page-1#comment-18258</link>
		<dc:creator>Timo</dc:creator>
		<pubDate>Mon, 19 Sep 2011 16:30:30 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1567#comment-18258</guid>
		<description>... we&#039;re not helpful people.  I thought we made that clear already?  Boo, I say boo!

But I do like the podcast survey, it&#039;s nice and shiny and make me feel special.</description>
		<content:encoded><![CDATA[<p>&#8230; we&#8217;re not helpful people.  I thought we made that clear already?  Boo, I say boo!</p>
<p>But I do like the podcast survey, it&#8217;s nice and shiny and make me feel special.</p>
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		<title>Comment on Episode 104: We&#8217;re So Excited and We Just Can&#8217;t Hide It by Timo</title>
		<link>http://jankcast.com/archives/1587/comment-page-1#comment-18257</link>
		<dc:creator>Timo</dc:creator>
		<pubDate>Mon, 19 Sep 2011 16:29:11 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1587#comment-18257</guid>
		<description>You&#039;re thanking the wrong feller, me lad.  Todd did them there show notes, I just added the last link.</description>
		<content:encoded><![CDATA[<p>You&#8217;re thanking the wrong feller, me lad.  Todd did them there show notes, I just added the last link.</p>
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		<title>Comment on Episode 102:  Gaming advice and the Conversation on Gaming by A. David pinilla</title>
		<link>http://jankcast.com/archives/1567/comment-page-1#comment-18256</link>
		<dc:creator>A. David pinilla</dc:creator>
		<pubDate>Mon, 19 Sep 2011 16:14:30 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1567#comment-18256</guid>
		<description>D&amp;D is 36.8%, according to your survey.

The game solicitation section isn&#039;t a check box list, it&#039;s a write in of your PREFERRED system.  

You&#039;ll get no disagreement from me that the survey is a little less than &#039;scientific&#039;.  The game distribution isn&#039;t the point of the survey, by a lot, so it&#039;s somewhat disingenuous to draw conclusions from that.  

There&#039;s a huge bias in the data getting skewed: shows that promote it primarily have an bias toward indie games.

We&#039;re definitely open to suggestions on how to improve the survey process.  In fact, every year before we run it, we solicit feedback and ask for people to promote it.  If you&#039;re actually interested in making it better, you could definitely help out.  ;)</description>
		<content:encoded><![CDATA[<p>D&amp;D is 36.8%, according to your survey.</p>
<p>The game solicitation section isn&#8217;t a check box list, it&#8217;s a write in of your PREFERRED system.  </p>
<p>You&#8217;ll get no disagreement from me that the survey is a little less than &#8216;scientific&#8217;.  The game distribution isn&#8217;t the point of the survey, by a lot, so it&#8217;s somewhat disingenuous to draw conclusions from that.  </p>
<p>There&#8217;s a huge bias in the data getting skewed: shows that promote it primarily have an bias toward indie games.</p>
<p>We&#8217;re definitely open to suggestions on how to improve the survey process.  In fact, every year before we run it, we solicit feedback and ask for people to promote it.  If you&#8217;re actually interested in making it better, you could definitely help out.  <img src='http://jankcast.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on Episode 104: We&#8217;re So Excited and We Just Can&#8217;t Hide It by Rob</title>
		<link>http://jankcast.com/archives/1587/comment-page-1#comment-18180</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Sat, 17 Sep 2011 16:04:49 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1587#comment-18180</guid>
		<description>Thank you Tristansaurus-Rex for the congratulatory note. Did I mention in the cast that the singular combination - wedding in Chicago, job in Germany - is particularly bitter-sweet? It is. Speaking of: thanks also to you, Timo, for the show note bid seeking German gamers in the Frankfurt area! 

And that reminds me: I also wanted to make a formal apology to all German RPGers out there about comments made in this cast: I do not think that Germany is 20 years behind in RPGs. There is a ton of good work out there - I&#039;m particularly excited about &quot;Ratten!&quot; and all the cool stuff that&#039;s coming out with Kopfkino, for instance. I also hope to go to Internationale Spieltage in Essen - the German version of GenCon - at the end of October to see what&#039;s new. I&#039;m just a little nervous about the DeGenesis system, is all. Any thoughts on that system in particular would be most welcome, since I&#039;ve only skimmed the English translation, and would love to play it.</description>
		<content:encoded><![CDATA[<p>Thank you Tristansaurus-Rex for the congratulatory note. Did I mention in the cast that the singular combination &#8211; wedding in Chicago, job in Germany &#8211; is particularly bitter-sweet? It is. Speaking of: thanks also to you, Timo, for the show note bid seeking German gamers in the Frankfurt area! </p>
<p>And that reminds me: I also wanted to make a formal apology to all German RPGers out there about comments made in this cast: I do not think that Germany is 20 years behind in RPGs. There is a ton of good work out there &#8211; I&#8217;m particularly excited about &#8220;Ratten!&#8221; and all the cool stuff that&#8217;s coming out with Kopfkino, for instance. I also hope to go to Internationale Spieltage in Essen &#8211; the German version of GenCon &#8211; at the end of October to see what&#8217;s new. I&#8217;m just a little nervous about the DeGenesis system, is all. Any thoughts on that system in particular would be most welcome, since I&#8217;ve only skimmed the English translation, and would love to play it.</p>
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		<title>Comment on Episode 104: We&#8217;re So Excited and We Just Can&#8217;t Hide It by Timo</title>
		<link>http://jankcast.com/archives/1587/comment-page-1#comment-18073</link>
		<dc:creator>Timo</dc:creator>
		<pubDate>Tue, 13 Sep 2011 09:27:53 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1587#comment-18073</guid>
		<description>Hey Tristan.  Just add me to your circles, and let me know you want to be in the Jank Circle.  I&#039;m the nominal keeper of circles.</description>
		<content:encoded><![CDATA[<p>Hey Tristan.  Just add me to your circles, and let me know you want to be in the Jank Circle.  I&#8217;m the nominal keeper of circles.</p>
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		<title>Comment on Episode 104: We&#8217;re So Excited and We Just Can&#8217;t Hide It by Tristansaurus-Rex</title>
		<link>http://jankcast.com/archives/1587/comment-page-1#comment-18062</link>
		<dc:creator>Tristansaurus-Rex</dc:creator>
		<pubDate>Tue, 13 Sep 2011 02:16:35 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1587#comment-18062</guid>
		<description>Hey guys, great cast. Scott and Todd, I&#039;ve been playing Space Marine and I just finished the campaign it is amazing. Tying in with what was said in the last cast and what Dave said, the game was built to pull the player in. It is beautiful and the whole game is scored by a live orchestra which totally pulled me in.

Congrats to Rob, both on the job and the wedding. 

Btw, I&#039;m having trouble finding the Jank circle you guys have on Google+</description>
		<content:encoded><![CDATA[<p>Hey guys, great cast. Scott and Todd, I&#8217;ve been playing Space Marine and I just finished the campaign it is amazing. Tying in with what was said in the last cast and what Dave said, the game was built to pull the player in. It is beautiful and the whole game is scored by a live orchestra which totally pulled me in.</p>
<p>Congrats to Rob, both on the job and the wedding. </p>
<p>Btw, I&#8217;m having trouble finding the Jank circle you guys have on Google+</p>
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		<title>Comment on On screwdrivers and nails by Joe</title>
		<link>http://jankcast.com/archives/1574/comment-page-1#comment-18052</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Mon, 12 Sep 2011 19:08:11 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1574#comment-18052</guid>
		<description>I think there&#039;s a couple issues with the time suck of life.  One is that the trend is longer hours and longer commutes, so just doing one&#039;s job takes a bigger bite.  Then there&#039;s the time and energy it takes to game, versus stamp collecting or watching a ball game.  Hard to find the time, then bring the energy when you have the time.</description>
		<content:encoded><![CDATA[<p>I think there&#8217;s a couple issues with the time suck of life.  One is that the trend is longer hours and longer commutes, so just doing one&#8217;s job takes a bigger bite.  Then there&#8217;s the time and energy it takes to game, versus stamp collecting or watching a ball game.  Hard to find the time, then bring the energy when you have the time.</p>
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		<title>Comment on Episode 103: RP in a non-RP Land by Todd</title>
		<link>http://jankcast.com/archives/1579/comment-page-1#comment-18050</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Mon, 12 Sep 2011 17:14:07 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1579#comment-18050</guid>
		<description>Yeah. I was totally surprised the first time I went to hack something when I got my ass shot in the middle of doing it.</description>
		<content:encoded><![CDATA[<p>Yeah. I was totally surprised the first time I went to hack something when I got my ass shot in the middle of doing it.</p>
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		<title>Comment on Episode 103: RP in a non-RP Land by Tristansaurus-Rex</title>
		<link>http://jankcast.com/archives/1579/comment-page-1#comment-18035</link>
		<dc:creator>Tristansaurus-Rex</dc:creator>
		<pubDate>Mon, 12 Sep 2011 01:22:55 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1579#comment-18035</guid>
		<description>I agree, the lack of hand holding is refreshing. I didn&#039;t run into that specific issue, but I had other issues with alarming people who I didn&#039;t realize could be alarmed, and got killed while trying to hack terminals. It was difference between Deus Ex and other games, like the Fallout series (where time effectively stops when you begin to hack terminals or pick locks) that made the game a little harder and realistic. It really drew me in.</description>
		<content:encoded><![CDATA[<p>I agree, the lack of hand holding is refreshing. I didn&#8217;t run into that specific issue, but I had other issues with alarming people who I didn&#8217;t realize could be alarmed, and got killed while trying to hack terminals. It was difference between Deus Ex and other games, like the Fallout series (where time effectively stops when you begin to hack terminals or pick locks) that made the game a little harder and realistic. It really drew me in.</p>
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		<title>Comment on Episode 101: Character Flaws by Lance</title>
		<link>http://jankcast.com/archives/1558/comment-page-1#comment-18031</link>
		<dc:creator>Lance</dc:creator>
		<pubDate>Sun, 11 Sep 2011 23:04:06 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1558#comment-18031</guid>
		<description>Another system that uses flaws well is Cortex/Serenity/BSG etc.
You gain plot points when you deliberately invoke your flaw in a way which causes a problem for your character.
Your alcoholic character get drunk and spends an evening singing karaoke - no points.
Your alcoholic character get drunk and tells the client that he can&#039; take his job and shove it up his arse&#039; just before throwing up all over his bodyguard. That may cause issues, have a point.</description>
		<content:encoded><![CDATA[<p>Another system that uses flaws well is Cortex/Serenity/BSG etc.<br />
You gain plot points when you deliberately invoke your flaw in a way which causes a problem for your character.<br />
Your alcoholic character get drunk and spends an evening singing karaoke &#8211; no points.<br />
Your alcoholic character get drunk and tells the client that he can&#8217; take his job and shove it up his arse&#8217; just before throwing up all over his bodyguard. That may cause issues, have a point.</p>
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		<title>Comment on Episode 102:  Gaming advice and the Conversation on Gaming by Timo</title>
		<link>http://jankcast.com/archives/1567/comment-page-1#comment-18021</link>
		<dc:creator>Timo</dc:creator>
		<pubDate>Sun, 11 Sep 2011 14:35:22 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1567#comment-18021</guid>
		<description>...you know, that&#039;s a pretty nifty idea.  A game built around the DM as the hand of fate, dragging the characters to their eventual doom.  Hrm.  I seem to recall hearing something similar to this... Maybe Jennisodes?  Yeah, I think &quot;The Secret Fire&quot; RPG guy mentioned something along these lines, though my understanding is that that is kind of a trad game thing.</description>
		<content:encoded><![CDATA[<p>&#8230;you know, that&#8217;s a pretty nifty idea.  A game built around the DM as the hand of fate, dragging the characters to their eventual doom.  Hrm.  I seem to recall hearing something similar to this&#8230; Maybe Jennisodes?  Yeah, I think &#8220;The Secret Fire&#8221; RPG guy mentioned something along these lines, though my understanding is that that is kind of a trad game thing.</p>
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		<title>Comment on Episode 103: RP in a non-RP Land by Todd</title>
		<link>http://jankcast.com/archives/1579/comment-page-1#comment-17992</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Sat, 10 Sep 2011 15:59:05 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1579#comment-17992</guid>
		<description>Yeah, I&#039;ve started playing it and it sure is amazing. The lack of hand-holding takes some getting used to (which probably says more about OTHER games right now than Deus Ex), but I&#039;m starting to get the hang of it.

For example: in the very first mission after the tutorial part, when you have to go get the terrorists out of the factory or whatever, you enter and there&#039;s a hallway with three guys in it. I spent about a half hour getting killed over and over by them before I realized that they&#039;re cops and you&#039;re not supposed to fight them, just walk right past them.</description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;ve started playing it and it sure is amazing. The lack of hand-holding takes some getting used to (which probably says more about OTHER games right now than Deus Ex), but I&#8217;m starting to get the hang of it.</p>
<p>For example: in the very first mission after the tutorial part, when you have to go get the terrorists out of the factory or whatever, you enter and there&#8217;s a hallway with three guys in it. I spent about a half hour getting killed over and over by them before I realized that they&#8217;re cops and you&#8217;re not supposed to fight them, just walk right past them.</p>
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		<title>Comment on Episode 102:  Gaming advice and the Conversation on Gaming by Josh W</title>
		<link>http://jankcast.com/archives/1567/comment-page-1#comment-17980</link>
		<dc:creator>Josh W</dc:creator>
		<pubDate>Sat, 10 Sep 2011 03:28:54 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1567#comment-17980</guid>
		<description>Here&#039;s how &quot;system matters&quot;/&quot;creative agenda&quot; opens up the floor for real advice:

1 - the system might not be right for you, and you might be better of changing it. Just because I&#039;m suggesting changes, it&#039;s not because I&#039;m defensively trying to protect the game and put loads of blame on you. So you can listen!

2 - not everyone plays for the same reasons, so you and your freind might be better off playing different games or two games each other&#039;s way. But that is because there is better stuff you can do, a more intense, in depth and pure version of the stuff you like, here&#039;s what it might look like, or some ways to get it...

3 - gaming is damned complicated, and there are so many different ways people play. But because we are now comparing different people&#039;s games instead of pretending they are the same, I can make more justified assumptions of audience, because you have self-selected on the basis of style of play, and similarities between the game systems you use. So you know when my advice is likely to have any appropriateness to your game.


Also after reading the thread, I have an idea:

We&#039;ve got this stuff about players who want to play games where the gm manipulates his players. Or more specifically, manipulates his player characters. Players play some people who are fated to go a certain way, but doesn&#039;t in any way act towards that. They just do their thing and see what happens.

Has anyone anywhere designed this game? A game that like smallville, apocolypse world or fiasco, puts the rules where the meat is?

Surely the meat of that game is in finding ways for the GM to naturally manipulate characters. While giving players total freedom to act in the world and react to it without having to consider what would make a good story arc?

Surely you should stick the rules right there, about ways for the GM player to react to the other players and contain and redirect them towards your story goals!


Random extra comments: 

Magic players only steal to feed their habbit, it&#039;s not them, it&#039;s the rare symbols, it&#039;s the metagame.

As a british person, people already gamble on games here, it&#039;s just that it needs to get enough coverage that the bookies start posting odds, then your sorted. In fact I think some of them probably already are.</description>
		<content:encoded><![CDATA[<p>Here&#8217;s how &#8220;system matters&#8221;/&#8221;creative agenda&#8221; opens up the floor for real advice:</p>
<p>1 &#8211; the system might not be right for you, and you might be better of changing it. Just because I&#8217;m suggesting changes, it&#8217;s not because I&#8217;m defensively trying to protect the game and put loads of blame on you. So you can listen!</p>
<p>2 &#8211; not everyone plays for the same reasons, so you and your freind might be better off playing different games or two games each other&#8217;s way. But that is because there is better stuff you can do, a more intense, in depth and pure version of the stuff you like, here&#8217;s what it might look like, or some ways to get it&#8230;</p>
<p>3 &#8211; gaming is damned complicated, and there are so many different ways people play. But because we are now comparing different people&#8217;s games instead of pretending they are the same, I can make more justified assumptions of audience, because you have self-selected on the basis of style of play, and similarities between the game systems you use. So you know when my advice is likely to have any appropriateness to your game.</p>
<p>Also after reading the thread, I have an idea:</p>
<p>We&#8217;ve got this stuff about players who want to play games where the gm manipulates his players. Or more specifically, manipulates his player characters. Players play some people who are fated to go a certain way, but doesn&#8217;t in any way act towards that. They just do their thing and see what happens.</p>
<p>Has anyone anywhere designed this game? A game that like smallville, apocolypse world or fiasco, puts the rules where the meat is?</p>
<p>Surely the meat of that game is in finding ways for the GM to naturally manipulate characters. While giving players total freedom to act in the world and react to it without having to consider what would make a good story arc?</p>
<p>Surely you should stick the rules right there, about ways for the GM player to react to the other players and contain and redirect them towards your story goals!</p>
<p>Random extra comments: </p>
<p>Magic players only steal to feed their habbit, it&#8217;s not them, it&#8217;s the rare symbols, it&#8217;s the metagame.</p>
<p>As a british person, people already gamble on games here, it&#8217;s just that it needs to get enough coverage that the bookies start posting odds, then your sorted. In fact I think some of them probably already are.</p>
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		<title>Comment on Episode 103: RP in a non-RP Land by Tristansaurus-Rex</title>
		<link>http://jankcast.com/archives/1579/comment-page-1#comment-17967</link>
		<dc:creator>Tristansaurus-Rex</dc:creator>
		<pubDate>Fri, 09 Sep 2011 19:46:55 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1579#comment-17967</guid>
		<description>Todd, Deus Ex is awesome, you are really gonna like it.</description>
		<content:encoded><![CDATA[<p>Todd, Deus Ex is awesome, you are really gonna like it.</p>
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		<title>Comment on On screwdrivers and nails by DoctorD71</title>
		<link>http://jankcast.com/archives/1574/comment-page-1#comment-17918</link>
		<dc:creator>DoctorD71</dc:creator>
		<pubDate>Wed, 07 Sep 2011 15:32:43 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1574#comment-17918</guid>
		<description>Ha! Well, obviously what a man chooses to do with his own pepperoni is his business, but I&#039;ve tried MMORPGs, Magic, a new career AND having kids and through it all I&#039;ve kept a hold on my tool box and pizza pies. I wonder, does that put me in the minority? I can&#039;t think of another hobby where giving it up for other factors is so readily assumed. Is a stamp collector supposed to give up the hobby just because he finds that he also enjoys collecting coins? Is a man ever expected to stop being a baseball or football fan because a new child has arrived?

Uh oh, just opened the door for new analogies... So, imagine that GURPS is the Chicago Cubs...</description>
		<content:encoded><![CDATA[<p>Ha! Well, obviously what a man chooses to do with his own pepperoni is his business, but I&#8217;ve tried MMORPGs, Magic, a new career AND having kids and through it all I&#8217;ve kept a hold on my tool box and pizza pies. I wonder, does that put me in the minority? I can&#8217;t think of another hobby where giving it up for other factors is so readily assumed. Is a stamp collector supposed to give up the hobby just because he finds that he also enjoys collecting coins? Is a man ever expected to stop being a baseball or football fan because a new child has arrived?</p>
<p>Uh oh, just opened the door for new analogies&#8230; So, imagine that GURPS is the Chicago Cubs&#8230;</p>
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		<title>Comment on Episode 102:  Gaming advice and the Conversation on Gaming by Joe</title>
		<link>http://jankcast.com/archives/1567/comment-page-1#comment-17822</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Mon, 05 Sep 2011 17:34:05 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1567#comment-17822</guid>
		<description>I like the metaphor, too, even though it breaks down a bit as Timo says.  Most users want something simple.  Look how much effort goes into making console systems and games intuitive and easy to use.  Even trad games are trying to streamline, with things like D&amp;D Encounters and box sets that try to present a simpler, more focused experience.

OTOH, not all indie games are simple apps.  I&#039;ve been playing Burning Wheel.  Oy.

One of the main reaction to the app in the cast seemed to be, &quot;Why would anyone take the time to do/use this?&quot;  I admit, sometimes I look at certain &quot;little&quot; games and think the same thought.</description>
		<content:encoded><![CDATA[<p>I like the metaphor, too, even though it breaks down a bit as Timo says.  Most users want something simple.  Look how much effort goes into making console systems and games intuitive and easy to use.  Even trad games are trying to streamline, with things like D&amp;D Encounters and box sets that try to present a simpler, more focused experience.</p>
<p>OTOH, not all indie games are simple apps.  I&#8217;ve been playing Burning Wheel.  Oy.</p>
<p>One of the main reaction to the app in the cast seemed to be, &#8220;Why would anyone take the time to do/use this?&#8221;  I admit, sometimes I look at certain &#8220;little&#8221; games and think the same thought.</p>
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		<title>Comment on On screwdrivers and nails by Joe</title>
		<link>http://jankcast.com/archives/1574/comment-page-1#comment-17821</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Mon, 05 Sep 2011 17:20:12 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1574#comment-17821</guid>
		<description>Meanwhile, the majority of screwdriver-weilding, pepperoni-eating people, who had no idea anyone was arguing about new tools and pizzas, just kept using their screwdrivers and eating their pepperoni (until they discovered MMORPG and Magic and/or gave up tools and pizzas to start a career or have kids).

And there are always the people who glance briefly at the screwdriver and hammer instructions, then throw them away so they can use the tools as paperweights, or lawn darts, or cooking implements.  (Don&#039;t even ask what they do with the pepperoni.)</description>
		<content:encoded><![CDATA[<p>Meanwhile, the majority of screwdriver-weilding, pepperoni-eating people, who had no idea anyone was arguing about new tools and pizzas, just kept using their screwdrivers and eating their pepperoni (until they discovered MMORPG and Magic and/or gave up tools and pizzas to start a career or have kids).</p>
<p>And there are always the people who glance briefly at the screwdriver and hammer instructions, then throw them away so they can use the tools as paperweights, or lawn darts, or cooking implements.  (Don&#8217;t even ask what they do with the pepperoni.)</p>
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		<title>Comment on Episode 102:  Gaming advice and the Conversation on Gaming by Tristansaurus-Rex</title>
		<link>http://jankcast.com/archives/1567/comment-page-1#comment-17764</link>
		<dc:creator>Tristansaurus-Rex</dc:creator>
		<pubDate>Sat, 03 Sep 2011 09:56:42 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1567#comment-17764</guid>
		<description>I have to admit, I was sold on the metaphor as well. BTW congrats on your recent nuptials.</description>
		<content:encoded><![CDATA[<p>I have to admit, I was sold on the metaphor as well. BTW congrats on your recent nuptials.</p>
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		<title>Comment on On screwdrivers and nails by DoctorD71</title>
		<link>http://jankcast.com/archives/1574/comment-page-1#comment-17726</link>
		<dc:creator>DoctorD71</dc:creator>
		<pubDate>Thu, 01 Sep 2011 18:53:11 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1574#comment-17726</guid>
		<description>I think it&#039;s a fine metaphor. It illustrates your point that the different systems are designed to achieve different results, and you could even say that later editions and systems that are more user-friendly or achieve results more efficiently are the &quot;power tools&quot; being developed. However, your model implies that the modifications to the base system, or adding new elements to that base system (including RP) created a distortion that would make it harder to achieve its original function, which I don&#039;t think is valid. Also, you&#039;re presenting game systems as tools to fix a problem or achieve a specific task, where I tend to think of them more as items on a menu to satisfy a specific appetite. So, let me throw this one out there and see how you feel about it:

Imagine the first traditional systems are pepperoni pizzas, the only ones available. They are yummy and fill you up, but right away you have folks that feel like something is missing, so they still buy the pepperoni pizza, but when they get it home they sprinkle their own green peppers, Canadian bacon, etc. on it as they see fit. Opinions on toppings vary, and soon you have people sharing advice for the PM (Pizza Master, who is seen as the final word on what goes on a group&#039;s pizza) on how to come up with the &quot;perfect&quot; set of toppings, or how to deal with a group of eaters that have different tastes in toppings.

Eventually, independents develop pizzas to fulfill different tastes, so you have Veggie Pizzas, Supremes, Deep Dish, Cheese-in-Crust, even Hawaiian Pizza (Kagematsu?) and Peanut Butter and Jelly Pizza (there&#039;s a restaurant that sells these near us, true story.) Inevitably, some of the old pizza lovers claim that these aren&#039;t &quot;real&quot; pizzas, just as some claim that the new pizzas are superior to the old. Some embrace the new as the pizzas that they wanted all along and discard the old completely, while others cling to the old and never give the new a try.  

I&#039;ll stop before the metaphor degenerates into a pizza fight, but my main point is that the choice of game is important not just for its functionality, but to satisfy the individual tastes of the participants, Some folks will enjoy it more to buy a pizza designed as they would have it right out of the box, while others might prefer to add their own toppings to an existing pizza, despite the additional effort required. Some will have more than one favorite and will jump between them, and of course some will enjoy making their own pizza from scratch.</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s a fine metaphor. It illustrates your point that the different systems are designed to achieve different results, and you could even say that later editions and systems that are more user-friendly or achieve results more efficiently are the &#8220;power tools&#8221; being developed. However, your model implies that the modifications to the base system, or adding new elements to that base system (including RP) created a distortion that would make it harder to achieve its original function, which I don&#8217;t think is valid. Also, you&#8217;re presenting game systems as tools to fix a problem or achieve a specific task, where I tend to think of them more as items on a menu to satisfy a specific appetite. So, let me throw this one out there and see how you feel about it:</p>
<p>Imagine the first traditional systems are pepperoni pizzas, the only ones available. They are yummy and fill you up, but right away you have folks that feel like something is missing, so they still buy the pepperoni pizza, but when they get it home they sprinkle their own green peppers, Canadian bacon, etc. on it as they see fit. Opinions on toppings vary, and soon you have people sharing advice for the PM (Pizza Master, who is seen as the final word on what goes on a group&#8217;s pizza) on how to come up with the &#8220;perfect&#8221; set of toppings, or how to deal with a group of eaters that have different tastes in toppings.</p>
<p>Eventually, independents develop pizzas to fulfill different tastes, so you have Veggie Pizzas, Supremes, Deep Dish, Cheese-in-Crust, even Hawaiian Pizza (Kagematsu?) and Peanut Butter and Jelly Pizza (there&#8217;s a restaurant that sells these near us, true story.) Inevitably, some of the old pizza lovers claim that these aren&#8217;t &#8220;real&#8221; pizzas, just as some claim that the new pizzas are superior to the old. Some embrace the new as the pizzas that they wanted all along and discard the old completely, while others cling to the old and never give the new a try.  </p>
<p>I&#8217;ll stop before the metaphor degenerates into a pizza fight, but my main point is that the choice of game is important not just for its functionality, but to satisfy the individual tastes of the participants, Some folks will enjoy it more to buy a pizza designed as they would have it right out of the box, while others might prefer to add their own toppings to an existing pizza, despite the additional effort required. Some will have more than one favorite and will jump between them, and of course some will enjoy making their own pizza from scratch.</p>
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	</item>
	<item>
		<title>Comment on On screwdrivers and nails by Great Old One</title>
		<link>http://jankcast.com/archives/1574/comment-page-1#comment-17723</link>
		<dc:creator>Great Old One</dc:creator>
		<pubDate>Thu, 01 Sep 2011 15:09:03 +0000</pubDate>
		<guid isPermaLink="false">http://jankcast.com/?p=1574#comment-17723</guid>
		<description>I like the analogy. Put simply, &quot;Use a tool that best fits your fun. If one doesn&#039;t exist, create it.&quot;</description>
		<content:encoded><![CDATA[<p>I like the analogy. Put simply, &#8220;Use a tool that best fits your fun. If one doesn&#8217;t exist, create it.&#8221;</p>
]]></content:encoded>
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