Tag Archives: Todd

Episode 121: Character Arcs (Narrative Techniques)

Character arcs are the overall flow of how a character develops during a story. These can be applied to gaming, but in the cast we find that the application can be problematic. We talk a lot about our AP of Apocalypse World, which can be found on our website or on our RSS feed.

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Episode 120: The 3 act structure (Narrative Techniques)

Hosts: Todd, Megan, Scott, Timo What did we play (06:50) Jank on demand: Misspent Youth, Apocalypse World, Kagematsu, Murderous Ghosts Apocalypse World: Timo, Megan, Todd Ninjato: Megan, Scott Red Dragon Inn, Legend of Drizz’t: Todd Magic the Gathering: Megan Gnomes of Zavandor: Scott Main topic: The 3 Act Structure (Narrative Techniques) (37:00) The 3 act [...]

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Bonus AP: Apocalypse World Part 3

Players: Joe, Megan, Timo, Todd This is the next session of our AW game as another bonus AP. Enjoy! Or don’t. A few notes: 1) My buddy Joseph sat in on the game. Sometimes he talks. That’s the extra voice you hear. 2) Last session we named Gams’ watcher “Doghead.” We forgot we did that [...]

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Episode 119: Perspective (Narrative Techniques)

Perspective is an interesting thing that affects how we view situations and scenarios. By playing with how things are described or revealed it’s possible to highlight different aspects of the game in some pretty fascinating ways.

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Bonus AP: Next AW Session

Players: Joe, Megan, Timo, Todd We got some good feedback on the last AP, so we’re going to keep posting more of them. Exciting! If you’re just here for regular, old Janky-content, just hit delete on this and we’ll have a regular episode for you on schedule. Otherwise, enjoy this bonus episode and we’ll keep [...]

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Actual Play: Apocalypse World – The Leviathan

We’re currently playing a game of Apocalypse world set on a zeppelin called “The Leviathan,” travelling between locations in an Empire recently risen to power by exploiting the psychic powers of brainers, all under an endless cloud-cover sky. This is the third session of that game, showing the rescue of a crew member from the clutches of the Empire and the aftermath.

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Episode 116: Year in review

Less serious topic: We just talk a little about the things that happened in gaming and with games this year including Kickstarter, the rise of our gaming advocacy, and the way convention games and gaming is changing.

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Episode 115: Respecting stories.

We believe that gaming is, at it’s heart, communal story telling. Part of that is learning to be able to tell stories with others: To play nice, to listen and make other people’s stories count, and be willing to let the game go where the game will go. We talk a little about our own techniques and experiences with trying to do this well with others, when it’s succeeded or failed, and what we’ve learned about how it works for us.

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Episode 114: Janksgivinger

In a departure from our usual stuffy material, we take the holiday to talk about things we’re thankful for: mostly gaming related, but also just generally geekish. If you’re looking for serious analysis and conversation, come back later, we’re busy being happy.

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Episode 113: Pass the Paper

There is a trend in games to have a core mechanic that creates a real thing: A map, a story, a written set of relationships. There’s this interesting thing about having a real record, some object that comes out of the game that you can refer back to you.

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