Hosted by Timo
Steve Segedy and Jason Morningstar are the twin uber-brains behind
About Bully Pulpit Games: Behold it’s majesty! (0:50)
Drowning and Falling (1:30)
Grey Ranks is definitely a fun game that is definitely not a comedy game (4:50)
Fiasco, Wil Wheaton and Penny Arcade (6:35)
Fiasco as an accessible game (7:45)
Blood Simple as inspiration for a comedy game? (8:45)
What was Fiasco designed for? (11:00)
Playsets are the heart and soul of Fiasco cheap brand cialis (14:00)
Why it was so hard to get Fiasco after Gencon 2010 (17:40)
Janus Design, the Italian version and Lucca comics and games (19:20)
Producing an indie Game: We don’t want to go in to debt (22:00)
The Forge community was key to bringing out the Roach (23:50)
How independent publishing is changing (ex. Kickstarter) (26:00)
Grassroots and mutualism in action (Wil Wheaton and Penny Arcade again) and social marketing (27:45)
Brick and Mortar stores and Bits and Mortar (30:25)
Loving and hating the self-publishing thing (32:35)
Jason takes umbrage: we have no GMless agenda (37:15)
We make games for our friends (38:20)
Roles and facilities are tied up in the “GM” (39:00)
Predefining the story arc in Fiasco: it’s not wrong, it’s just the immediate social contract (42:00)
Short timeframe pushes players to make bold choices (44:50)
What makes these systems good for these games? An example: Cowboys with Big Hearts (45:30)
When games take direct control of pacing/story arc (48:15)
Timo conflates freedom with GM-less (again. Seriously, what’s his problem?) (50:30)
The star trek theorem (53:00)
Rants (55:10)
Jason: Fun is a semantic tarpit.
Steve: There is not enough time.
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