Episode 104: We're So Excited and We Just Can't Hide It

Hosts: Dave, Rob, Scott, Todd

First off, if you are a gamer in Germany or know any gamers in Germany, let us know because Rob is moving to the Frankfurt area and wants to get his German game on!

Second, we’re trying to get some good crosstalk going on the episodes. We’d like to push the idea of getting conversation going. As such, we encourage you to do one or more of the following things if you’re not already:

1) Comment on the episodes here on the website (we do respond!).
2) Head over to our Facebook page and comment there.
3) Head over to the Spooky Outhouse Forum (it’s a little quiet, but we’d love to get it going again).
4) Or, if you are on there, find up on Google+ and get in the Jank Cast circle we’re doing, or just get in on the discussions we’re having on there.

Without further ado, Show Notes!

(Note: We have some technical difficulties at the very beginning of the episode, but

we fix them, so that static you hear doesn’t last long!)

Banter:
Rob’s Parents had a Shaggin’ Wagon.
Being the kid who’s family has the thing.
Todd doesn’t move for a day.
Rob maps sand on an island.
Boy Scouts = Child Labor.
Dave gets deep about tradition.

What did we Play?

Scott- Malifaux, Zombie Cinema
Rob- Zombie Cinema, Mouse Guard
Dave- Is in Ikea Town and his gaming isn’t what he wants it to be
Todd- Mouse Guard, Apocalypse World

34:00- Main Topic: What are we excited about in gaming right now?

34:15- Todd is excited about playing to find out what happens. Because he doesn’t know. This is one of the joys of being a GM, we agree. Does this require a change in the way man of us think of the GM in different ways?

40:00- Scott is excited about Space Marine because it looks so cool. We talk about game art and how it gets you psyched for playing the game.

45:30- Rob is excited about giving DeGenesis a try, maybe even in Germany?

50:00- We’re adults, we don’t have time to read 400 page games anymore.

52:00- Dave is excited about playing via Google hangouts on Google+. He played Dungeon World on one and it worked pretty well. We’re all kind of excited about technology being integrated with game.

57:00- This lets you game with people who you don’t live by, which is definitely exciting.

59:40- Listen to the podcast How Did This Get Made even though their skyping is terrible.

1:00:01- We are living in Remember Tomorrow!

1:00:03- Rob is excited about playing Don’t Rest Your Head, and making the most of what’s going on right now.

1:06:00- Scott is excited about the Warmachine steampunk roleplaying game coming out next year at Gencon.

1:08:20- Rants
Dave- Why do the consumer gods hate me? Exhibit A: trail mix.
Rob- My friend, the asshole (not Timo): a very un-Canadian rant.
Scott- If you’re running a demo, you need to know how to teach a game.
Todd- Rant of happy! Lots of gaming stuff to be interested in! For example: Jeepform! Yay!

Dave gives us a long but very interesting explanation to us about the jeep-esque game A Flower for Mara. Todd explains that not everything about jeepform appeals to him, but it’s at least some new stuff folks are doing.

Scott talks about minis more. Cause he’s a grognard.

Easter Egg: Celine Dion.

Other Links:

Gaming with Porn Stars

You have been listening to The Jank Cast, copyright 2011 under the creative commons license. You can find out more about us at jankcast.com. All the music in the show is from the song, “Jank is a Dork Word” written and recorded by Todd and is used with his permission. You can send comments and feedback to feedback@jankcast.com Again, we are sponsored by Chicagoland Games, and encourage you to get in touch with us via our Facebook page, Spooky Outhouse Forum (it’s a little quiet, but we’d love to get it going again), or on Twitter or Google+. Now go out and roll some dice!

Episode 92: Escalation

Hosts: Todd, Scott, Dave, Timo, Megan Escalation is a technique used in lots of RPGs. Whether it’s written in to the rules or used on the fly, it provides the ratcheting up of tension that makes games fun to play. We spend an hour discussing how this technique is used and what role it plays in games. Banter: Boo on soda machine fascists, touching other people’s microphones, Chicago looks like it’s ready for rapturin’, blaspheming to avoid the rapture, Scott raptured over Scooters ice cream, the many incarnations of the Fat Elvis, Long hair == Dungeons and Dragons and trying to be cool just robs you of good memories, covered in glitter menaced by Reek the bear, the sneeze that ruined space and time, why we weren’t raptured, Blasphemy the board game. What did we play: (9:50) Scott: Battletech, Umlaut, and board games Todd: Misspent Youth, Dresden Files, Lord of the Rings collaborative game, Settlers of Catan Megan: Misspent Youth, Magic the Gathering (more goats!) Timo: Misspent Youth, Sorcerer, (Vegas baby!) Dave: Annalise Main topic: Escalation (20:00) Why we’re talking about this: remembering to escalate (20:25) Some games have escalation mechanics: Zombie Cinema, Dogs in the Vineyard (DitV), Apocalypse world clocks, Misspent Youth, Dirty Secrets (22:25) Different forms of escalation (25:40) Best D&D games have DM’s that escalate (27:00) Tying escalation to mechanics and failures (31:05) Countdown clocks for the story (33:00) Accumulating successes (35:10) Dogs in the Vineyard: escalation as a player mechanic and Gm just setting the first scene (37:10) Setting appropriate stakes Microsoft Office 2010 Discount Download (DitV and Misspent Youth as counter examples) (40:00) Polaris: escalating the compromise (46:05) Fortune in front: does it rob escalation of its punch? (Do: Pilgrims of the Flying temple, Happy birthday robot) (47:05) Last words on escalation: Dave prefers elevators (49:50) Rants (50:42) Todd: Being a dick to dick drivers Scott: Curse you, app pushers! Dave: Fuck the Rapture Timo: I’m ashamed of myself for falling down the stairs Megan: Damn you misogynistic asshole gamers You have been listening to The Jank Cast, copyright 2011 under the creative commons license. You can find out more about us at jankcast.com. All the music in the show is from the song, “Jank is a Dork Word” written and recorded by Todd and is used with his permission. You can send comments and feedback to feedback@jankcast.com Again, we are sponsored by Chicagoland Games, and this is JOHNKELLY reminding you to support your local gaming store. Now go out and roll some dice.

PlayPlay

Review Episode 5: Fiasco of the Chombies.

Hosts: Todd, Megan, Scott, Dave, Majdi

I mean, if you think of it, the Jank Cast kind of is a slow, ongoing fiasco. If we could just make a playset of it, then we could at least produces something meaningful out of this before it self-destructs in tragedy and Schadenfreude. And not only are our casters all reminiscent of the living undead, one of us is even Finnish (even if he can pronounce Z like a damned traitor). So there you go. JankCast. A Gmless event of hijinks and undeath.

Banter: Megan’s evening with Reek aka nerdish Kill, Marry or Fuck. Todd and his haircare, Majdi’s appearance (1:16)

Review: Fiasco (6:15)
Overview of the game mechanics (7:10)
The same playset can create different fiction (example) (9:45)
Quick setup, short game, great fun (11:15)
A good game for beginners and pickup games (12:50)
Fiasco playset wiki (14:40)
The Tilt (15:30)
A dangerous animal (perhaps metaphorical) gets loose. Someone who is innocent is not so innocent. Misplaced love. (18:45)
Great for memorable and interesting stories (21:25)
The Aftermath (22:30)
Sushi-Kebab (His name is Joe. Yeesh, you know we have problems when I’m the one remembering peoples names). (24:20)
Let the fiction flow, being bold, no penalty for being awesome (27:35)
Playing with time, working with the fiction, Memento in Antarctica (29:30)
Making a movie in the game, driven by drama (30:30)
We find some negatives: Operation Zebra Playset (which we forget the name of) (32:45)
The setup can drag and no guidance from the game if you get stuck (33:25)
No way to save a blown game, and learning to mess with time (35:05)
Douchebag factor (36:45)
Long-form Improv (38:00)
Final comments: Just play it. (38:50)

Review: Zombie Cinema (39:50)
Eero Tuovinen (40:25)
Italians love zombies (41:55)
It comes in a VHS box: Presentation and rules (43:15)
Character creation (43:40)
Default setting: right here (46:00)
Scene framing and conflict (47:20)
The board (48:30)
Nothing happens without inter-character conflicts (50:00)
Death is satisfying (53:40)
Play sympathetic characters to survive: the sacrifice mechanic (55:10)
When everyone dies together (56:15)
Conflict mechanic means less susceptible to douchebaggery (58:30)
Forcing you out of your conflict zone (1:00:20)
Good for learning to frame conflict (1:01:30)
Provides/pushes towards conflicts , narrator is specified (1:02:20)
Game encourages PvP (1:04:30)
Being the zombie (1:04:55)
Last thoughts: Great replay value (1:07:50)
Finally: Microwave. That’s right, we went there. (1:10:19)