Category Archives: Normal Episodes

Our normal weekly episodes. Or we try for weekly.

Episode 121: Character Arcs (Narrative Techniques)

Character arcs are the overall flow of how a character develops during a story. These can be applied to gaming, but in the cast we find that the application can be problematic. We talk a lot about our AP of Apocalypse World, which can be found on our website or on our RSS feed.

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Episode 120: The 3 act structure (Narrative Techniques)

Hosts: Todd, Megan, Scott, Timo What did we play (06:50) Jank on demand: Misspent Youth, Apocalypse World, Kagematsu, Murderous Ghosts Apocalypse World: Timo, Megan, Todd Ninjato: Megan, Scott Red Dragon Inn, Legend of Drizz’t: Todd Magic the Gathering: Megan Gnomes of Zavandor: Scott Main topic: The 3 Act Structure (Narrative Techniques) (37:00) The 3 act [...]

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Episode 118: Chekov’s Gun (Narrative Techniques)

Chekov’s gun is a concept of design that applies very well to theatre, but less well to gaming. Nevertheless, it provides a framework that can be applied to gaming in an interesting way.

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Episode 117: Flashbacks (Narrative Techniques)

We’re starting a new series exploring how narrative techniques used in different forms of media apply to gaming: The good, the bad, the ugly, and the stir-fried. We set it off by talking about a thing that we used during our Apocalypse World actual play: flashbacks. We talk about how they have worked for our games, and what we like and dislike about it.

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Episode 116: Year in review

Less serious topic: We just talk a little about the things that happened in gaming and with games this year including Kickstarter, the rise of our gaming advocacy, and the way convention games and gaming is changing.

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Episode 115: Respecting stories.

We believe that gaming is, at it’s heart, communal story telling. Part of that is learning to be able to tell stories with others: To play nice, to listen and make other people’s stories count, and be willing to let the game go where the game will go. We talk a little about our own techniques and experiences with trying to do this well with others, when it’s succeeded or failed, and what we’ve learned about how it works for us.

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Episode 114: Janksgivinger

In a departure from our usual stuffy material, we take the holiday to talk about things we’re thankful for: mostly gaming related, but also just generally geekish. If you’re looking for serious analysis and conversation, come back later, we’re busy being happy.

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Episode 113: Pass the Paper

There is a trend in games to have a core mechanic that creates a real thing: A map, a story, a written set of relationships. There’s this interesting thing about having a real record, some object that comes out of the game that you can refer back to you.

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Episode 112: Gaming as Therapy

Sometimes gaming can be a great therapeutic resource. The cast goes in to a conversation about how that looks and what drives that kind of play.

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Episode 110: Gaming as Socialising

Part of the fun of gaming is not actually the game itself, but the hanging out with friends that it causes. Whether you are friends outside of the game, or get together just to do this particular thing, or barely know each other, there is a whole realm of interactions that the game is part of, but is not necessarily all about the game. As part of our “Why we game” series we talk about the socializing that goes on around and about the game.

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