Category Archives: Normal Episodes

Our normal weekly episodes. Or we try for weekly.

Bonus Episode: Gamer Terminology From Forge Midwest!

Hosts: Clyde, David, Paul/Kevin, Timo, Todd What’s that? You want to hear more? Well this conversation between David and Paul from The Podge Cast and Clyde from Theory From the Closet, The Yellow Menace, and just generally the interwebs, was recorded at Forge Midwest. Put it in your earholes and enjoy!

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Episode 130: Forge Midwest Recap

Hosts: Joe, Megan, Todd We went to The Forge Midwest and played a bunch of games. We discuss them. Important stuff for you to think about: RPG Podcast Survey! Click and take! Jank on Demand! May 19! Come and have fun! Glitter Guild Benefit Show! May 26! Come and have fun, again! Main topic (11:22): [...]

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Episode 127: Emergent Play

On the cast we talk a lot about how detail about the characters, the world or the theme come out during play, what is called emergence. We take this episode to talk directly about that aspect of gaming.

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Episode 126: Ensemble Casts

When gamers sit down around a table with a bunch of characters and start playing the game, the stories that come out of it can take a variety of different paths. With this in mind, we delve in to the nature of the ensemble cast, and what it means at the table: what characteristics and aspects come out, how do the character stories develop, and how different games handle different types of inter-PC relationships.

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Episode 125: Co-operative Boardgames

We talk about our favourite cooperative boardgames, and some of the design and play characteristics of these games

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Episode 124: Triggering the Mechanics

Deciding how and when the mechanical aspects of a game should be used can be a complex topic. Even with newer games providing clearer guidelines as to what should trigger mechanics, there’s often a decision to do just that. We hijack this episode with a discussion of how that choice shakes down, and how different games provide different guidance and methodology

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Episode 123: What game for this context?

There’s a mantra that Ron Edwards espouses as being key to playing a successful game: “I want to play this game with these people at this time.” Another way that could be phrased is “What game do I want to play with these people at this time?” When you know you’re going to be playing with certain people, we discuss how you choose which game to play?

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Episode 122: Scott and Timo Talk

This weeks episode is a conversation between Scott and Timo, talking about the role of the GM and the structure of play as they each approach it.

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Episode 121: Character Arcs (Narrative Techniques)

Character arcs are the overall flow of how a character develops during a story. These can be applied to gaming, but in the cast we find that the application can be problematic. We talk a lot about our AP of Apocalypse World, which can be found on our website or on our RSS feed.

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Episode 120: The 3 act structure (Narrative Techniques)

Hosts: Todd, Megan, Scott, Timo What did we play (06:50) Jank on demand: Misspent Youth, Apocalypse World, Kagematsu, Murderous Ghosts Apocalypse World: Timo, Megan, Todd Ninjato: Megan, Scott Red Dragon Inn, Legend of Drizz’t: Todd Magic the Gathering: Megan Gnomes of Zavandor: Scott Main topic: The 3 Act Structure (Narrative Techniques) (37:00) The 3 act [...]

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