Category Archives: Podcasts

All episodes of our podcast. All files will have audio content.

Bonus AP: Apocalypse World Part 5

Players: Joe, Megan, Timo, Todd We return with another AW AP. The sound is a little worse on this one for some reason (seriously- I didn’t do anything different), so sorry about that. Enjoy!

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Episode 121: Character Arcs (Narrative Techniques)

Character arcs are the overall flow of how a character develops during a story. These can be applied to gaming, but in the cast we find that the application can be problematic. We talk a lot about our AP of Apocalypse World, which can be found on our website or on our RSS feed.

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Bonus AP: Apocalypse World Part 4

Players: Joe, Megan, Timo, Todd The continuing saga of the crew of the Leviathan as they do very bad things to each other.

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Episode 120: The 3 act structure (Narrative Techniques)

Hosts: Todd, Megan, Scott, Timo What did we play (06:50) Jank on demand: Misspent Youth, Apocalypse World, Kagematsu, Murderous Ghosts Apocalypse World: Timo, Megan, Todd Ninjato: Megan, Scott Red Dragon Inn, Legend of Drizz’t: Todd Magic the Gathering: Megan Gnomes of Zavandor: Scott Main topic: The 3 Act Structure (Narrative Techniques) (37:00) The 3 act [...]

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Bonus AP: Apocalypse World Part 3

Players: Joe, Megan, Timo, Todd This is the next session of our AW game as another bonus AP. Enjoy! Or don’t. A few notes: 1) My buddy Joseph sat in on the game. Sometimes he talks. That’s the extra voice you hear. 2) Last session we named Gams’ watcher “Doghead.” We forgot we did that [...]

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Bonus AP: Next AW Session

Players: Joe, Megan, Timo, Todd We got some good feedback on the last AP, so we’re going to keep posting more of them. Exciting! If you’re just here for regular, old Janky-content, just hit delete on this and we’ll have a regular episode for you on schedule. Otherwise, enjoy this bonus episode and we’ll keep [...]

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Episode 118: Chekov’s Gun (Narrative Techniques)

Chekov’s gun is a concept of design that applies very well to theatre, but less well to gaming. Nevertheless, it provides a framework that can be applied to gaming in an interesting way.

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Episode 117: Flashbacks (Narrative Techniques)

We’re starting a new series exploring how narrative techniques used in different forms of media apply to gaming: The good, the bad, the ugly, and the stir-fried. We set it off by talking about a thing that we used during our Apocalypse World actual play: flashbacks. We talk about how they have worked for our games, and what we like and dislike about it.

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Actual Play: Apocalypse World – The Leviathan

We’re currently playing a game of Apocalypse world set on a zeppelin called “The Leviathan,” travelling between locations in an Empire recently risen to power by exploiting the psychic powers of brainers, all under an endless cloud-cover sky. This is the third session of that game, showing the rescue of a crew member from the clutches of the Empire and the aftermath.

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Episode 116: Year in review

Less serious topic: We just talk a little about the things that happened in gaming and with games this year including Kickstarter, the rise of our gaming advocacy, and the way convention games and gaming is changing.

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