Episode 60: Independent games redux

Episode 60: Independent Games
Hosts: Todd, Megan, Scott, Rob, Timo

Ticking away the moments that make up a dull day, you fritter and waste the hours in an offhand way. Or, if you’re us, you chew over the gristle of a topic like independent games for an hour on Sundays. More fritter than waste, but a bit of both in the end.

Lot’s of games mentioned here, so the show notes will be longer.

BRING ME THE MUNCHKIN!
Angel Eyes Concert: Fuck amps.
Too many nice guys in metal
Google search of Black Metal
Denny’s
Magician’s Arrest
GM-less game day at Chicagoland Games
Main Topic: Indie games
Some sort of definition of Indie, and some ill-spoken history
What do you think of when you think of indie game
Scott: Story from players imagination
Introduction of Rob
Rob: System interaction with the kind of story
Timo: Individual designers not trying to be big distributors
Todd: One off book
Megan: Anything that’s not D&D; Games that afford me the opportunity to create and explore with others.
The argument for randomized tables instead of source books.
Colonial Gothic
Unhallowed Metropolis
Indie Aesthetic
Zine production quality
Weapons of the Gods
Shared Creation
Basic Action Super Heroes! (BASH)
Spirit of the Century
The WOTC bouncers
No right way to game
Sorceror
In a Wicked Age
Shock
Orc’s, gelatinous cubes and dragons.
Sewer’s and Slaves
Constraint as freedom
identifying the douchebag
Fiasco
Story elements direct play, don’t rule.
Grognard theory: Supplements are the product of gaming, not the input. (Reply 42, by Walt Freitag)
Emphasize the internal conflict highlighted
a rant in favour of social mechanics
pared down mechanics
Trust the people at the table
gaming vs improv games (aka: JP is a bad person)
stylistic differences between games and game designers
Apocalypse World
s/lay w/me
Why is there hate?

Rants
Scott: Metal Places of the world: the south is Metal!
Megan: Heaping the abuse
Todd: Tommy Bartlett’s sky, ski and stage show
Timo: Eve Ellis and the phantom referral.
Rob: Lucasarts games

You have been listening to The Jank Cast, copyright 2010 under the creative commons license. You can find out more about us at jankcast.com. All the music in the show is from the song, “Jank is a Dork Word” written and recorded by Todd and is used with his permission. You can send comments and feedback to feedback@jankcast.com Again, we are sponsored by Chicagoland Games, and this is JOHNKELLY reminding you to support your local gaming store. Now go out and roll some dice.

Posted in Normal Episodes, Podcasts | Tagged as: , , , , | 4 Comments

4 Responses to Episode 60: Independent games redux

  1. I haven’t listened yet, but I swear by the most profane gawds of the outer reaches of the ninety nine hells, this had better be a damn good episode, or somebody’s getting teabagged.

  2. Timo says:

    … It’s me, isn’t it.

    Sumbitch.

  3. DoctorD71 says:

    Interesting, it sounds like a lot of these indie games take what a lot of good GM’s do in traditional RPG’s (e.g. Steal ideas from PC’s backgrounds and use them in their game world) and formalize them in their rules.

    I’m still not clear on how the games that have no combat rules but plenty of “story rules” that you mentioned work. Conflict resolution (through combat or otherwise) is part of any dramatic story, after all… Is it just resolved by whoever can come up with the most creative story?

    Generally, I go along with what I think is Lexx’s preference for gaming; that the players should have narrative control of their characters and the GM should have control of the rest of the world. However, the cast was 100 percent right when you said there is no “one way” to play.

    I would vote to pardon the jankcasters from teabagging, Dave. THIS week.

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