Episode 185: We Are All Designers Now!

Hosts: Joshua, Megan, Timo, Todd

On this episode, Joshua A.C. Newman, of much game design renown, joins us to talk about how the proliferation of DIY game design has changed the community and the way we play. Eventually, we get into questions about the design community more broadly and whether or not we need a separate critical apparatus for gaming.

We also banter a bunch at the beginning because we were waiting to Joshua’s google+ to work and we had to catch up on Cinco De Megan festivities. Those little beeps and bloops you hear in the first chunk are Joshua’s google+ slowly trying to work and getting him into the hangout as we talk about bachelorette parties.

Shnotes!
10:40- What did we play?
16:15- Topic!
1:22:15- Rants!

You have been listening to The Jank Cast, copyright under the creative commons license. You can find out more about us at jankcast.com. You can send comments and feedback to feedback@jankcast.com We are sponsored by Chicagoland Games, and encourage you to get in touch with us via our Facebook page, Spooky Outhouse Forum (it’s a little quiet, but we’d love to get it going again), Twitter or Google+. You can also listen to us via Stitcher Radio. Now go out and roll some dice!

4 thoughts on “Episode 185: We Are All Designers Now!

  1. It’s a bit funny how y’all talk about game design resources on a podcast dedicated at least in part to game design, and you don’t mention podcasts at all. 😉 Podcasts also have that sort of archival thing you discussed–you can easily go back and listen to older episodes.

    IMHO, podcasts have been my #1 resource in getting my head into the game design process, with TJC at the top of the list. When I first started designing my game it was basically a spin off of D&D. It’s now a completely different creature. I do sort of have the problem though of constantly redesigning it.

  2. Also, I have a discussion point.

    Is RPG game design best reserved for experienced players?

    Being a newbie to RPGs (not to roleplaying, gaming or game design), I’ve gotten snark about making one with my lack of experience. I know playing more games can help, and I’m trying, but people don’t seem to take me seriously when they learn I’ve only played a few RPGs.

  3. Oops! You’re right. We didn’t. There have definitely been some podcasts that have influenced my design thinking (Theory from the closet, Walking eye, IPMM, Narrative Control, Self critical hits, off the top of my head).

    As for your second question, that’s a really good one. I’m not 100% sure how I feel about that. My gut reaction is “no, of course you don’t have to be experienced,” but I also recognize that experience helps. Perhaps this is something to unpack on a later episode?

  4. Hey Todd,

    If you do that topic later, a good discussion point may be what the “canon” games are in systems design which should be played for reasonably comprehensive experience. E.g., D&D, Sorcerer, Fiasco, Apocalypse World, Fate, Swords Without Masters… I’ve listened back to some older episodes which had interesting history bits about The Forge and such, but there’s so many games y’all have talked about.

    Anyway, thanks! Love the show. I obsessively check the site for new episodes.

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