Episode 177: Capturing a Particular Mood or Feeling With Mechanics

Hosts: Megan, Nathan, Todd, and Scott (for the first 10 minutes)

In this episode, we break down how some cool games capture a particular mood or feeling with their mechanics. Traditionally, when a game wanted you to play in licensed world X or in genre Y, it often did that by saying “This is the X game” or “This is a game of Y fiction.” The mechanics, however, didn’t always reflect this- it was left up to the players to push the mood, feeling, and theme of those genres or products. Many games, however, have done a nice job of capturing mood and feeling right in their mechanics. We explore this with special guest Nathan Paoletta, game designer!

Shnotes:

8:42- What Have We Played?
Megan- Burning Wheel
Scott- Pathfinder Card Game
Nathan- Homebrew Alternate History Game, Android: Netrunner.
Todd- Community Radio

19:31- Topic- Mood and feeling via mechanics.

55:50- Rants
Megan- RomComs, get off my lawn!/Ron Edwards: Dungeonmaster?
Todd- Check out !
Nathan- Check out my friend’s cool projects!

You have been listening to The Jank Cast, copyright under the creative commons license. You can find out more about us at jankcast.com. You can send comments and feedback to feedback@jankcast.com We are sponsored by Chicagoland Games, and encourage you to get in touch with us via our Facebook page, Spooky Outhouse Forum (it’s a little quiet, but we’d love to get it going again), Twitter or Google+. You can also listen to us via Stitcher Radio. Now go out and roll some dice!

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