Actual Play: Mist-Robed Gate Part 1

Players: Joe, Megan, Timo, Todd

Mist-Robed Gate is a fun, rules light, GM-less game by Shreyas Sampat that simulates creating

a Wushu movie such as Crouching Tiger Hidden Dragon or Iron Monkey. We played a game of it over two sessions and had a blast. Here’s the AP. We’re a little confused about the rules at first, but we contacted Shreyas and he clarified a few things for us by session 2.

Three things to note:

1) We begin with an explanation of the game and character creation. If you want to skip to when we actually start playing, it kicks in at 1:07:10.

2) This game is available as a free .pdf for you to play! You can download it here.

3) Disclaimer: this game does, in fact, prominently feature a knife in the mechanics. We used a real, but very dull, knife for our game. It also features stabbing each other’s character sheets. We did this VERY gently. Having a knife at the table is something that each group should decide on whether or not they’re comfortable with for themselves. Clyde Rhoer, for example told us he was very not into the idea. If there’s someone in your group who you think would not be good with this (you know who they are) or you’re just generally not into it, you can play with a toy knife or something else besides a knife just as easily. In other words: be safe when you game, folks.

Enjoy!

10 thoughts on “Actual Play: Mist-Robed Gate Part 1

  1. Listening to the AP, I wish we had spent more time with these characters, though not necessarily more time with the system.

  2. See, to me, the system did what it said it was going to do: allowed us to create a very cinematic sort of game. It’s very good at the genre emulation it’s trying to get to. It’s not a system that’s super compelling or that sucks you in (like say, ApoWo or Annalise), but it pushes you just enough to give structure to the game and then gets out of your way for the stuff it doesn’t need to be there for.

  3. I think high drama a la the knife escalation just leaves me a little cold. I’ve been reading Polaris, and finding its similar sort of high passion off-putting.

    I did really enjoy the prop/weather/scene incorporation. It may be the first game I played where you got some sort of game advantage for doing that. The wirework stuff was lots of fun in general.

  4. I actually think the knife is the least interesting thing. It does what it needs to do, but I definitely agree that the wirework/scene incorporation stuff is the best part.

  5. I loved these AP’s. I’m not sure how I like the mechanics, it sounds tricky at best, to me. But I loved the story you told. I am attempting to put it down in short story form. I guess it’d be best if I asked permission, even though its only for my own enjoyment. Is that something you guys would enjoy reading even though you’ve already played it?

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