Episode 101: Character Flaws

Hosts: Timo, Rob, Megan, Scott

What did we play: (3:17)
Scott: Blood Bowl Team Manager, Eminent Domain, Belfort, Ninja
Megan: Blood Bowl Team Manager, Belfort, Ninja, Ticket to Ride, Seven Wonders, Pandemic, Drunken Magic: Holier than Meow
Rob: No games this week, but spent some time reading The Mountain Witch.
Timo: Escape from the Aliens in Outer Space, Dominion Intrigue

Main topic: Character Flaws (11:10)
The cast sits down and talks about how character flaws are handled in-game. We discuss some of our favourite types of flaws, how we play to or against them, and how different games make use of them. At some point, wild accusations are made, and we have a guest appearance by a Ethan, a local who was in the store creating a character as we were recording.

Example: Finneas Hardigan III in Supernatural (49:50)

Rants (56:00)
Scott: Ghost Rider is not a good movie
Megan: Gamers! Make an effort to introduce people to games!
Rob: I’m jittery and maddened by lack of sleep.
Timo: It sucks when people move the way. I’m looking at you Rob.

Other Links:
White Wolf
Dungeons and Dragons
GURPS
Mouseguard
Legend of the Five Rings
The Help
Deadlands
Dogs in the Vineyard
Vampire the Masquerade
Ron Edwards
Sorceror
Poison’d
John Wick
7th Sea
Unhallowed Metropolis
Dark Sun
Fate System
Houses of the Blooded
Dawg
Fiasco
Umlaut
Do: Pilgrims of the Flying Temple
Zombie Cinema
Kagematsu
Badass!
Dread
Godlike
BASH
Ray Gunn
Origami Meeple
Carcassone
Kill Puppies for Satan
Polaris
Tanto Cuore

You have been listening to The Jank Cast, copyright

2011 under the creative commons license. You can find out more about us at jankcast.com. All the music in the show is from the song, “Jank is a Dork Word” written and recorded by Todd and is used with his permission. You can send comments and feedback to feedback@jankcast.com Again, we are sponsored by Chicagoland Games, and this is JOHNKELLY reminding you to support your local gaming store. Now go out and roll some dice.

5 thoughts on “Episode 101: Character Flaws

  1. Character flaws can be a lot of fun. The first system I came across that had them was Champions, but they seem to have gotten more and more popular over the years; even Shadowrun uses them now. It’s best when using them to keep in mind the prime rule that Champions had for them: “A character flaw that doesn’t limit the character in any way is worth no points.” So the character in Scott’s example would’ve gotten zero points for his blind character.

    Regarding Magic theme decks, my 3 favorites from back in the day I named “Aladdin’s Used Cars and Artifacts”, “Merfolk Camping Trip”, and “The Good, the Bad, and the Ugly.” A shiny new No-Prize goes to whoever can guess what was in them or what they did.

    Cara says, “Meow.”

  2. I really want to try out Mouse Guard now, if only to find out first hand how to find flaws in my characters I can use in other games.

  3. Ethan, you are a saint. U of I being a Big Ten school would be amazing. We are in the WAC (which sucks). Scott, you leave us Vandals alone, we’re nice people. Mostly.

  4. Another system that uses flaws well is Cortex/Serenity/BSG etc.
    You gain plot points when you deliberately invoke your flaw in a way which causes a problem for your character.
    Your alcoholic character get drunk and spends an evening singing karaoke – no points.
    Your alcoholic character get drunk and tells the client that he can’ take his job and shove it up his arse’ just before throwing up all over his bodyguard. That may cause issues, have a point.

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