Episode 97: Gaming Aesthetics

Hosts: Todd, Timo

Banter: Doing something for Gencon, Self Critical Hits, Kevin Weiser.

What did we play: (05:00)
Turns out, we both only played Dread. it was a great session, and we talk a bit about the session. References to Heavy Rain (and the video about it). Dread creates visceral tension through it’s mechanic in a way that is pretty unique (Misspent Youth has a similar vibe). Releasing the axe: Bargains in Poison’d, pre-rolled Dice pools in Dogs in the Vineyard.

Main topic: Gaming Aesthetics (22:20)
Timo sent an email (22:35)
Overt exposition through dialogue or description (23:30)
Exposition to put questionable action in to context, i.e. it’s the character, not me! (24:45)
Pithy, witty dialogue (25:40)
Our sorcerer game as an example (27:55)
Pulp Fiction exposition has a different feel

Timo is about the Big Moves (31:45)
Subtlety in games: Todd’s Dresden Files RPG experience (32:20)
trying to understand why someone elses character does things (33:45)
Past history: Call of Cthulhu and doing SOMETHING (35:10)
games designer around big moves: Fiasco, Shock, Sorceror, Apocalypse World (36:10)
having to break up the action (37:45)
Being bad at exploration (38:10)
Other gamers: Megan plays grandiose Tennessee Williams characters, Rob focuses on relationships, Charles plays harried “normal” people (39:20)
What do you do with your aesthetic, and does it help to know about it? (42:23)
When aesthetics don’t work well together and the spectre of “Bad gamer.” (42:55)
Changing how you play (44:10)
Immersive play: Graham Walmsley‘s Playing unsafe (46:00)
Running a game towards specific players (47:00)
Same page tool, Baker’s Rules of Immersion (49:00)
The rocky road of Serenity. (53:15)
Forcing the interaction as the GM (55:35)
Apocalypse World 1st session to help get everybody on course (56:35)
catching or grabbing the players attention: bang! (58:10)
Speaking out loud to get it yourself (01:02:00)

Rants (01:03:15)
Todd: Camping in the heat: I will never be cool again.
Timo: I hate buying clothing.

You have been listening to The Jank Cast, copyright 2011 under the creative commons license. You can find out more about us at jankcast.com. All the music in the show is from the song, “Jank is a Dork Word” written and recorded by Todd and is used with his permission. You can send comments and feedback to feedback@jankcast.com Again, we are sponsored by Chicagoland Games, and this is JOHNKELLY reminding you to support your local gaming store. Now go out and roll some dice.

5 thoughts on “Episode 97: Gaming Aesthetics

  1. Timo, Dungeon World is really kickass if you want a light, sort of beer and pretzels D&D game.

  2. Great cast. Your two-person casts dig seem to dig a little deeper into the topic at hand than your larger casts. Whatever’s lost in multiple viewpoints is made up for in focus. I now want/fear to ask the guys in my group what my playstyle seems to be.

  3. Yeah, that’s kind of why we agreed on doing them sometimes. It has a different vibe.

    And, I should add, I would definitely suggest having your group talk about this. It was kind of interesting and fun to think about.

  4. aes·thet·ic [es-thet-ik]

    – adjective

    1. of or appreciating beauty
    2. artistic

    Is it just me, or were you using that word wrong?

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