Hosts: Todd, Megan, Mike, Lexx, Scott, Timo
We meander on and about the topic of games and gaming set in the future. It takes us a hell of a long time, but we eventually get to the topic. We then lose that topic in time and space, but we get it back eventually. The conversation get’s a little confused and nebulous at times, but we try to make some sense of the topic let alone our own blather.
Banter: Timo has large ears and had a mullet (which leads to more on hair), Blood on the mic, Megan is emasculating us every time, Timo’s sweater has accessory problems, we have a big board now, different measures of distance, the dice roll, rolling behind the screen (and we draw the lines yet again for no reason), why doesn’t anyone want to kick JohnKelly in the nuts, Pro-champion, John Kelly and Elijah, we get compassionate about the homeless, space-hobo’s, new segment: Where did Mike sleep last night (1:02)
Main topic: Futuristic Gaming (16:54)
Futuristic tropes (The prog rock album) (17:15)
Games that start “x time from right now:” Remember Tomorrow, Bliss Stage (19:10)
We degrade back to blather: this time being mean to kids and how bullying helps make people better. (21:50)
Topic returns: talking about class structure through futuristic settings (30:45)
Being able to deal with our societal discomforts via a fictional medium (33:35)
Talking about now by making a particular point stark (Todd is a fictional racist) (36:04)
Ron Edwards Justifiers game (38:50)
Future games from the 80’s are the ones doing well now (Shadowrun, post-apocalyptic settings, blade runner) (39:50)
Established and nostalgic (41:35)
Characteristics of the future as seen from different decades (Star Trek) (43:20)
The future doesn’t last: Bro’s in space (44:44)
Transhumanism: Eugenics onwards (47:05)
Horror is fear of the unknown, Science fiction can be fear of the known (and hope as the counter) (48:50)
Prevalence of “organic == human” (50:05)
Freemarket as a counter example (45:45)
Futuristic games as the future without commentary (53:15)
Game/setting design: asking the question and not answering it (54:25)
We finally get around to explaining what Freemarket actually is (55:10)
What is meant by unanswered questions (we disagree) (58:00)
How this works with defined settings (Shock, Freemarket, Misspent Youth) (01:03:05)
Recent futuristic games: Dark Heresy, Eclipse Phase, Cthulhu tech (01:06:20)
Advancing epochs in game settings (Fireborn, Wild Talents and Godlike), the Trinity Universe (01:07:45)
Sci-fi versus future fantasy (Lexx’s beard) (01:10:28)
Buckets get kicked (01:13:13)
Star Wars as an example (01:14:48)
Why the fuck do we need a definition? (01:17:02)
We try to make a point. I’m not sure we do (01:21:34)
Scott: Bringing the nephew in to the RPG fold.
Lexx: Delay mechanics are fucking stupid.
Mike: Our modern military is scarily effective.
Megan: Don’t bullshit me, if you don’t want to see my show then just tell me.
Todd: Seriously, Jank Cast, just shut the hell up.
Timo: Just can’t follow Todd up.
You have been listening to The Jank Cast, copyright 2010 under the creative commons license. You can find out more about us at jankcast.com. All the music in the show is from the song, “Jank is a Dork Word” written and recorded by Todd and is used with his permission. You can send comments and feedback to email@example.com Again, we are sponsored by Chicagoland Games, and this is JOHNKELLY reminding you to support your local gaming store. Now go out and roll some dice.